Patch 1.50 stabile rilasciata.

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XavierX
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Patch 1.50 stabile rilasciata.

Post by XavierX » Thu, 20. Dec 18, 17:55

Update 1.50 | 2018-12-20

NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
Added (BETA) Japanese localisation.
Added option for "Betty" to speak target names.
Added option to undock and abort ship upgrades that are waiting for resources.
Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
Added notification in case player-owned ship is unable to dock as ordered.
Added inventory net worth in empire overview.
Added cooldown for station repair when stations are under attack.
Added entry for the manual to Help menu.
Improved performance with AMD GPUs.
Improved ability of lasertowers to track targets.
Improved faction rebuilding logic to not overload shipyards as much.
Improved traders supplying shipyards and wharfs.
Improved "Where can I find...?" dialogue option.
Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
Changed maximum damage done to ships due to sabotage by bailing pilots.
Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
Fixed further case that could lead to police punishing player for retaliating against pirates.
Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
Fixed pirate ships congregating around their own stations.
Fixed and prevented pirate ships attempting to plunder in highways.
Fixed receiving requests from other pilots for help while not in a cockpit.
Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
Fixed Xenon and Kha'ak ships always having very bad pilots.
Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
Fixed job ships not filling out their squadrons to make up for combat losses.
Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
Fixed newly-boarded ships retaining their old orders.
Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
Fixed defence drones attempting to go to dock for repairs and to get more supplies.
Fixed mining ships not correctly reporting when they have completed their order.
Fixed player station managers not being assigned correctly in certain situations.
Fixed being able to teleport to stations that are not player-owned or allied.
Fixed missile blueprints not being available (now available from faction representatives).
Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
Fixed Satellite Coverage mission.
Fixed Rescue Ship mission not rewarding any credits.
Fixed ships to be rescued from a minefield responding to attacks.
Fixed other lasertowers in a group not responding if one of them is attacked.
Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
Fixed Repair mission not completing if object got repaired in the meanwhile.
Fixed Acquire Captain mission being available for spacesuit.
Fixed Assassination missions selecting player-owned NPC's as mission-target.
Fixed abort condition for several missions.
Fixed several tutorial progression issues.
Fixes savegames with stalled guild missions.
Fixed player not being correctly refunded when aborting some ship builds.
Fixed shipyards and wharfs never building again if they were hacked.
Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
Fixed menu crash when upgrading capital ships.
Fixed trade context menu being black.
Fixed doors sometimes getting stuck after loading a savegame.
Fixed NPC ships being removed on loading savegame in some situations.
Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
Fixed plot management menu breaking with too many stations.
Fixed freeze in map when viewing information on very large stations.
Fixed mission briefing in ultra-wide resolutions.
Fixed start menu not opening in certain cases.
Fixed missing German character voices.
Fixed various localisation issues.
Fixed reversed front/back speakers.
Fixed causes of several freezes and performance issues in specific circumstances.
Fixed several other causes of rare crashes.
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Edit: Qui il link sul wiki Egosoft per quanto riguarda la nuova funzionalità online. https://www.egosoft.com:8444/confluence ... d=77300219
Strade? Dove andiamo noi non ci servono strade. (Emmett Brown)

lestofante69
Posts: 382
Joined: Sun, 14. Dec 08, 21:57
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Re: Patch 1.50 stabile rilasciata.

Post by lestofante69 » Thu, 20. Dec 18, 19:57

Grazie per la notizia, ma chiedo cortesemente a Voi pratici della lingua inglese una traduzione ed eventuali chiarimenti
per tale patch, inoltre pongo una domanda, ma ci sarà una possibile storia, come del resto hanno inserito in tutte le
serie di X, in X4?
Grazie e alla prox...
CASE: iTek Ninja
MOBO: Gigabyte GA-970A-UD3P
CPU: AMD FX 8350 8-core 4GHz
VGA: KFA2 GTX1060 EXOC 3GB
RAM: KINGSTON DDR3 1600MHz (8 GB)
OS: Windows 10 Pro 64bit

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Pitagora
Posts: 1509
Joined: Tue, 11. Nov 08, 17:46
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Re: Patch 1.50 stabile rilasciata.

Post by Pitagora » Thu, 20. Dec 18, 21:00

Forse non è stata recepita per bene la cosa... ma c'è il primo abbozzo di Multiplayer nella storia di X!!!
Ricarica et impera!

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-Dna-
Posts: 16661
Joined: Mon, 3. Jan 05, 13:11
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Re: Patch 1.50 stabile rilasciata.

Post by -Dna- » Thu, 20. Dec 18, 21:02

Pitagora wrote:
Thu, 20. Dec 18, 21:00
Forse non è stata recepita per bene la cosa... ma c'è il primo abbozzo di Multiplayer nella storia di X!!!
Tecnicamente... non è esattamente multiplayer... ma è comunque una feature apprezzabile di cui possiamo finalmente parlare :D
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]

:xenon: Xenon Love! \#/ :xenon:
:split: Grill the Borons! :split:
:pirat: Real pirates (ab)use Jumpdrive (and Rum) :pirat:

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