You make good points, but I imagine it rare that a military ship would travel alone to provide that opportunity without support ships piling in to save the crew. Similarly, talking about speed and suprise, I doubt any military vessel would allow other craft in such close proximity or trajectory without a lethal response to allow such suprise attacksCaedes91 wrote: ↑Thu, 22. Sep 22, 21:57Wouldn't call it cheesy when real world militaries do this all the time. Approach faster than the target can retaliate, get as close as possible, drop off your special forces and get out as fast as you can. Ideally without even stopping. Best example: Para-troopers.
If humanity became a spacefaring race in the future, space combat wouldn't be as exciting as you think. Battles like in Star Wars & co., this game included, are just fantasy.
Your second point cited there reminds me of that series, the Expanse, and regretfully I believe you are spot on!
I think it would be arduous to have to sit there, keeping it below 10% during the whole process, but I do think the initial contact should rely on dropped / almost dropped shields. Are torpedoes not similarly slow, yet hit shield first.?Caedes91 wrote: ↑Thu, 22. Sep 22, 22:33Shield below 10% wouldn't work either. L-class shields and above reload without delay. They would be up in no time. Even then, I think that shields in this game function more like reactive force fields, only blocking high speed or high energy shots. So they don't trigger against pods, that only travel at 100m/s.
Plus, from a gameplay point of view, it creates some risk in the action.
I think you might have got the key thing here - shield or no shield, there needs to be consequences for the boarding action.