Complete and Total Lack of ... (detail in mission briefings)

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dontBLINK94
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Complete and Total Lack of ... (detail in mission briefings)

Post by dontBLINK94 » Sat, 20. May 23, 22:46

Can someone explain to me the total lack of explanation in the mission descriptions. Like it is terrible at best. For example. I'm doing the mission to acquire the Gambling Den. This mission wouldn't let me use the desired ship because it didn't meet the yaw/pitch requirements. Frankly who are you to decide what is "good" for me or not. I had to use this ridiculous fighter to do this course vs my extremely nice Yaki fighter which would've been absolutely PERFECT for it. Next part in the mission says "Acquire Skilled Pilot". I look at the description it says 2 star at least. (At this point in the game I have a thousand ships, dozens and dozens of 5 star pilots let alone 2... so I think to myself perhaps I am to place this pilot in that trash fighter you guys made me buy right ? Wrong. It's gone (for the mission ofc) but where do I "place" this two star pilot. It just says get one, well game you tard. I do have them... hundreds in fact so what the hell is next. You guys (Devs) seriously need to be more descriptive with your missions and specifically state what is to be done. We aren't mind readers, I hate that I have to google/forum browse most of these missions just to see other peoples experiences/explanations on what to do after they spent hours clueless themselves.

Note I'm not asking for much here... perhaps start with maybe one or two sentences describing what we are to do vs literally two ****** words...
Last edited by Alan Phipps on Sun, 21. May 23, 15:01, edited 1 time in total.
Reason: added info to title

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Wargear
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Re: Complete and Total Lack of...

Post by Wargear » Sat, 20. May 23, 23:20

While you have a point I'm not sure I would have put it the same way. I dunno I've used the Moreya to get started in a couple playthroughs then given them a Pegasus with a couple mods along with a pilot ( like you I have plenty...) Since you won't get the ship back afterwards I don't waste a lot on it. The gambling den and casino are IMO not worth the effort especially the casino. My suggestion is just use an EMP bomb and steal the blueprint and then decide if you want to dillydally with the rest of the mission at your leisure... Just make sure you detonate the EMP from inside your ship so you don't lose rep for it.
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mrwuggles

Re: Complete and Total Lack of...

Post by mrwuggles » Sun, 21. May 23, 01:34

dontBLINK94 wrote:
Sat, 20. May 23, 22:46
Can someone explain to me the total lack of explanation in the mission descriptions. Like it is terrible at best. For example. I'm doing the mission to acquire the Gambling Den. This mission wouldn't let me use the desired ship because it didn't meet the yaw/pitch requirements. Frankly who are you to decide what is "good" for me or not. I had to use this ridiculous fighter to do this course vs my extremely nice Yaki fighter which would've been absolutely PERFECT for it. Next part in the mission says "Acquire Skilled Pilot". I look at the description it says 2 star at least. (At this point in the game I have a thousand ships, dozens and dozens of 5 star pilots let alone 2... so I think to myself perhaps I am to place this pilot in that trash fighter you guys made me buy right ? Wrong. It's gone (for the mission ofc) but where do I "place" this two star pilot. It just says get one, well game you tard. I do have them... hundreds in fact so what the hell is next. You guys (Devs) seriously need to be more descriptive with your missions and specifically state what is to be done. We aren't mind readers, I hate that I have to google/forum browse most of these missions just to see other peoples experiences/explanations on what to do after they spent hours clueless themselves.

Note I'm not asking for much here... perhaps start with maybe one or two sentences describing what we are to do vs literally two ****** words...
My favourite ommission of this type is the lack of weapon descriptions in the ship building screen, you have to go to the encyclopedia and even then it's just flavor text, yea we have the stats but not the function.

dontBLINK94
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Re: Complete and Total Lack of...

Post by dontBLINK94 » Sun, 21. May 23, 02:15

UPDATE: Okay so the mission objective says "Acquire: Skilled Pilot" and this is all. Shouldn't be this way.

How it should be: "Acquire: Transfer Skilled Pilot to XYZ Station.". It is a specific and direct statement as to what I as the player should be doing now to complete the next task vs "Ah you'll figure it out..." Please put some thought into how you guys (devs) address this sorta thing in the future. We, the player, don't have your insight and are not privy to the information you are. Context being you guys may discussed this mission 1000 times for all I know. Know it inside and out, however, myself haven't had months/years of time developing said game/missions to have a inherit understanding of what is to be accomplished. So please be crystal clear, don't make a relaxing/enjoyable experience a chore... nobody likes that.

