Note sulle Recenti Patch
Di seguito il log delle patch più recenti.
Hotfix 1 Build 1.0 HF1 - 30/11/2018
• Fixed various crashes when unable to write files to disk.
• Fixed light blue screen flash after intro video.
Versione 1.10 - 01/12/2018
• Added warning when selecting graphics settings that are too high for current hardware.
• Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).
• Removed outdated, broken and not very useful "joystick" input preset.
• Fixed the player ship warping around when opening the map under certain conditions.
• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
• Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.
• Fixed inactive missions becoming active after requesting guidance to an object.
• Fixed links to the Encyclopedia from software and deployables.
• Fixed black trade menus when owning small mining ships.
• Fixed mining orders not available for small mining ships.
• Fixed pilots not getting up when asked.
• Fixed some savegames crashing shortly after loading them.
• Fixed crash when trying to start the game with certain older AMD driver versions.
• Fixed several other causes of rare crashes.
Versione 1.20 - 03/12/2018
• Added Korean localisation.
• Added "Keep Settings?" dialog when changing antialiasing option.
• Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
• Changed default setting for gamepad mode to be "Only for controllers".
• Removed hull damage on collisions until the auto pilot has learned to fly around things!
• Fixed suspense music still playing even if all nearby enemies have been destroyed.
• Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
• Fixed player ships assigned to stations not trading in some cases.
• Fixed the movement of newly assigned managers to the managers office.
• Fixed manager's office on player stations not being accessible if there is no manager.
• Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
• Fixed assigning of crew in the back of your ship.
• Fixed being able to assign crew as black marketeers.
• Fixed cash exploit involving hallucinogenics and hard drugs!
• Fixed too many Split characters appearing as pilots and managers.
• Fixed not being able to Comm managers of player-owned stations via the info menu.
• Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
• Fixed repair prices being inversely proportional to the amount of damage.
• Fixed mass traffic being damaged in hazardous regions.
• Fixed Bring Item missions.
• Fixed some unlocalised text.
• Fixed excessively loud repair lasers.
• Fixed certain asteroids not displaying the correct name.
• Fixed mirrored logos on small argon fighters.
• Fixed highway adsigns clipping into opposite lane.
• Fixed high and medium graphics qualities being identical.
• Fixed graphics quality presets not changing texture quality and SSR option.
• Fixed black screen after setting controller sensitivity to zero.
• Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock.
• Fixed several other causes of rare crashes.
Versione 1.21 - 05/12/2018
• Improved automatic GPU selection to prioritise discrete GPUs.
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.
Versione 1.30 - 07/12/2018
• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
• Fixed another case of AutoTrade not functioning.
• Fixed AutoMiners not selling the resources that they gather.
• Fixed some player-owned ships not allowing you to dock.
• Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
• Fixed certain collectables not being picked up when you fly over them.
• Fixed ships stuck while docked awaiting an invalid build to complete.
• Fixed characters being stuck in unhelpful places.
• Fixed being able to clone crew members.
• Fixed player logo being applied to HQ asteroid.
• Fixed player HQ information menu not working after adding a production to the HQ.
• Fixed missing dock areas on builder ships.
• Fixed incorrect type of mines near gate in Eighteen Billion.
• Fixed error incorrectly appearing if build is completed.
• Fixed asteroid scanning not being possible.
• Fixed missing text localization in several places.
• Fixed missing German station announcements and other voiced lines.
• Fixed a case of ships having no collision detection.
• Fixed ships skipping collision avoidance in certain situations.
• Fixed most cases of clipping through docking bay floors when docking.
• Fixed a case of the player ship warping to an invalid location on undocking.
• Fixed more cases of the player ship warping around (e.g. after taking control).
• Fixed crash when installing broken equipment mods.
• Fixed occasional unrecoverable freezes.
• Fixed several other causes of rare crashes.
Versione 1.31 - 10/12/2018
• Fixed HQ mission stalling if the escorted ship is unable to dock at its destination.
• Fixed HQ mission stalling if player flew through the anomaly too fast.
• Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup.
• Fixed ship upgrade builds not starting in certain situations.
• Fixed another cause of rare crashes.
Versione 1.32 - 11/12/2018
• Removed ability to assign trading/mining ships to invalid tasks and commanders.
• Fixed factions not building new ships.
• Fixed highway destinations not being displayed in target monitor.
