Can anything be done about late game freezing ?
I haven't seen this mentioned but it's pretty bad. Scenario to give you a feel for the problem :
I am running the 4 beta and currently trying to bottle in the Xenon north of Hatikvah's Choice 1, helping the Split fend them off.
I have a 4 fleets of Rattlesnake (10-12 in each) protecting gates in Zyarths Dominion 1 / Family Nhuut / Wretched Skyes IV / Hatikvah's Choice 1.
The aim is to whittle down Xenon supply ships and eventually storm in there sector by sector beating them back to a few sectors (Matrix #598 / Rhy's Defiance), and keep them at bay for a while so that the Split can spread and build up enough to keep them at bay themselves.
This aproach worked well for Company regard, and all the Sectors in Scale Plate / Turquoise Sea which were completely dominated by Xenon and starting to threaten Teladi in Hewa's Twin sectors, so I intervened and cleaned the place out, eventually setting up a Wharf in Turquoise Sea IX.
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Now to the meat of the issue :
In Sector Fleet big enough to go toe to toe with Xenon in their own well established sectors, causes the game to lock up.
I am now in a position where I have enough resources money and well established Shipyard plus Wharf in Path to Profit to churn out any configuration of Fleet I fancy.
So with the new Coordinate attack I have tried many configurations of a new fleet specifically for in sector war to go and rout the hell out of those sectors.
Monitor, 2 x Raptor (both with 70 Chimeras each, all with Taus) around 10 Rattlesnake, and I am sitting in a Nemesis landed on one of the carriers ready to jump in the dog fighting and react to whatever the Xenon throw at this fleet.
1 Rattlesnake is Fleet Commander, Monitor is Support supply fleet, the Two Raptors are in Attack mode and all the fighters are on intercept for the carriers they are born on. The rest of the rattlesnakes are split into groups of 2s on Intercept for the Fleet Commander and bigger ships ..
.. Sounds great yeah?
Ehm no. Because every time I order the fleet to set foot into the Xenon Sectors, the battles start to go well, but eventually I end up with a slide show and an unresponsive game.
Typically I witness things like all the fighters trying to get back to the carrier will suddenly go into what I think of as starburst mode, imagine the carrier being the centre of the sun, and all the fighters being evenly distributed around the surface of the sun, and the sun goes supernova. Most of them vanish off the screen too far above / below the plain of ecliptic .. And then the slideshow starts. The game is literally unplayable. Sometimes it recovers after half an hour of being static, sometimes it crashes.
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Request :
I haven't put in a bug report on this because I am pretty certain I know what the cause is .. The game has become too much for my laptop to handle (See signature)
Can anything be done to limit the in sector mass of Xenon response to a well established player, so that a minimum spec machine can hope to play this game fully?
It just seems a crying shame that you spend so much time in this game building up to a point where you could have the best battles ever, but by that time there is so much going on in the game that the game freezes your computer ..
.. and its freaking annoying!
Enough so to put me off the game completely. I know taking over sectors can be done carefully with a lot less than my ideal fleet, but then whats the point of the whole RTS style game we have now, and Coordinated attacks, and being able to assign sub fleet interceptors in a huge fleet in sector designed to try and take on the worst with minimal losses .. If the game cannot execute all of that without bringing the machine specification to its knees. I know its a laptop which is not as good as a desktop, but its no slouch and should be able to handle this game.