(I spent an hour or two trying to figure this out before I rage posted on here about it. Even most youtube videos about the game state just use EMP/hack the blueprint. I get that you can do this but personally I feel it's cheating. You make billions and billions of credits in this game so spending 500 mil here and there on some blueprints is pocket change seriously. Same with teleporting. The solution to the missions being like this isn't just let them "hack" it for free by passing all the extra bits. Some of us like to experience those extra bits, maybe not for the quest itself but for the simple fact of completing the quest and/or receiving special rewards, like the syndicate yatch. I'm not asking for you (the devs) to hold our hands through the bit of mission content that is here nor write a 16 chapter book explaining what to do step by meticulous step. Simple rephrasing of statements with a tad bit more context/direction would go literal light years.)

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Baddieus
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Re: Complete and Total Lack of...

Post by Baddieus » Sun, 21. May 23, 03:28

The missions in this game do have yellow highlights after each step is completed.
Acquire a pilot, manager, engineer, etc ... must be in the crew and you in the pilot seat.
Once both conditions met you will receive the yellow highlighted guidance on where to go.
If you look at the mission a 2nd time after accepting, it will name the station to deliver.

Also, if you have the delivery station uncovered on the map it will be flashing yellow if the acquire employee mission is active.
If so, then you can find an employee to hire or re-assign, then click on that flashing yellow station to deliver them remotely.

As for the "didn't meet the yaw/pitch requirements" for your preferred ship, you can modify one to meet that requirement if you have the parts.

=Baddieus=

jlehtone
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Re: Complete and Total Lack of...

Post by jlehtone » Sun, 21. May 23, 15:00

The initial mission descriptions -- before you accept -- do not tell all the details. It is no comfort that in the earlier games they told even less. The Guild Missions in particular have this "issue": you are offered "Chain of mission(s)". The details of missions are visible at worst only when the particular mission is active. By that time you have accepted the chain (and completed previous missions on it).

The details of currently active missions tend to be sufficient.
(I just took a "Fetch lockbox". It's in the middle of Xenon. Had I taken the mission, if I were told that "tiny detail" up front? :doh: )
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Baddieus
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by Baddieus » Sun, 21. May 23, 18:04

The initial mission descriptions -- before you accept -- do not tell all the details.
Actually, if you watch the map in the upper right on the mission details screen it will move & highlight the location of the objective if uncovered.

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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by jlehtone » Sun, 21. May 23, 20:32

Baddieus wrote:
Sun, 21. May 23, 18:04
Actually, if you watch the map in the upper right on the mission details screen it will move & highlight the location of the objective if uncovered.
Could be. Perhaps I just don't look at it for long enough. Although, the briefing of Guild mission chain does not apparently show anything for the submissions, the "Build Station" did point to center of sector (before accept) the last time I did look, and "Board Ship" usually shows the ship rather than a map.
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Vheissu
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by Vheissu » Wed, 31. May 23, 12:23

Baddieus wrote:
Sun, 21. May 23, 18:04
The initial mission descriptions -- before you accept -- do not tell all the details.
Actually, if you watch the map in the upper right on the mission details screen it will move & highlight the location of the objective if uncovered.
I've noticed this on a few occasions although there's too much background/foreground clutter for it to be readable. One has to pan the map around and hope for the best but its a little time consuming.

I just accept missions and abort them immediately afterwards, it's the easiest solution although still an annoying amount of clicking. Certainly is a strange way for missions to work. "Hey, I missed my ride, can you take me to it? No, I'm not going to tell you where I want to go 8) " ... followed by the player immediately kicking them off the ship when they finally say their ride is in Tharka's Ravine.

I expect it'll get fixed at some point - the mission briefing UI is clearly unfinished.

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THE_TrashMan
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by THE_TrashMan » Wed, 31. May 23, 13:47

dontBLINK94 wrote:
Sat, 20. May 23, 22:46
Can someone explain to me the total lack of explanation in the mission descriptions. Like it is terrible at best. For example. I'm doing the mission to acquire the Gambling Den. This mission wouldn't let me use the desired ship because it didn't meet the yaw/pitch requirements. Frankly who are you to decide what is "good" for me or not. I had to use this ridiculous fighter to do this course vs my extremely nice Yaki fighter which would've been absolutely PERFECT for it. Next part in the mission says "Acquire Skilled Pilot". I look at the description it says 2 star at least. (At this point in the game I have a thousand ships, dozens and dozens of 5 star pilots let alone 2... so I think to myself perhaps I am to place this pilot in that trash fighter you guys made me buy right ? Wrong. It's gone (for the mission ofc) but where do I "place" this two star pilot. It just says get one, well game you tard. I do have them... hundreds in fact so what the hell is next. You guys (Devs) seriously need to be more descriptive with your missions and specifically state what is to be done. We aren't mind readers, I hate that I have to google/forum browse most of these missions just to see other peoples experiences/explanations on what to do after they spent hours clueless themselves.

Note I'm not asking for much here... perhaps start with maybe one or two sentences describing what we are to do vs literally two ****** words...

Click on a pilot on your personel list...select work somewhere else for me... select the station in question (where the quest giver is)
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BitByte
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by BitByte » Thu, 1. Jun 23, 20:10

Vheissu wrote:
Wed, 31. May 23, 12:23
I've noticed this on a few occasions although there's too much background/foreground clutter for it to be readable. One has to pan the map around and hope for the best but its a little time consuming.

I just accept missions and abort them immediately afterwards, it's the easiest solution although still an annoying amount of clicking. Certainly is a strange way for missions to work. "Hey, I missed my ride, can you take me to it? No, I'm not going to tell you where I want to go 8) " ... followed by the player immediately kicking them off the ship when they finally say their ride is in Tharka's Ravine.

I expect it'll get fixed at some point - the mission briefing UI is clearly unfinished.
You can always let your NPC pilot handle "deliveries" while you go elsewhere to continue working. And when talking about these fast flights so far them have been more or less same sector and in mission objectives they tell you the target station.
Sabotage & boarding (they may show picture of target ship) missions are different as them usually occur elsewhere and it makes sense they keep information hidden until you accept it due "criminal" activity.

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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by jlehtone » Thu, 1. Jun 23, 21:05

Would you repair a Satellite? Easy walk. (Truth: in Tharka's Cascade XV.)
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Vheissu
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by Vheissu » Fri, 2. Jun 23, 09:54

The mad lad who pays half a million if I retrieve 7 beef from a box with dynamite strapped to it in Matrix #9.

They must be some damn good steaks.

photomankc
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by photomankc » Tue, 6. Jun 23, 15:23

Vheissu wrote:
Fri, 2. Jun 23, 09:54
The mad lad who pays half a million if I retrieve 7 beef from a box with dynamite strapped to it in Matrix #9.

They must be some damn good steaks.
Yeah honestly that's a gripe. I don't mind the procedural missions but usually they are so silly sounding it feels bad doing them. "Go fetch my 4 bandages that are so precious to me that I will contract a pilot to head into hostile territory to get them".

Alan Phipps
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by Alan Phipps » Tue, 6. Jun 23, 17:49

In X3 iirc, such missions were to fetch/recover rare and specific-to-employer medical treatments or objects of great sentimental value that had somehow become mislaid/lost. That perhaps made for a bit more logic to their urgency and rewards. Still that is more a cosmetic issue for roleplay and immersion purposes rather than a deficiency in the information for the mission offer/briefing.
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Vheissu
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Re: Complete and Total Lack of ... (detail in mission briefings)

Post by Vheissu » Tue, 6. Jun 23, 18:27

photomankc wrote:
Tue, 6. Jun 23, 15:23
Vheissu wrote:
Fri, 2. Jun 23, 09:54
The mad lad who pays half a million if I retrieve 7 beef from a box with dynamite strapped to it in Matrix #9.

They must be some damn good steaks.
Yeah honestly that's a gripe. I don't mind the procedural missions but usually they are so silly sounding it feels bad doing them. "Go fetch my 4 bandages that are so precious to me that I will contract a pilot to head into hostile territory to get them".
That mission was a lot of fun, I laughed when I saw what it was! It's also the last time I'm ever doing a package retrieval mission.

Off topic but I wish there were more supply shortage/logistics missions. Coordinating traders and stations to get everything delivered on time is a fun little game. Especially now that they don't request torpedoes that are only manufactured in one facility besieged by Xenon, like in X3.

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