• Fixed guild missions not correctly restarting if a mission was failed or aborted.
• Fixed player-owned ships formerly belonging to pirates sometimes attacking the player.
• Fixed getting stuck in trader areas on the Teladi trade station.
• Fixed being able to save game while Game Over is displayed.
• Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock.
• Fixed Load Game menu breaking when trying to load an empty savegame slot.
• Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus.
• Fixed top menu arrow not showing in Chinese/Korean localisations.
• Fixed another cause of rare crashes.
Versione 1.5 - 20/12/2018
• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
• Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
• Fixed Xenon and Kha'ak ships always having very bad pilots.
• Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
• Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
• Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
• Fixed job ships not filling out their squadrons to make up for combat losses.
• Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
• Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
• Fixed newly-boarded ships retaining their old orders.
• Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
• Fixed defence drones attempting to go to dock for repairs and to get more supplies.
• Fixed mining ships not correctly reporting when they have completed their order.
• Fixed player station managers not being assigned correctly in certain situations.
• Fixed being able to teleport to stations that are not player-owned or allied.
• Fixed missile blueprints not being available (now available from faction representatives).
• Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
• Fixed Satellite Coverage mission.
• Fixed Rescue Ship mission not rewarding any credits.
• Fixed ships to be rescued from a minefield responding to attacks.
• Fixed other lasertowers in a group not responding if one of them is attacked.
• Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
• Fixed Repair mission not completing if object got repaired in the meanwhile.
• Fixed Acquire Captain mission being available for spacesuit.
• Fixed Assassination missions selecting player-owned NPC's as mission-target.
• Fixed abort condition for several missions.
• Fixed several tutorial progression issues.
• Fixes savegames with stalled guild missions.
• Fixed player not being correctly refunded when aborting some ship builds.
• Fixed shipyards and wharfs never building again if they were hacked.
• Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
• Fixed menu crash when upgrading capital ships.
• Fixed trade context menu being black.
• Fixed doors sometimes getting stuck after loading a savegame.
• Fixed NPC ships being removed on loading savegame in some situations.
• Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
• Fixed plot management menu breaking with too many stations.
• Fixed freeze in map when viewing information on very large stations.
• Fixed mission briefing in ultra-wide resolutions.
• Fixed start menu not opening in certain cases.
• Fixed missing German character voices.
• Fixed various localisation issues.
• Fixed reversed front/back speakers.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of rare crashes.
Versione 1.60 (329105) - 28/01/2019
• Added music tracks from previous games.
• Added map filter option to disable allied order queue visualisation.
• Added option to edit or remove assignment in order queue.
• Added tooltips explaining why Request Dock At option is greyed-out.
• Improved overall game performance.
• Improved AI attacking of stations.
• Improved reward calculation for Rescue Ship mission.
• Improved reward calculation and area range for Repair mission.
• Improved reward calculation and fleet variation in Fleet Delivery mission.
• Improved location check for claiming plot in Station Building mission.
• Improved likelihood of NPCs providing information when asking for the way to a station.
• Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
• Removed ability to map right mouse button to avoid conflicts with context menu function.
• Fixed player-owned stations not transferring money to the player after having earned a surplus.
• Fixed player-owned ships mis-identifying some ships as being abandoned.
• Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
• Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
• Fixed mining ships sometimes not going to their designated positions before starting to mine.
• Fixed delay after player issuing AutoMiner order.
• Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
• Fixed capital ships not acquiring some station modules when attacking them.
• Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
• Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
• Fixed combat ships assigned to a station not staying in the vicinity of the station.
• Fixed captured visitor ships sometimes not accepting orders.
• Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
• Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
• Fixed player-owned free traders preferring build-related trades.
• Fixed free traders tending to prefer trades involving buying low amounts or high prices.
• Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
• Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
• Fixed lasertower orders being assignable to things that weren't lasertowers.
• Fixed lasertowers erroneously attempting to move while in highways.
• Fixed computer pilots of drones and lasertowers sometimes bailing.
• Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
• Fixed docked ships on claimed ships retaining old ownership and crew on board.
• Fixed theoretical ability to improve relations with Xenon and Kha'ak.
• Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
• Fixed receiving pilot comm chatter while not in a cockpit.
• Fixed Security Office not being available on all stations.
• Fixed Boarding mission where ship was already captured earlier.
• Fixed mission character disappearing during Delivery mission.
