Trading station + workforce

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Radamanthe Nemes
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Trading station + workforce

Post by Radamanthe Nemes » Mon, 20. Mar 23, 17:31

I stumbled across an AI trading station with workforce. What's the point?

Alan Phipps
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Re: Trading station + workforce

Post by Alan Phipps » Mon, 20. Mar 23, 17:34

You can hire crew there.
A dog has a master; a cat has domestic staff.

Radamanthe Nemes
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Re: Trading station + workforce

Post by Radamanthe Nemes » Mon, 20. Mar 23, 17:42

Alan Phipps wrote:
Mon, 20. Mar 23, 17:34
You can hire crew there.
I mean "what's the point to the AI POV?". AFAIK, workforces only boost production. Trading stations do not produce anything.

dtpsprt
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Re: Trading station + workforce

Post by dtpsprt » Mon, 20. Mar 23, 18:17

Radamanthe Nemes wrote:
Mon, 20. Mar 23, 17:42
Alan Phipps wrote:
Mon, 20. Mar 23, 17:34
You can hire crew there.
I mean "what's the point to the AI POV?". AFAIK, workforces only boost production. Trading stations do not produce anything.
As a rule of thumb all AI stations, the ones that the game start with, have habitats, so there is workforce available. Trading Stations are not excempt...

Nanook
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Re: Trading station + workforce

Post by Nanook » Mon, 20. Mar 23, 18:45

Radamanthe Nemes wrote:
Mon, 20. Mar 23, 17:42
Alan Phipps wrote:
Mon, 20. Mar 23, 17:34
You can hire crew there.
I mean "what's the point to the AI POV?". AFAIK, workforces only boost production. Trading stations do not produce anything.
They're on spring break. Gotta get away somewhere. :lol:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

jlehtone
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Re: Trading station + workforce

Post by jlehtone » Mon, 20. Mar 23, 19:00

The "Research Station" does not produce either, yet likes crew.

Besides, it is not common for stations to be affected by warfare. Someone has to house the refugees ...
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Radamanthe Nemes
Posts: 77
Joined: Tue, 1. Mar 11, 21:02
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Re: Trading station + workforce

Post by Radamanthe Nemes » Mon, 20. Mar 23, 19:05

dtpsprt wrote:
Mon, 20. Mar 23, 18:17
Radamanthe Nemes wrote:
Mon, 20. Mar 23, 17:42
Alan Phipps wrote:
Mon, 20. Mar 23, 17:34
You can hire crew there.
I mean "what's the point to the AI POV?". AFAIK, workforces only boost production. Trading stations do not produce anything.
As a rule of thumb all AI stations, the ones that the game start with, have habitats, so there is workforce available. Trading Stations are not excempt...
The Argon Trading Station in Black Hole Sun V (where I started from) has no habitat. So what?

dtpsprt
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Re: Trading station + workforce

Post by dtpsprt » Mon, 20. Mar 23, 20:24

Radamanthe Nemes wrote:
Mon, 20. Mar 23, 19:05
...............
The Argon Trading Station in Black Hole Sun V (where I started from) has no habitat. So what?
It does have an Admin Centre, which by itself produces Marines without any food/medicine or habitat. And the Young Gun starts from thee Equipment Dock on Black Hole Sun IV

Radamanthe Nemes
Posts: 77
Joined: Tue, 1. Mar 11, 21:02
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Re: Trading station + workforce

Post by Radamanthe Nemes » Mon, 20. Mar 23, 20:35

dtpsprt wrote:
Mon, 20. Mar 23, 20:24
Radamanthe Nemes wrote:
Mon, 20. Mar 23, 19:05
...............
The Argon Trading Station in Black Hole Sun V (where I started from) has no habitat. So what?
It does have an Admin Centre, which by itself produces Marines without any food/medicine or habitat. And the Young Gun starts from thee Equipment Dock on Black Hole Sun IV
And it does not have an habitat "as a rule of thumb".

Nanook
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Re: Trading station + workforce

Post by Nanook » Tue, 21. Mar 23, 00:30

Not sure what the problem is here. The trading stations are great sources of high level marines. So maybe that's the 'production'. :wink:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

subidax
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Joined: Wed, 22. Mar 23, 14:02

Re: Trading station + workforce

Post by subidax » Wed, 22. Mar 23, 14:08

Radamanthe Nemes wrote:
Mon, 20. Mar 23, 20:35
dtpsprt wrote:
Mon, 20. Mar 23, 20:24
Radamanthe Nemes wrote:
Mon, 20. Mar 23, 19:05
...............
The Argon Trading Station in Black Hole Sun V (where I started from) has no habitat. So what?
It does have an Admin Centre, which by itself produces Marines without any food/medicine or habitat. And the Young Gun starts from thee Equipment Dock on Black Hole Sun IV
And it does not have an habitat "as a rule of thumb".
The widely accepted definition of "rule of thumb" as a phrase is that is scientifically/observationally imperfect. It is a generalization by admission, not a statement of fact.

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