Axeface wrote: ↑Fri, 17. Mar 23, 02:46
But theres one problem as far as I see it. The feature itself raises a pretty serious issue in terms of lore and world building. It is a good mechanic for gameplay yet problematic for lore. Why does the player have this, and the player alone? Why dont our employees go on strike (to put it mildly) when they see a live stream of the player getting 'wooshed' off an exploding ship, while their best friend Bob and his 200 crewmates get vaporised?
I don't care about the lore. Furthermore, when my Rattlesnake was about to explode, I did first tell every crewmember to go elsewhere. Then I ran to my Pegasos and did undock in the nick of time. Besides, my crew are proper Split -- enslaved or rather die than run.
Disclaimer: I have not seen the X Rebirth. I know it has something, but genuinely don't know what.
We have "chairs" now. (I neither asked for them nor use them.) We could have one more chair:
VR Station. When you sit/stand/use VR Station, you get to choose a ship to link to. From then on you do fly that (remote) ship until you disconnect. Should be no different from teleporting, as far as graphics rendering is concerned.
The VR Stations could be on ships and stations, even NPC ones. (For a fee use station to remotely control one of your ships while you don't own VR Station of your own.)
The connection could require a remote control unit, RCU (cameras and stuff) on the controlled ship. Something that can be disabled too.
Better yet, hacked (by NPC and player). The hacker would get control for a brief moment, until the crew disables the RCU. RCU would be a ship upgrade, like scanners, etc. A robotic spacesuit/drone would have RCU too, so EVA would not require you in person.
The range of the VR Station should have "levels", just like the current teleport has levels. Perhaps tied to money or research.
One could possibly have amplifier beacons to relay signal longer. NPC would offer missions to deploy/destroy beacons for their war effort.
Some hazards and ECM would block signal, so exploration there would require "a real pilot". You would know that "Connection Lost" well within range would mean something special.
There is also consideration of the thing that we do not have in this game, nor in most scifi: the lag. Transfer of anything -- even mere data -- over long distances does take time. Do you want to experience "realistic lag", when controlling a remote ship on the other side of Galaxy?
Since you would not be "there" physically, you could not do the things that require jumping up from pilot's seat.
Now, sneak into ship. Use VR Station in it. Remotely fly your ship to board the ship that you are in. Get shot -- either by the ship's crew or by your marines; neither side needs "passengers".
Such remote control would not be all what the teleport is in X4, but would it be more "plausible"?