• Fixed duplicate greeting of Black Marketeer during Delivery mission.
• Fixed cases of missing dialog choices for Black Marketeers.
• Fixed Tutorial and Help menu in ultra-wide resolutions.
• Fixed large number of queued orders breaking the order queue menu.
• Fixed map shortcuts not working after using minimize.
• Fixed wrong production resources shown in LSO and encyclopedia.
• Fixed hidden information (shown as "???") on player stations in certain cases.
• Fixed loadout statistics showing changes in engine performance when applying a paint mod.
• Fixed venture reward menu sometimes not displaying reward information.
• Fixed custom player logo not being displayed on target monitor.
• Fixed comms monitor not showing up on incoming reports from pilots.
• Fixed excessive L and XL travel engine prices.
• Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
• Fixed mirrored logos on some ships.
• Fixed NPC position in bar.
• Fixed various NPC animation issues.
• Fixed player ship standing still when opening the map after undocking from a station.
• Fixed problems docking certain M-sized ships (especially Drill) without docking software.
• Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
• Fixed new NPC stations potentially having their build storages owned by incorrect factions.
• Fixed squadron subordinates sometimes not keeping up with their commanders.
• Fixed dock showing stop sign while ship docked after loading savegame.
• Fixed occasional loss of control input while in flight.
• Fixed incorrect graphics settings displayed after changing Graphics Quality.
• Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
• Fixed menu crash in supply node of Logical Station Overview.
• Fixed menu crash when opening Info menu for certain stations.
• Fixed menu freeze in Account Management menu.
• Fixed map freeze if a commander was docked at one of their subordinates.
• Fixed UI showing possibility to edit default behaviours of subordinates.
• Fixed strange items being added to inventory after venture completes.
• Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
• Fixed planned station builds being lost after saving and loading.
• Fixed some memory leaks.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of crashes.
Versione 1.60 HF1 (330622) - 30/01/2019
• Fixed negative station budgets and accounts.
• Fixed crash when reassigning crew.
Versione 2.00 (334398) - 25-02-2019
- New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
- Added options to set custom name for savegames and to delete savegames.
- Added ware exchange between ships docked at the same station.
- Added possibility to start/stop travel mode and SETA while map is open.
- Added warnings about non-working venture modules due to station layout.
- Added fighter wings directly subordinate to carriers.
- Added display of partial skill stars to one third of a star accuracy.
- Added preview of ship storage capacity after all planned trades to info menu.
- Added trade menu warning that ware is not available after all planned trades.
- Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
- Added failure sound when invalid hotkey is used while map is displayed.
- Added confirmation before closing station build menu if there are unsaved changes.
- Added tooltip for greyed-out claim option to show reason.
- Added full Russian and Japanese localisation (text only).
- Added more details about damage types to weapon and turret entries in Encyclopedia.
- Added skill-based variants for AutoMine behaviour.
- Removed duplicated equipment blueprints from trader menu.
- Improved Xenon threat.
- Improved turret aiming and target movement prediction.
- Improved combat movement of frigates.
- Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
- Improved capital ship combat movement against small and medium targets.
- Improved balancing of capital ship defensive and offensive capabilities.
- Improved balancing of capital ship use of boost during combat.
- Improved balancing of capital ship crews bailing when ship is attacked.
- Improved balancing of missiles.
- Improved balancing of ware prices and production profitability to emphasize smart business decisions.
- Improved target acquisition for ships, particularly when attacking stations or capital ships.
- Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
- Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
- Improved kinds of stations requested from station building missions.
- Improved encyclopedia information for production and factions.
- Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
- Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
- Improved playback logic for music tracks from previous games.
- Improved performance when working with very large stations.
- Improved menu performance.
- Improved trade evaluation for free traders.
- Improved firing logic of missile-armed fighters.
- Improved guided missile effectiveness.
- Improved loadout distribution on NPC ships.
- Improved combat movement of capital ships, particularly those with forward-mounted weapons.
- Improved balancing of resource requirements for L and XL travel engines.
- Improved default countermeasure storage capacities.
- Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
- Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
- Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
- Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
- Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
- Fixed production modules sometimes not updating their animation when production starts/stops.
- Fixed research wares being listed in economy statistics of the HQ.
- Fixed storage types in encyclopedia not being localised.
- Fixed turret modifications breaking ship info menu.
- Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
- Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
- Fixed missing title text in ship construction context menu in map.
- Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
- Fixed deliver inventory mission not correctly placing the character in some situations.
- Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
- Fixed several issues with Fleet Delivery mission.
- Fixed Scan mission not checking for destruction of target station module.
- Fixed Scan mission to require only normal scan rather than deep scan for station modules.
- Fixed missing guidance to station module in Scan mission.
- Fixed Passenger Transport missions to filter out incorrect stations.
- Fixed Find Lockbox mission to ensure containers remain in mission area.
- Fixed station ownership not being transferred in Build Station mission
- Fixed trade and pirate guild mission offers not changing over time.
- Fixed incorrect faction and other text for several dialog options and briefings in war missions.
- Fixed introductory mission of war subscriptions getting stuck.
- Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
- Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
- Fixed ships moving out of pursuit distance to attack targets in their initial approach.
- Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
- Fixed patrolling ships attacking build storage.
- Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
- Fixed builder ships wandering into hostile territory.
- Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
- Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
- Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
- Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
- Fixed formation skill checks not respecting the player being the pilot.
- Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
- Fixed squadron subordinates apparently trying to attack ships from their own faction.
- Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
- Fixed turrets set to Attack my Current Enemy not firing when they should.
- Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
- Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
- Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
- Fixed boarding ships not launching boarding pods in certain situations.
- Fixed fleeing ships acquiring a target and attacking in certain situations.
- Fixed ships attempting to disable a target deliberately destroying it instead.
- Fixed ships with a Follow order not responding to certain situations.
- Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
- Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
- Fixed non-Xenon races not constructing defence stations.
- Fixed build storage of destroyed stations not being cleaned up.
- Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
- Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
- Fixed NPC marshalling animations during player docking/undocking.
- Fixed multiple NPCs standing in the same position on some Argon bridges.
- Fixed cases of duplicate interior rooms on stations.
- Fixed frozen movement in bridges of docked capital ships.
- Fixed cargo trades with Black Marketeer sometimes failing.
- Fixed module hacking requirements not being respected.
- Fixed area damage not being correctly applied in certain situations.
- Fixed ships flying huge curves when going long distances.
- Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
- Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
- Fixed stations not claiming sector ownership if claiming module is built later.
- Fixed turrets and shields not being added to station module when not part of a new module.
- Fixed station module stats and achievements not triggering with the first module of a station.
- Fixed station module recycling sometimes interrupting an ongoing build.
- Fixed recycle times of station modules.
- Fixed exploit where wares could be gained when recycling modules.
- Fixed inability to remove last remaining module when planning a station.
- Fixed not being able to cancel ship orders in some cases.
- Fixed total build time being off by up to one minute for some objects.
- Fixed onboard units not being factored into object value.
- Fixed inconsistencies with station hull values.
- Fixed stations not remembering their Drone/Unit supply settings.
- Fixed small ships failing to exchange wares with ships they can dock at.
- Fixed ships needlessly undocking to trade.
- Fixed faction discounts and commissions not being removed when relations worsen.
- Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
- Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
- Fixed lasertowers spawning in wrong location when deployed from Elite.
- Fixed lasertowers potentially ending up in the exact same position in space.
- Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
- Fixed ships sometimes oscillating around target positions if SETA is active.
- Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
- Fixed issue resulting in data leaks sometimes appearing inside station modules.
- Fixed roll input in highways steering in the wrong direction.
- Fixed inability to remap camera input control.
- Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
- Fixed floating geometry on the M-sized Beam Emitter Mk2.
- Fixed rare freeze related to player ship control.
- Fixed NPC ships sometimes not leaving shipyards after being built.
- Fixed Discoverer doors not opening when newly built.
- Fixed incorrect shield configuration on Behemoth.
- Fixed engine positions on Xenon K so that they can now be destroyed.
- Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
- Fixed shopping list items in the ship build menu not being editable.
- Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
- Fixed police ships attempting to scan surface elements for illegal goods.
- Fixed police sometimes inspecting ships that are already being inspected by another police ship.
- Fixed squadron subordinates sometimes failing to call in support from their squadron.
- Fixed patrolling ships sometimes accidentally crossing jump gates.
- Fixed factions sometimes not using their intelligence data in preparation for invading.
- Fixed laser towers being dragged along by the launching ship in certain situations.
- Fixed laser towers continuing to track targets that are no longer valid.
