in the new beta did they fix the way ships track/follow and engage other ships?

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lordmuck
Posts: 1736
Joined: Sun, 1. Mar 09, 12:25
x4

in the new beta did they fix the way ships track/follow and engage other ships?

Post by lordmuck » Mon, 16. Sep 19, 14:03

Hey

There is this god awful way the ships would engage stations and other L ships, they would start there attack run and not shoot, crash into the target L size or station, pull away and then start their propper attack. (during all this they would be shot at and probably killed off)

Is this still a thing in the new beta update?

The other issue is, if you tell a ship to attack a target from quite a distance away, your ship would continuously fly to the last spot the target ship was at and never! get to the target because once your ship gets to the last spot the target was at, it would rescan, find the current location of the target and head there.. but by the time it gets there, the target is gone. (its more fun if you play benny hills theme song and watch the map)

Do our station turrets freely or togglable option target and fire on enemy ships w/o the station needed to be shot at to activate?

Thanks

Buzz2005
Posts: 2199
Joined: Sat, 26. Feb 05, 01:47
x4

Re: in the new beta did they fix the way ships track/follow and engage other ships?

Post by Buzz2005 » Mon, 16. Sep 19, 14:19

what is fixed and working great is when they follow you

they stop if you are in the highway and wait to see In what sector you will get out, and they periodically update positions on the way in sector

I guess this is the same for AI ships

there are problems with AI turning off travel drive way early thou
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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