I think a lot of people a lot of times notice one very strange situation. When Tokyo by himself attacked (suicide) XEN station.
Why is it strange? Because Tokyo just expensive cargo ship with low container storage and strong shields. What is a reason to have carrier without any ships with him?
It would be great if TER Tokyo (or any faction carrier) when lose all ships (or almost all) could go back to the Wharf and could request M/S class ships till full capacity and only then go back to attack anything around.
Or just request M/S ships from the Wharf to go on his position (But in this way a lot of M/S ship can die before they reach the Carrier).
Thanks
[Suggestion] Carriers have to request M/S ship till full capacity / Carrier bug
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Re: [Suggestion] Carriers have to request M/S ship till full capacity / Carrier bug
There's a similar situation in my game now, with a lone Intervention Corps Tokyo attacking a Xenon station. It does have some fighters left, but it refuses to launch them. Fortunately for the Tokyo, the station is small, without enough turrets to damage XL shields. The Tokyo however, has no turrets at all. So the two will continue to make no progress until someone else happens along to break the stalemate.
I think the AI should be more willing to fall back for repair and resupply in general. If a fleet sent into enemy space has been whittled down to just a few half-wrecked ships, they should not waste their lives and expensive hardware fighting to the last man.
I think the AI should be more willing to fall back for repair and resupply in general. If a fleet sent into enemy space has been whittled down to just a few half-wrecked ships, they should not waste their lives and expensive hardware fighting to the last man.
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Re: [Suggestion] Carriers have to request M/S ship till full capacity / Carrier bug
I think there is a bug or maybe it is a behavior issue.Admiral Sausage wrote: ↑Sun, 18. Apr 21, 17:37There's a similar situation in my game now, with a lone Intervention Corps Tokyo attacking a Xenon station. It does have some fighters left, but it refuses to launch them. Fortunately for the Tokyo, the station is small, without enough turrets to damage XL shields. The Tokyo however, has no turrets at all. So the two will continue to make no progress until someone else happens along to break the stalemate.
I think the AI should be more willing to fall back for repair and resupply in general. If a fleet sent into enemy space has been whittled down to just a few half-wrecked ships, they should not waste their lives and expensive hardware fighting to the last man.
I lost a carrier last night and it didn't launch a single fighter in defense. They all just went down with the ship. Frustrating as hell. However what I think happened was that I had all my wings set to "Intercept" so naturally when the big bad Xenon Destroyer showed up, they looked at it and said, "hmm not a fighter" so decided to ignore the fact they were all about to die because they decided to ignore it.
So on to the Tokyo. I am assuming that the AI uses the same logic and also assuming that the Tokyo probably has at least some of its fighters set to "Intercept" so eventually it would probably lose all its fighters set to defend or attack, leaving only those set to intercept. Then it tackles something like a Destroyer or Station and won't launch its remaining fighters because they are set to intercept and will only attack enemy fighters.
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Re: [Suggestion] Carriers have to request M/S ship till full capacity / Carrier bug
That sounds plausible, and matches the other carriers I've seen that have a bunch of escort fights (invariably at least half a sector away), plus more fighters docked.Midnitewolf wrote: ↑Sun, 18. Apr 21, 21:15...won't launch its remaining fighters because they are set to intercept and will only attack enemy fighters.