Intervention corps have no chill

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zergline117s
Posts: 36
Joined: Thu, 17. May 18, 02:55
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Intervention corps have no chill

Post by zergline117s » Sat, 17. Apr 21, 09:24

New game, game time 1: 09: 33, Intervention corps nearly destroy Faulty Logic VII Def station. Seriously, how they even get there so fast. My Rapier just gets there after I finish the prologue mission (teleport with HQ).

https://ibb.co/9thnx9X

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
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Re: Intervention corps have no chill

Post by Raptor34 » Sat, 17. Apr 21, 10:01

Rather than constantly hunting down Asgards. My current plan is parking a ship in their XL fab to block it.
And blow up the one going off now.

slober
Posts: 144
Joined: Mon, 25. Feb 19, 19:53
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Re: Intervention corps have no chill

Post by slober » Sat, 17. Apr 21, 10:34

Raptor34 wrote:
Sat, 17. Apr 21, 10:01
Rather than constantly hunting down Asgards. My current plan is parking a ship in their XL fab to block it.
And blow up the one going off now.
I`m not sure if it is working when Player out of sector.
I think more useful idea is hacking of construction line terminal of the TER Shipyard.

p.s. Thanks for the idea. I mean just stop shipbuilding and all :)
At the same time it is good idea to start ARG vs TER war and stop ship production to make TER not so selfish :)

dtpsprt
Posts: 2794
Joined: Wed, 6. Nov 02, 20:31
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Re: Intervention corps have no chill

Post by dtpsprt » Sat, 17. Apr 21, 10:50

zergline117s wrote:
Sat, 17. Apr 21, 09:24
New game, game time 1: 09: 33, Intervention corps nearly destroy Faulty Logic VII Def station. Seriously, how they even get there so fast. My Rapier just gets there after I finish the prologue mission (teleport with HQ).

https://ibb.co/9thnx9X
They (most obviously) "Teleport" or just spawn next to Xenon sectors form the start of the game (much like the Yaki)... at best from the first time the player sees them... this is what makes the Xenon such pushovers in V4.00...

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
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Re: Intervention corps have no chill

Post by Raptor34 » Sat, 17. Apr 21, 11:13

dtpsprt wrote:
Sat, 17. Apr 21, 10:50
zergline117s wrote:
Sat, 17. Apr 21, 09:24
New game, game time 1: 09: 33, Intervention corps nearly destroy Faulty Logic VII Def station. Seriously, how they even get there so fast. My Rapier just gets there after I finish the prologue mission (teleport with HQ).

https://ibb.co/9thnx9X
They (most obviously) "Teleport" or just spawn next to Xenon sectors form the start of the game (much like the Yaki)... at best from the first time the player sees them... this is what makes the Xenon such pushovers in V4.00...
They are just really fast with those TER engines.
Had one built and tracked right from the shipyard. Checking back an hour later they are already at Tharka's Ravine half a map away.

dtpsprt
Posts: 2794
Joined: Wed, 6. Nov 02, 20:31
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Re: Intervention corps have no chill

Post by dtpsprt » Sat, 17. Apr 21, 11:19

Raptor34 wrote:
Sat, 17. Apr 21, 11:13

They are just really fast with those TER engines.
Had one built and tracked right from the shipyard. Checking back an hour later they are already at Tharka's Ravine half a map away.
One ship can do it... a Fleet? Not unless they are identically built and are all the same type...

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