How to begin
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How to begin
Hello,
I created a new game in the "Project Genesis" scenario.
I played until the big station was moved away.
Now the mission tells me to build a docking module.
So, I read through some forums but didn't really understand anything.
Can someone explain to me step by step what i should do now?
Kind regards
I created a new game in the "Project Genesis" scenario.
I played until the big station was moved away.
Now the mission tells me to build a docking module.
So, I read through some forums but didn't really understand anything.
Can someone explain to me step by step what i should do now?
Kind regards
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Re: How to begin
You can't land at your new station until you hire a builder ship and build a ship dock on it. You already own some station module blueprints and one of them is for a small & medium ship dock.
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Re: How to begin
Yes, but wat should I exactly do?Alan Phipps wrote: ↑Sun, 4. Dec 22, 16:55You can't land at your new station until you hire a builder ship and build a ship dock on it. You already own some station module blueprints and one of them is for a small & medium ship dock.
Re: How to begin
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There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: How to begin
I mean, how to play the Game?Toedliches_Auge wrote: ↑Sun, 4. Dec 22, 17:14Yes, but wat should I exactly do?Alan Phipps wrote: ↑Sun, 4. Dec 22, 16:55You can't land at your new station until you hire a builder ship and build a ship dock on it. You already own some station module blueprints and one of them is for a small & medium ship dock.
Where to go first? What to do first? etc.
Re: How to begin
What you want.Toedliches_Auge wrote: ↑Sun, 4. Dec 22, 17:21I mean, how to play the Game?Toedliches_Auge wrote: ↑Sun, 4. Dec 22, 17:14Yes, but wat should I exactly do?Alan Phipps wrote: ↑Sun, 4. Dec 22, 16:55You can't land at your new station until you hire a builder ship and build a ship dock on it. You already own some station module blueprints and one of them is for a small & medium ship dock.
Where to go first? What to do first? etc.
If you are looking for a guided gameplay experience, this game will disappoint you. It is a universe simulator with some loose stories. The main joy comes from "just being there".
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Re: How to begin
No, I don't want to be guided through the entire game. I just want some sort of clue of what's the best to do first.chew-ie wrote: ↑Sun, 4. Dec 22, 17:33What you want.Toedliches_Auge wrote: ↑Sun, 4. Dec 22, 17:21I mean, how to play the Game?
Where to go first? What to do first? etc.
If you are looking for a guided gameplay experience, this game will disappoint you. It is a universe simulator with some loose stories. The main joy comes from "just being there".
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Re: How to begin
I understand now. What you do first is to explore the local area and stations. The reasons are that you are finding good local trade opportunities, finding station missions that you might be able to complete, and finding areas to avoid - all while perhaps making some credits to help you to improve your ship(s) and base by upgrades, better replacements or new assets. If you are combat-oriented, you may be looking out for NPC or pirate ships to make yours, either to use or to sell.
If you just want to make early credits, then there are several ways and some are more entertaining or repetitive than others. The best thing there is to decide what playstyle you most enjoy and then mostly follow that branch for a while growing your capability in that aspect - trade, combat, piracy, missions, etc. Trying to be master of everything at once or expanding your empire too early may result in disappointing overall outcomes and losses.
If you want some guidance and direction early on, then the plots are good introductions and tutorials and give some nice player benefits, but they can get quite serious and intensive in their requirements after significant progress in them. Most can be left to do other things as you please unless in the middle of critical phases.
In summary, relax and explore first. The game is not a race to a goal or end-game and you may miss out on some of the beauty and immersion of the game if you do rush. Sure, some factions such as the Xenon can expand while you sight-see, but even that can be recovered later on and becomes part of the ongoing dynamic variations of gameplay on offer.
If you just want to make early credits, then there are several ways and some are more entertaining or repetitive than others. The best thing there is to decide what playstyle you most enjoy and then mostly follow that branch for a while growing your capability in that aspect - trade, combat, piracy, missions, etc. Trying to be master of everything at once or expanding your empire too early may result in disappointing overall outcomes and losses.
If you want some guidance and direction early on, then the plots are good introductions and tutorials and give some nice player benefits, but they can get quite serious and intensive in their requirements after significant progress in them. Most can be left to do other things as you please unless in the middle of critical phases.
In summary, relax and explore first. The game is not a race to a goal or end-game and you may miss out on some of the beauty and immersion of the game if you do rush. Sure, some factions such as the Xenon can expand while you sight-see, but even that can be recovered later on and becomes part of the ongoing dynamic variations of gameplay on offer.
A dog has a master; a cat has domestic staff.
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Re: How to begin
Thank you, that helps really much.Alan Phipps wrote: ↑Sun, 4. Dec 22, 18:18I understand now. What you do first is to explore the local area and stations. The reasons are that you are finding good local trade opportunities, finding station missions that you might be able to complete, and finding areas to avoid - all while perhaps making some credits to help you to improve your ship(s) and base by upgrades, better replacements or new assets. If you are combat-oriented, you may be looking out for NPC or pirate ships to make yours, either to use or to sell.
If you just want to make early credits, then there are several ways and some are more entertaining or repetitive than others. The best thing there is to decide what playstyle you most enjoy and then mostly follow that branch for a while growing your capability in that aspect - trade, combat, piracy, missions, etc. Trying to be master of everything at once or expanding your empire too early may result in disappointing overall outcomes and losses.
If you want some guidance and direction early on, then the plots are good introductions and tutorials and give some nice player benefits, but they can get quite serious and intensive in their requirements after significant progress in them. Most can be left to do other things as you please unless in the middle of critical phases.
In summary, relax and explore first. The game is not a race to a goal or end-game and you may miss out on some of the beauty and immersion of the game if you do rush. Sure, some factions such as the Xenon can expand while you sight-see, but even that can be recovered later on and becomes part of the ongoing dynamic variations of gameplay on offer.