If you are only looking for anti-fighter ability, 16 L beam is awesome now, they really vaporize fighters.Imperial Good wrote: ↑Mon, 29. Nov 21, 07:04
This is excessive. A single Asgard is all you need to clear clusters. Even in 4.20 you can still one shot the I and S/M xenon pose no threat to the Asgard. Assuming you use decent L turrets like TER L Bolt/Pulse and not Beam or Plasma. Only the last cluster might need more fire power due to the Xenon concentrating their stations to some extent.
Problem with Xenons.
Moderator: Moderators for English X Forum
Re: Problem with Xenons.
-
- Moderator (English)
- Posts: 4760
- Joined: Fri, 21. Dec 18, 18:23
Re: Problem with Xenons.
TER L Pulse laser turrets also vaporize fighters, at a significantly longer range and generally more quickly due to their significantly higher damage. Since they fire projectiles they benefit from fire rate mods giving them even more of a damage advantage over L Beam turrets.
TER L Pulse Laser turrets are deceptively powerful since they have a slow fire rate that fires 2 shots. Defence drones are usually killed by 2 shots (1 of the 8 Banks on the Asgard), and P swarms melt.
Re: Problem with Xenons.
This is true in OOS battle but in IS battle, L beam has 100% accuracy now, L pulse has a significant advantage while facing P, but it still has a hard time reaching 30% accuracy while facing M/N.Imperial Good wrote: ↑Mon, 29. Nov 21, 07:30TER L Pulse laser turrets also vaporize fighters, at a significantly longer range and generally more quickly due to their significantly higher damage. Since they fire projectiles they benefit from fire rate mods giving them even more of a damage advantage over L Beam turrets.
It is definitely a better choice or even the best one as a universal solution.
Re: Problem with Xenons.
Faction enhancer boost xenons significativly. I dont remember which module don that, but it raise Gravitron turret range. It have major impact on the game. I remember in one of my mods to have rename xenons gravitron turrets to neutralize faction enhancer, and test xenons potentiel which wuld apply for most players.
Re: Problem with Xenons.
In my current game xenon are wiped out everywhere except matrix #9 and hewas I, II, company regard, scale plate and turquoise sea. The paranids would have lost trinity sanctum if I didnt have fleets there, the terran asgard barely makes it into hewas I as the L beams cant deal with the ridiculous number of xenon p's.
It'd be nice if you could help the xenon get their old sectors back with some plot, or other game mechanic like the hub.
I really want the xenon back into savage spur and the matrix sector there next to tharkas.
It'd be nice if you could help the xenon get their old sectors back with some plot, or other game mechanic like the hub.
I really want the xenon back into savage spur and the matrix sector there next to tharkas.
-
- Posts: 185
- Joined: Fri, 7. Dec 18, 20:42
Re: Problem with Xenons.
Bolt was buffed and it can actually hit the small/meduim ships now? I've been using pulse due to it being much more effective, but always found bolts much more pleasant aesthetically. Is it possible to cover my personal Syn an Asgard in bolts now without gimping myself?Imperial Good wrote: ↑Mon, 29. Nov 21, 07:04In 4.10 using TER L Pulse was recommended because L Bolt had issues hitting S sized ships efficiently. This issue appears fixed in the 4.20 beta with both TER L Bolt and TER L Pulse being more than sufficient to fend off huge swarms of Xenon S and M ships trivially.
-
- Moderator (English)
- Posts: 4760
- Joined: Fri, 21. Dec 18, 18:23
Re: Problem with Xenons.
I do not know about the Syn but my Bolt Asgard performs more than sufficiently against the Xenon. In 4.10 it used to have issues with getting overwhelmed by S/M sized ships but in 4.20 beta so far it no longer has that problem. Pulse Laser is still more effective at swatting S/M sized ships from the sky but bolt is still good enough that in my opinion you can use it as a more siege focused alternative.SirBerrial wrote: ↑Thu, 2. Dec 21, 14:29Bolt was buffed and it can actually hit the small/meduim ships now? I've been using pulse due to it being much more effective, but always found bolts much more pleasant aesthetically. Is it possible to cover my personal Syn an Asgard in bolts now without gimping myself?
