Broken collision models on Terran stations and problems hacking those - Fix in a future build.

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Xkuka
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Broken collision models on Terran stations and problems hacking those - Fix in a future build.

Post by Xkuka » Sat, 13. Aug 22, 07:04

Is it just me and my heavily modded game or did the Terran modules still not get the attention and proper colision boxes? :gruebel:
Currently i am only trying to hack those container L from the PIO, and from most sides there are either no colision frames at all or they are not correctly placed. Only at the top (at the connection) and the bottom i can actually place the bombs on proper surface, but even there at the lower end of the tube there are some frames outside of the station.
And i trid it 5 times, scanned all leaks and got the trade subscription, but the module was not unlocked.
No problems at all with other races modules.
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Alan Phipps
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Re: Broken collision models on Terran stations and problems hacking those

Post by Alan Phipps » Sat, 13. Aug 22, 09:45

Moved from X Rebirth forum.
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Prophet1
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Re: Broken collision models on Terran stations and problems hacking those

Post by Prophet1 » Sat, 13. Aug 22, 12:51

Love that signature.....

All fish are communists....ROFL
What do I know? I'm just a lizard doing honest business....hilarious.
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magitsu
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Re: Broken collision models on Terran stations and problems hacking those

Post by magitsu » Sat, 13. Aug 22, 14:13

I don't know about the emp bombing, but I felt that the hack bzzt's were often unreachable inside Ter modules instead of being on the surface. So "collision models" could be the reason behind both.

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Xkuka
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Re: Broken collision models on Terran stations and problems hacking those

Post by Xkuka » Sun, 14. Aug 22, 09:36

Damn, brain lag... haha.

https://www.business-punk.com/app/uploa ... epalm.jpeg

I just realized that i went on with my on business after the intro without the HQ, and this initial research for hacking modules totally slipped my mind... I already got some battleships and a growing terran complex and a trading fleet roaming the verse, and finally i found some time get a hold onto that HQ....^^

But that collision models still need some care! If i would not hate it so dearly working with Blender i would offer making them for you @Egosoft, but i really really hate working with Blender, so... :D
Last edited by Alan Phipps on Sun, 14. Aug 22, 09:40, edited 1 time in total.
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dtpsprt
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Re: Broken collision models on Terran stations and problems hacking those

Post by dtpsprt » Sun, 14. Aug 22, 11:52

Xkuka wrote:
Sun, 14. Aug 22, 09:36
Damn, brain lag... haha.

https://www.business-punk.com/app/uploa ... epalm.jpeg

I just realized that i went on with my on business after the intro without the HQ, and this initial research for hacking modules totally slipped my mind... I already got some battleships and a growing terran complex and a trading fleet roaming the verse, and finally i found some time get a hold onto that HQ....^^

But that collision models still need some care! If i would not hate it so dearly working with Blender i would offer making them for you @Egosoft, but i really really hate working with Blender, so... :D
Honestly speaking I always try and find a nice smooth hard and flat surface on any module to put my EMP's so, a bit of caution in puting, a fast blueprint steal...

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Xkuka
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Re: Broken collision models on Terran stations and problems hacking those

Post by Xkuka » Wed, 17. Aug 22, 06:49

dtpsprt wrote:
Sun, 14. Aug 22, 11:52
Honestly speaking I always try and find a nice smooth hard and flat surface on any module to put my EMP's so, a bit of caution in puting, a fast blueprint steal...
Of course, thats how it usually works. Still, some terran modules are missing a proper colision mesh, and i wonder why this hasnt been solved, for someone skilled working with a 3D modelling tool this is done really quickly.
As i said, i simply forgot about research so no wonder why hacking did not work and this point of my initial post can be ignored. :wink:
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HammerHead91
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Re: Broken collision models on Terran stations and problems hacking those

Post by HammerHead91 » Wed, 17. Aug 22, 06:57

Prophet1 wrote:
Sat, 13. Aug 22, 12:51
Love that signature.....

All fish are communists....ROFL
What do I know? I'm just a lizard doing honest business....hilarious.
Agreed. :D

linolafett
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Re: Broken collision models on Terran stations and problems hacking those

Post by linolafett » Wed, 17. Aug 22, 09:26

I could see the issue with the L container storage collsion mesh, it was offset on the vertical axis.
Should be fixed in the next Patch.
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