Terraforming "speedrun"

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
User avatar
ballti
Posts: 232
Joined: Wed, 29. May 13, 11:50
x4

Terraforming "speedrun"

Post by ballti » Tue, 19. Mar 24, 06:29

Title is a bit of joke, but why not. What even is balance, for me works fine HQ whit starting Claytronics and Hull Parts moduls whit focus on terraforming + 4 major factories, Ore line, Liqid line, Organic and Shipyard. Stats numbers are alredi crazy and this is OK, efficience planing for terraforming prevent to go super crazy on FAB moduls. OFC there was mistakes like TER basic stuff on HQ, it just broke timing for build enough storage and food for oxygen, Shipyard was idling first so there was window for scrap-normal TER stuff for HQ and ships prodaction.. Like Title sey, more spreded FAB is better, but we are talking about enyoable expirience whit focus not about forsing..
I tink i made it, late game as normal run. 181 hours total.

Stats:
Factories: HQ + 4 major factories + 3 "small" focus factories
~210 miners + ~100 more for ice for BOR terraforming
~110 station-station traders, ~3/4 traders HQ to rest of factories

20 claytronic (HQ + Liqid factory)
80 hull parts (HQ + Ore Factory)
110 Medical Supply (HQ + most on Organic)
125 plankton (HQ + Organic)
120 Metalic Microlatice (HQ + most on dedicated FAB)
50 Silicon Carbide (HQ + most on dedicated FAB)
65 Advance Electronics (Liqid)
60 Graphene (HQ + Liqid)
310k Workers
Wargasm

User avatar
chew-ie
Posts: 5605
Joined: Mon, 5. May 08, 00:05
x4

Re: Terraforming "speedrun"

Post by chew-ie » Tue, 19. Mar 24, 09:41

You got me there for a minute :D

I always liked the changes terraforming can do to factions / systems / planets (especially SCA faction) - but the time investment always was too high for me as a non-trading/building-player. (I do some trading / building, but nowhere near those excesses terraforming needs).

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

User avatar
ballti
Posts: 232
Joined: Wed, 29. May 13, 11:50
x4

Re: Terraforming "speedrun"

Post by ballti » Tue, 19. Mar 24, 13:13

Ye, in "some" poing popup bunch od supertuned Destroyers and Ms, nice boinus :wink:
Wargasm

Imperial Good
Moderator (English)
Moderator (English)
Posts: 4764
Joined: Fri, 21. Dec 18, 18:23
x4

Re: Terraforming "speedrun"

Post by Imperial Good » Tue, 19. Mar 24, 17:22

181 hours for all terraforming projects is not bad. Sadly I doubt there will be a serious speed run category for this any time soon as a lot of aspects of X4 probably do not make it a good title to speedrun both as a player and a viewer.

Post Reply

Return to “X4: Foundations”