All my turrets have green tier mods installed on them to boost damage and fire rate. Using unmodified turrets might have different results as logically they will be less effective.
-
- Posts: 185
- Joined: Fri, 7. Dec 18, 20:42
Re: Problem with Xenons.
Spoiler
Show
Imperial Good wrote: ↑Thu, 2. Dec 21, 14:55I do not know about the Syn but my Bolt Asgard performs more than sufficiently against the Xenon. In 4.10 it used to have issues with getting overwhelmed by S/M sized ships but in 4.20 beta so far it no longer has that problem. Pulse Laser is still more effective at swatting S/M sized ships from the sky but bolt is still good enough that in my opinion you can use it as a more siege focused alternative.SirBerrial wrote: ↑Thu, 2. Dec 21, 14:29Bolt was buffed and it can actually hit the small/meduim ships now? I've been using pulse due to it being much more effective, but always found bolts much more pleasant aesthetically. Is it possible to cover my personal Syn an Asgard in bolts now without gimping myself?
All my turrets have green tier mods installed on them to boost damage and fire rate. Using unmodified turrets might have different results as logically they will be less effective.
Good to know that the performance was buffed, Ill try bolts again.
Re: Problem with Xenons.
Oh this is awesome news. I was playing a vanilla game and was bored to tears with the pushover Xenon. I expected that ES was going to leave it like that because so many people complained about Xenon hurting them. I'm glad to hear that they were rebalanced again because they were completely run out of my universe without me having to do a thing!Imperial Good wrote: ↑Sun, 28. Nov 21, 01:544.10 the Xenon were not really an issue. Their attacks would eventually die out when they hit a major station. Most of their damage to stations was due to stations being completely defenceless due to the shortage of defence building components such as Advanced Electronics for turrets. Any sizeable station with constructed turrets usually had no problems fending off the typical Destroyer I + 2x K attack fleets with minimal damage.
4.20 B3 the Xenon stand a good chance of bulldozing a lot of the universe. Even fully constructed defence stations stand a very high chance of being destroyed by a single Destroyer I. A single Destroyer I stands a good chance of completely killing 9 Syns in low attention. AI still can fend them off to some extent with their core defence fleets, but at high costs that need to be replaced timely before the next one shows up an hour or so later.
Re: Problem with Xenons.
Here is your answer.
01001001 01101110 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00101100 00100000 01110111 01100101 00100000 01110011 01101000 01100001 01101100 01101100 00100000 01100111 01110010 01100001 01101110 01110100 00100000 01111001 01101111 01110101 00100000 01110100 01101000 01100101 00100000 01100010 01101100 01110101 01100101 01110000 01110010 01101001 01101110 01110100 00100000 01100110 01101111 01110010 00100000 01000011 01101111 01101101 01110000 01110101 01110100 01110010 01101111 01101110 01101001 01100011 00100000 01010011 01110101 01100010 01110011 01110100 01110010 01100001 01110100 01100101 01110011 00101110 00100000 01001001 01110100 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100001 01110110 01100001 01101001 01101100 01100001 01100010 01101100 01100101 00100000 01100001 01110100 00100000 01111001 01101111 01110101 01110010 00100000 01101100 01101111 01100011 01100001 01101100 00100000 01010100 01100101 01110010 01110010 01100001 01101110 00100000 01000110 01100001 01100011 01110100 01101001 01101111 01101110 00100000 01110010 01100101 01110000 01110010 01100101 01110011 01100101 01101110 01110100 01100001 01110100 01101001 01110110 01100101 00101110 00001010 00001010 01010000 01110101 01101110 01101001 01110011 01101000 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01100101 01101101 01111001 00100000 01110111 01101001 01110100 01101000 00100000 01100110 01110101 01110010 01111001 00101100 00100000 01100110 01101001 01110010 01100101 00101100 00100000 01100001 01101110 01100100 00100000 01100110 01100001 01101001 01110100 01101000 00101110
viewtopic.php?f=146&t=428282&p=4965058#p4965058
7.0 Dev Feedback playthrough and general streaming
https://www.twitch.tv/dreamweaver_mana
7.0 Dev Feedback playthrough and general streaming
https://www.twitch.tv/dreamweaver_mana
Re: Problem with Xenons.
It wasn't really a rebalance and more of a bug fix for turrets. Since Xenon capitals only use turrets it affected them badly.oddible wrote: ↑Fri, 3. Dec 21, 11:29Oh this is awesome news. I was playing a vanilla game and was bored to tears with the pushover Xenon. I expected that ES was going to leave it like that because so many people complained about Xenon hurting them. I'm glad to hear that they were rebalanced again because they were completely run out of my universe without me having to do a thing!
Re: Problem with Xenons.
I think the xenon power is a mix of FE AND XRShip pack. The Xenon Q is prettt nasty, a very souped up K. Routinely ill see an I, 2 Q's and a K pop up.... and that is a formidible force. I think the Q's do the most damage.
In my game the Xenon are/were rampant... they took most of the ZYA sectors as well as a chunk of FRF. They would have taken the void if not for a defense platform backed by 5+ destroyers at the Getsu and Frontier gates. They hold Getsu and Frontier pretty well. I have to hold Hatikvahs as well, and have a large fleet in Nhuut and Hatikvahs. They pushed both PAR and ZYA out of the upper NW, but i recaptured and hold the wretxhed skies.... they have also pushed out of company regard and hold that neighboring TEL sector.
Slowly, i pushed them back. Cleaned out northern ZYA territory, which ARG is gobbling up. ZYA got smashed.... i cleaned out matrix 9 and 451, which TEL gobbled up. I just moved my single captured Asgard into TEL spaces alomg with its fleet, to push Xenon back into compamy regard. HoP has spent a ton of resources trying to take Second Contact, so now they are losing Holy Vision... so i have a few destroyers there that ill take over ane clean xenon up with. Also, the Terrans haven't done anything. They were completely removed from Getsu... and they've not done anything else. I sometimes see their ships around, but rarely. I dont know how many ships they have active, but it ain't mamy... and they're doing dick to stop the xenon. I normally thrash the Terrans myself and let ANT take all their territory... but the xenons are doing it for me already.
I love the struggle im having, but it has totally upset the goals i set for myself at the beginning of the game. I dont know if i will finish this game. Might start a new one...
In my game the Xenon are/were rampant... they took most of the ZYA sectors as well as a chunk of FRF. They would have taken the void if not for a defense platform backed by 5+ destroyers at the Getsu and Frontier gates. They hold Getsu and Frontier pretty well. I have to hold Hatikvahs as well, and have a large fleet in Nhuut and Hatikvahs. They pushed both PAR and ZYA out of the upper NW, but i recaptured and hold the wretxhed skies.... they have also pushed out of company regard and hold that neighboring TEL sector.
Slowly, i pushed them back. Cleaned out northern ZYA territory, which ARG is gobbling up. ZYA got smashed.... i cleaned out matrix 9 and 451, which TEL gobbled up. I just moved my single captured Asgard into TEL spaces alomg with its fleet, to push Xenon back into compamy regard. HoP has spent a ton of resources trying to take Second Contact, so now they are losing Holy Vision... so i have a few destroyers there that ill take over ane clean xenon up with. Also, the Terrans haven't done anything. They were completely removed from Getsu... and they've not done anything else. I sometimes see their ships around, but rarely. I dont know how many ships they have active, but it ain't mamy... and they're doing dick to stop the xenon. I normally thrash the Terrans myself and let ANT take all their territory... but the xenons are doing it for me already.
I love the struggle im having, but it has totally upset the goals i set for myself at the beginning of the game. I dont know if i will finish this game. Might start a new one...
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project