(Suggestion) Turn off Docking

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Koshea
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(Suggestion) Turn off Docking

Post by Koshea » Mon, 17. Jan 22, 16:22

Could we get a toggle in the loadout tab that let's us turn off docking?

Want to reposition a carrier in the middle of combat? Recall all your fighters before making a move.
Want to have some fighters, corvette's and frigates in a small fast moving sector patrol? Every time they move recall 1 of the fighters in the group. Sure not fast if you have a ship that has a fighter bay.

For a carrier that needs to move to avoid enemy capital ships, pulling in your fighter compliment is suicide and waiting till your fighters are all docked to move is suicide. DOUBLE SUICIDE! It's crazy this isn't already an option.

For Medium ships, maybe there will be other options once the new expansion comes out, currently the Terrans, Split and Paranid have a proper corvette with no docking so you can make that choice, but before your buying them in the first place you can claim a Frigate in the HQ storyline that will act as your best sector patrol ship for a long time and having a ship with a dock either makes you not put fighters in a fleet with it or sell it for scraps and get gunboats as soon as you can to avoid the slow loading fighter problem with what needs to be, thanks to the Kha'ak, a nimble sector patrol squad.

jlehtone
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Re: (Suggestion) Turn off Docking

Post by jlehtone » Mon, 17. Jan 22, 16:40

Koshea wrote:
Mon, 17. Jan 22, 16:22
Could we get a toggle in the loadout tab that let's us turn off docking?
You mean that you want to replace the binary on/off toggle with multiple choice list, like:
* Go out and stay out
* You many go out and come back
* Don't go out
* Dock and stay docked. Seriously. Stay docked even if something exciting like boarding, coordinated attack, or game version upgrade is about to happen
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Koshea
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Re: (Suggestion) Turn off Docking

Post by Koshea » Mon, 17. Jan 22, 16:54

I'm just looking for a binary toggle between
-normal operation
-undocking allowed but if your out, stay out

Alan Phipps
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Re: (Suggestion) Turn off Docking

Post by Alan Phipps » Mon, 17. Jan 22, 17:26

I don't think it is that simple, as I have said before.
A dog has a master; a cat has domestic staff.

Koshea
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Re: (Suggestion) Turn off Docking

Post by Koshea » Mon, 17. Jan 22, 17:41

It really just needs something to disable the recall subordinate behavior. All of those options are making this way too complicated.

OR

at least make recall subordinate behavior not cause a ship to stop in its tracks, let the smaller faster ships do their thing while the main ship goes about doing what it should be doing.

Falcrack
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Re: (Suggestion) Turn off Docking

Post by Falcrack » Mon, 17. Jan 22, 18:27

Alan Phipps wrote:
Mon, 17. Jan 22, 17:26
I don't think it is that simple, as I have said before.
And I still think I would prefer to have the option to tell them to stay undocked.

jlehtone
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Re: (Suggestion) Turn off Docking

Post by jlehtone » Mon, 17. Jan 22, 19:15

Koshea wrote:
Mon, 17. Jan 22, 16:54
I'm just looking for a binary toggle between
-normal operation
-undocking allowed but if your out, stay out
Here is the thing: the "normal operation" is a toggle. With two toggles you have four combinations:
A. Launched --
B. Launched stay out
C. Docked --
D. Docked stay out

You have Aux ship and it has Trade wing. In state B they can fly out to buy resources, but they are not allowed to bring the cargo in due to "stay out"?

You have wing in state B and you toggle the "Docked", so you get state D. What are these escorts supposed to do? Not allowed to dock, but not receiving any (Attack/Defend/Intercept/Trade) orders either?

