I fully agree with Mr WHO's comment on SP and moddability and very pleased that Egosoft is seeking to keep both aspects central to the X4 seriesmr.WHO wrote: ↑Mon, 28. Nov 22, 11:18I'm glad that you want to reinvigorate your comittment to modding and open the possibility of signed-mods / official bonus pack.
Having to choose between lackluster Ventures and mods was rather poor choice.
Having Shuul and Kuertee on team will be great addition - their mods are high quality and content rich.
Still not keen on idea to push for ventures, Multiverse and possible co-op - there is large and cutthroat competition in MP featured space games and having SP/MP hybrid will surely negatively impact SP experience, while still underperforming coparing to MP-focused competition.
SP and huge moddability was always X-games greatest advantage - sacrificing it for vague opportunity to get the overcrowded MP cake is recipe for disaster.
Even on survey it's barely 50% of people who would want ot try MP features.this doesn't even account that for absolute majority, it would be just a fad - like ok, I'll play it for a few hours and never return to it.
When I completed the survey, I was a bit concerned for the potential outcomes over the game's future direction if the survey results would have been strongly pointing toward MMO. Glad to see that some Coop gameplay has been expressed as desirable by the X4 community.
With both Shuul and Kuertee now onboard with the dev team, they can definitely help Egosoft to improve/ease the gameplay mechanic from a player POV. And I like very much the "mod signing" approach where Egosoft would be able to preserve X4 game balance while authorizing use for Quality-of-life mods. I'm eager to get such features' bonus pack
Cheers all
Waa