- Fixed rare case causing ships to rotate erratically.
- Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
- Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
- Fixed newly constructed NPC stations being given resources immediately.
- Fixed production showing wrong resources (again).
- Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
- Fixed weapons with slow bullets or missiles not firing.
- Fixed ships assigned to join player squad not getting new orders.
- Fixed mission chains being cancelled if target was destroyed before the mission started.
- Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
- Fixed several causes of crashes.
Versione 2.20 (339509) - 18-03-2019
- New Feature (BETA): TrackIR support.
- New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
- New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
- Added upgrade slot and dock information to ship encyclopedia entries.
- Added resource amounts for construction to ship and equipment encyclopedia entries.
- Added trade offer amount graphs to sector encyclopedia entries.
- Added enforcement of formation skill requirement.
- Added Radius to parameters for Protect Position.
- Added Attack Targets in Range order.
- Added player-owned shipyard tutorial.
- Improved carriers launching fighters against targets.
- Improved behaviour of station subordinate traders.
- Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
- Improved subordinate handling in long distance movement.
- Improved ship behaviour when docking at other moving ships.
- Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
- Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
- Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
- Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
- Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
- Fixed newly-built stations sometimes not respecting nearby station plots.
- Fixed several instances of NPCs teleporting to their destinations instead of walking.
- Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
- Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
- Fixed NPCs sometimes not getting out of chairs when requested.
- Fixed player gliding around after getting up under certain circumstances.
- Fixed never-ending conversations with NPCs via the target monitor.
- Fixed credits not being returned when cancelling an order to upgrade a ship.
- Fixed shipyards potentially building ships which they should not be able to build.
- Fixed NPC ships potentially waiting forever to restock at equipment docks.
- Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
- Fixed case causing ships to stand still incorrectly.
- Fixed case that resulted in ships not going where they wanted to.
- Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
- Fixed carrier-based fighters not launching to engage hostile targets.
- Fixed direct subordinates of carriers that could not dock once never trying to dock again.
- Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
- Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
- Fixed ships attacking wrecks.
- Fixed ships stopping to attack build storage while travelling long distances.
- Fixed ships getting distracted by hostile targets in highways.
- Fixed some missions treating inactive Jump Gates as active.
- Fixed welder drones launching from destroyed construction vessels.
- Fixed ship chassis construction resources not being displayed.
- Fixed ships under construction being destroyed when they are put into storage.
- Fixed ships under construction not moving down when being put into storage.
- Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
- Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
- Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
- Fixed formation leader speed limit when formation wingmen are trying to catch up.
- Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
- Fixed weapons on player ships sometimes following view direction even while not seated in ship.
- Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
- Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
- Fixed issues with ship movement in multi-layer formations.
- Fixed police ships sometimes patrolling the wrong sector.
- Fixed Deploy Object mission allowing object to be placed further away than requested.
- Fixed missing localisation of objective text in Build Station mission.
- Fixed some mission briefing text errors.
- Fixed war missions potentially building up over time.
- Fixed war mission not treating contested sectors correctly.
- Fixed notification "All trade operations completed" being displayed too often.
- Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
- Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
- Fixed station building mission not transferring ownership of corresponding build storage.
- Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
- Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
- Fixed encyclopedia not showing 3D models when opened from another menu.
- Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
- Fixed calculation of unread entries for faction licence entries in the encyclopedia.
- Fixed position of an element in the docking UI when flying a capital ship.
- Fixed inconsistent crew notification on completion of a mining order.
- Fixed muzzle-flash and firing position for some turrets.
- Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
- Fixed shield generator obscuring space suit docking bay on Behemoth.
- Fixed inability to enter spacesuit from Sunder.
- Fixed some Argon character body mismatches.
- Fixed joystick hot-plug issues on Linux.
- Fixed mouse look not working while sitting in a docked ship.
- Fixed double clicks inadvertently closing menus.
- Fixed menus slowing down over time (especially noticeable when keeping map open).
- Fixed several causes of menu crashes in various menus.
- Fixed several causes of crashes.
Versione 2.21 (341463) - 01-04-2019
- Improved GPU auto-selection.
- Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
- Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
- Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
- Fixed subscription missions in progress being removed after a certain amount of time.
- Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
- Fixed excessively loud venture mission completion sound.
- Fixed gamepad/joystick mouse emulation under Linux.
- Fixed cause of rare freeze.
- Fixed several causes of crashes.