Midnitewolf wrote: ↑Sun, 11. Apr 21, 18:18
I mean why do I have to set a behavior to have a fleet protect a position when it should be simple as right click on fleet, select "protect position" form the menu and click on map to set position.
The system seems to be based on "simple actions". "Attack target Y" is a simple action. "Fly to Z" is a simple action. What a behaviour does is it adds actions for the ship to do. Rather than having a "Protect" action that must target, attack, and return to position, there is Protect behaviour that does use the "Attack target Y" action. A ship can carry out a thousand distinct attacks while protecting a position.
Furthermore, like GCU did point out, you can add to the queue of actions (or erase them) without stopping the behaviour.
I would argue that the "orders and behaviours"
gives more control to the player. You could have a monolithic "protect action", but any temporary task would stop it and you would have to issue it again.
In an another thread there was a question why giving order does not remove previous orders from the queue. If they would, then there would be no queue. Being able to queue commands gives more control, more options and you can rather give many actions in one go than give one action whenever ship completes previous action.
Midnitewolf wrote: ↑Sun, 11. Apr 21, 18:18
YOUR ships however are not which is why it infuriates me how difficult it is to control them in a boarding attempt.
I have not noticed those ships to be difficult to control. Then again, I use at most couple, usually one. All they do is to deliver the marines. If there is element destruction, hull denting, etc, that is carried out by totally unrelated ships. Once I had escorts for the ship that carries marines and was genuinely scared by them all suddenly waving cutlasses. They did get other assignments immediately.
There are threads lamenting how boarding is "
way too easy". There is apparently technique, where you don't have to destroy any surface elements nor will lose any reputation, while you arrogantly steal ships. Of course "too easy" and "infuriatingly difficult" are not mutually exclusive.