It is definitely better to have one (list) selection than multiple toggles (except for quickly "toggling" with "one click").
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Koshea
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Re: (Suggestion) Turn off Docking

Post by Koshea » Tue, 18. Jan 22, 01:07

jlehtone wrote:
Mon, 17. Jan 22, 19:15
Here is the thing: the "normal operation" is a toggle. With two toggles you have four combinations:
A. Launched --
B. Launched stay out
C. Docked --
D. Docked stay out
Where in the world do you see option B? Launched Stay Out. This is exactly what I'm looking for

I don't have Two Toggles, I have subordinate commands Lauched and Docked, and Lauched still allows them to dock and drastically slow down the speed of the group as a whole.

Is this just an Aux ship thing? I haven't gotten that far as to have one despite having put 900+ hours into the game so far. And if it already exists for Aux ships it should be easy to implement for other docking ships.

Edit: If I slightly misunderstood what you were trying to say and this was a for instance, I will take any and all of those for instances, because the alternative is "I'm returning in the middle of a firefight and I need my carrier to stay still and get shot so I can have a stable platform to land on and then get blown up 10 seconds later with my docking ship because I asked my carrier to stay still in a bad position in the middle of a firefight"

dmk
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Re: (Suggestion) Turn off Docking

Post by dmk » Tue, 18. Jan 22, 05:57

jlehtone wrote:
Mon, 17. Jan 22, 19:15
D. Docked stay out
did you mean stay inside(possible even forced inside storage(currently additional clicks needed to make that happen)?)?
(obviously after any status changes leader should wait for subordinates(order inserted), if that's not turned off (probably should be group specific too).)
in that case i support you, especially if that would work correctly with boarding (fleet leader).

jlehtone
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Re: (Suggestion) Turn off Docking

Post by jlehtone » Tue, 18. Jan 22, 09:21

I had grammatical error. Koshea wants to add the second toggle. If it were "just added", then those strange cases would exist.


The current game has only one toggle and that has the states: "Launched" and "Docked".

The "Launched" seems to mean "active", "enabled". Group in that state does the activities (Defend, Intercept, etc) )of that group.
I was under impression that only on Carriers do the active ships dock when they don't have other orders.

The "Docked" seems to mean "inactive", "disabled". Group in that state docks into the leader and does not get group activity orders.
Exception: Trade groups of Aux ship do not dock. They just sit out there with no apparent reason.
Exception: If leader gets "Board" or "Coordinated attack" order, then even the "Docked" ships get that order.
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dmk
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Re: (Suggestion) Turn off Docking

Post by dmk » Tue, 18. Jan 22, 11:42

i for some reason see it as docked checkbox , and forced disable activity checkbox,
i.e. if second checkbox is set, then this group is inactive(and will not engage in boarding or coordinated attack),and if
docked is set to true, then all ships should dock and be put in internal store,
if false - then un dock and do unordered(i.e. does not sustain fleet order) follow.

if forced disable activity checkbox is set to true, then any change of this group member would require immediate wait for subordinate order (inserted into top of queue),
but if forced disable activity checkbox is set to false, then no wait for subordinate order is pushed for docking/undocking.
edited:if forced disable activity checkbox is set to true, and dock status is undocked and not changed, then independent on where ship of groups is (they should be in unordered follow mode) wait for subordinate is not generated for this group, and subordinate order list is not cleared, by any command to leader, except dock status (or forced disable activity checkbox ) change.

Dreamora
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Re: (Suggestion) Turn off Docking

Post by Dreamora » Fri, 21. Jan 22, 04:30

Alan Phipps wrote:
Mon, 17. Jan 22, 17:26
I don't think it is that simple, as I have said before.
Literally, all they need to do to fix this issue is remove the dumb recall subordinates stage period. There is no reason for this whatsoever. There are already multiple ways you can do this yourself.

flywlyx
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Re: (Suggestion) Turn off Docking

Post by flywlyx » Fri, 21. Jan 22, 07:09

Alan Phipps wrote:
Mon, 17. Jan 22, 17:26
I don't think it is that simple, as I have said before.
They should have a force movement command.
For example when your mining ship fleet is facing a huge wave of Xenon, you have to remove the "recall" command one by one is ridiculous.

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