Can I mass-clear failed orders?
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Can I mass-clear failed orders?
I have a few carriers, and many of their fighters have failed docking orders due to arriving at (or returning to) the ship while it was in travel drive. It's annoying to see all this orange stuff, but there's no way I'm going through and clicking dead orders away on something like 60 ships. This leads instead to having to select all of them, remove all orders and assignments, and re-assign them to their various roles.
Is there a way to just get rid of the failed orders in large numbers? I would not even mind turning them off entirely as I've tended to find them vague and unhelpful when there's a real problem, and annoying when it's not a real problem (like a moving carrier).
Is there a way to just get rid of the failed orders in large numbers? I would not even mind turning them off entirely as I've tended to find them vague and unhelpful when there's a real problem, and annoying when it's not a real problem (like a moving carrier).
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- Moderator (English)
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Re: Can I mass-clear failed orders?
.. or just have them time-out after a while.
Some sort of change in these notifications has been asked for several times. Here's just one example.
Some sort of change in these notifications has been asked for several times. Here's just one example.
A dog has a master; a cat has domestic staff.
Re: Can I mass-clear failed orders?
Something like autosave settings could work I guess, for people who want them to persist a long time, a short time, or not at all.
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Re: Can I mass-clear failed orders?
Failed orders is actually one of the things that had good intentions but poor implementation that does more harm than good.
Like in my game almost every single station trader (~150) stations has failed orders. It’s impossible to see at a glance if everything is working fine because of that. The message also isn’t useful most of the time.
Like in my game almost every single station trader (~150) stations has failed orders. It’s impossible to see at a glance if everything is working fine because of that. The message also isn’t useful most of the time.
Suggestion: Failed orders auto expire after 30 minutes
The failed orders can really get annoying. Lots of the time, there will be a failed order, and it will persist even long after the situation has resolved. How about they failed order gets removed after a short period of time (30 minutes maybe)? At worst, the failed order will reappear if the situation that caused the failure persists.
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Re: Can I mass-clear failed orders?
Would prefer a method of mass clearing failed orders (e.g. dialogue option for station managers or fleet commanders), rather than having them being automatically cleared after a set amount of time. Generally find the failed order notification useful as a means of identifying problems, usually indicates I've made a mistake with how I've got a station configured. I don't routinely check all of my assets every time I open the map (generally more interested in what's happening in my immediate surroundings) so only having a short window to see those failed order notifications (e.g. 30 minutes as suggested above) means they might well expire before I've noticed there's even a problem.
Re: Can I mass-clear failed orders?
I think a failed orders tab in the log with a "clear all" button would fix this problem. It gives you a one-stop-shop to look over failed orders and then clear them all. A global behavior for "deleted failed orders after XX minutes" could be nice as well.
- ubuntufreakdragon
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Re: Can I mass-clear failed orders?
I prefer automatically created orders to time out while manual orders should stay.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist