Why FSR??
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Why FSR??
Seriously - people have been asking for better AA technique since the game's release. TAA (optional) is one of them. Now you went FSR route which won't help with aliasing at all. Even Nvidia's new upscaling technique in the latest drivers is much better. PLEASE ADD TAA... let alone DLSS
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Re: Why FSR??
I too hoped for DLSS. But it is perhaps resource intensive to adapt the engine to that.
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Re: Why FSR??
At least a combination of TAA + FSR (or Nvidia equivalent) would be so much better
Re: Why FSR??
A dev once said they would think about taa at a later date this was about a year or so ago when some of us wanted the shimmering aa to be removed as normal aa doesnt get rid of it as its something to do with the specular aa that is needed. So im hoping taa will be a option when fsr is out in 5.0. As amd recommends using taa with fsr if possible for best results tho can be used with msaa but not the top choice. Doesnt work with fxaa afaik.
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Re: Why FSR??
DLSS is currently proprietary and only works on Nvidia GPUs.
The more open source competitor from Intel, which will also use neural networks to recreate image detail, sounds like it might be more viable to use in a few years time. That will run on both Intel and Nvidia discrete GPUs, and hopefully AMD as well if their AI performance is sufficient.
FSR is a feature that is always useful to have as it allows upscaling with a better final image quality than simple bilinear or bicubic algorithms. Yes it is not as good as Nvidia's DLSS can be, but it is better than nothing if you do not have a choice but to run X4 below native resolution.
The more open source competitor from Intel, which will also use neural networks to recreate image detail, sounds like it might be more viable to use in a few years time. That will run on both Intel and Nvidia discrete GPUs, and hopefully AMD as well if their AI performance is sufficient.
FSR is a feature that is always useful to have as it allows upscaling with a better final image quality than simple bilinear or bicubic algorithms. Yes it is not as good as Nvidia's DLSS can be, but it is better than nothing if you do not have a choice but to run X4 below native resolution.
Re: Why FSR??
Have you tried FSR on an NVidia card that is DLSS capable? You will see zero performance difference because X4 has other bottlenecks at that point. FSR is for people with poor graphics cards.
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Re: Why FSR??
Now everyone has £3000 to buy an RTX3090..........
I will paraphrase myself.... from hereMr.Freud wrote: ↑Fri, 26. Nov 21, 15:10Seriously - people have been asking for better AA technique since the game's release. TAA (optional) is one of them. Now you went FSR route which won't help with aliasing at all. Even Nvidia's new upscaling technique in the latest drivers is much better. PLEASE ADD TAA... let alone DLSS
viewtopic.php?p=5089902#p5089902
FSR runs on both AMD & Nvidia GPU and when Egosoft implemented in the 4.10 beta FSR even GTX900 owners were celebrating in here as it gave life to their ancient GPUs, let alone GTX1000 users, especially the 1060/1660 variant which are the most numerous GPUs according to Steam survey.
(my laptop has GTX1060 6GB, desktop 5700XT).
DLSS doesn't run on anything but RTX2000/3000 series, limiting the investment/benefit to a very narrow subset of users while FSR runs on all NV GPUs at least from GTX900 onwards (many run FSR on GTX700s) and AMD 400 onwards including the Ryzen APUs (on Linux at least R9 290/390 too) and upcoming Intel GPUs.
That is a very wide user/customer base to benefit by just doing the same job.
And is not like Nvidia users have reasons to complain imho. The game engine is around 40% faster on Nvidia cards compared to their equivelent AMD using same settings.
Re: Why FSR??
That wasn't meant as a degragation and if it was perceived as such I am sorry. I personally don't even own a graphics card at home. I tried to describe cards that are not necessarily old but have troubles to keep up with graphics performance, and DLSS capable cards are not among them.
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
Re: Why FSR??
Well FSR isnt an AA technique, in fact it is going to increase aliasing and then attempt to make it look better. Not really related? DLSS would of course be great (for the time when I actually own a 3x card) as its a real fix for aliasing.
How much would really be gained from TAA over current SSAAx2 or MSAA? (other than massive amount of blur).
FSR is also open source, and DLSS needs to be trained - which requires working with nvidia.
How much would really be gained from TAA over current SSAAx2 or MSAA? (other than massive amount of blur).
FSR is also open source, and DLSS needs to be trained - which requires working with nvidia.
Re: Why FSR??
Just get a 4K monitor and have enough pixels to render individual atoms.
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Re: Why FSR??
i do hope that Egosoft add DLSS it's not hard i think NVidia even help company's to adapt to it
DLSS also works in Linux that's why it's a must have, with DLSS you no longer chained to windows
DLSS also works in Linux that's why it's a must have, with DLSS you no longer chained to windows
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Re: Why FSR??
almost all RTX cards have DLSS technologyAxeface wrote: ↑Fri, 26. Nov 21, 19:51Well FSR isnt an AA technique, in fact it is going to increase aliasing and then attempt to make it look better. Not really related? DLSS would of course be great (for the time when I actually own a 3x card) as its a real fix for aliasing.
How much would really be gained from TAA over current SSAAx2 or MSAA? (other than massive amount of blur).
FSR is also open source, and DLSS needs to be trained - which requires working with nvidia.
if you score a RTX 2060 Super you already settled (and they start producing them again next year because of supply issues)
also RTX 2060 super have RT, which works perfectly fine in Control, Cyberpunk etc, at 4K most people not have 4K because they use monitors not UHD TV's.
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