Can we have production/consumption in station logical overview for 3.0?

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Tamina
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Re: Can we have production/consumption in station logical overview for 3.0?

Post by Tamina » Thu, 12. Sep 19, 18:15

mr.WHO wrote:
Thu, 12. Sep 19, 16:47
Can someone post here a station logical overview screenshots from 2.60 beta?
Here you go
Image
The orange (X) means the ware is restricted to my own faction, a red (X) means the ware is missing and it also marks the production modules red that are affected by it.
The blue gear ⚙ moves when the module is producing something and it has a little progression clock in the middle.
You can tick "Show single production module" to display the production output/input of one module, otherwise it shows the in/output of all modules.

Sadly I have no picture how this particular logical overview looked in 2.5 but saying it was convoluted is a great understatement.
Last edited by Tamina on Thu, 12. Sep 19, 18:16, edited 1 time in total.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by radcapricorn » Thu, 12. Sep 19, 18:16

mr.WHO wrote:
Thu, 12. Sep 19, 16:47
Can someone post here a station logical overview screenshots from 2.60 beta?
Here you go.

tomchk
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Re: Can we have production/consumption in station logical overview for 3.0?

Post by tomchk » Thu, 12. Sep 19, 18:39

radcapricorn wrote:
Thu, 12. Sep 19, 18:16
mr.WHO wrote:
Thu, 12. Sep 19, 16:47
Can someone post here a station logical overview screenshots from 2.60 beta?
Here you go.
Nice! Did you build a trading station? I didn't realize you could do that but I guess I don't see why not. Does the game recognize it as one, and then you just choose what you want to buy and sell?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by radcapricorn » Thu, 12. Sep 19, 18:54

tomchk wrote:
Thu, 12. Sep 19, 18:39
Nice! Did you build a trading station? I didn't realize you could do that but I guess I don't see why not. Does the game recognize it as one, and then you just choose what you want to buy and sell?
I've built it in 2.50. It's just dock and storage. You order your ship(s) to unload their wares there, after which boxes for those wares appear in logical overview. In 2.50, you could only create sell offers in those boxes, now it seems you can also create buy offers. Don't know how well it would work yet.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by tomchk » Thu, 12. Sep 19, 19:11

radcapricorn wrote:
Thu, 12. Sep 19, 18:54
tomchk wrote:
Thu, 12. Sep 19, 18:39
Nice! Did you build a trading station? I didn't realize you could do that but I guess I don't see why not. Does the game recognize it as one, and then you just choose what you want to buy and sell?
I've built it in 2.50. It's just dock and storage. You order your ship(s) to unload their wares there, after which boxes for those wares appear in logical overview. In 2.50, you could only create sell offers in those boxes, now it seems you can also create buy offers. Don't know how well it would work yet.
Interesting. Did the game recognize and auto-name it as a trading station?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by radcapricorn » Thu, 12. Sep 19, 19:17

Yeah, IIRC it did so once I started adding sell offers. It's an old save though, I haven't been playing it for months. Might be misremembering.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by mr.WHO » Thu, 12. Sep 19, 19:28

One thing I still miss is summarized "consumption rate" for each iteam - like now we have for example 10'000 k / h EC production, but then I have to manually go to each item that consume EC and sum their consumption rates.

It would be great to have next to estimated production rate, also estimated consumption rate e.g.:

Energy cell:
Production 10'000k /h
Consumption 8'000k /h

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by linolafett » Fri, 13. Sep 19, 13:15

See my replies to this on page one and two of this thread.
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Re: Can we have production/consumption in station logical overview for 3.0?

Post by lordpazuzu » Fri, 13. Sep 19, 13:43

The new toys for the logical overview are amazing, amazing work! The colapsable option is a must I think, so you can maximize the node view or the graph whenever you want, but yes I think they should be on the same screen for simplicity. Also, its possible to control the number of datasets for the graph? Right now the limit is just 4. I think this is very important, 4 is not enough sometimes when you want to compare rates of many products or resurses deppletion.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by linolafett » Fri, 13. Sep 19, 15:01

Currently there is no work sheduled to work on the available datasets, sorry.
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Re: Can we have production/consumption in station logical overview for 3.0?

Post by KillZ0n3 » Tue, 17. Sep 19, 16:14

Came to say that this beta patch is very well done! Congrats, a large step in the right direction!
Mostly the logistical Overview improvements, autopilot pathing, formations and even the economy. Not to mention the miners buff.

Though if possible (and if it aligns with the framework for next patches), fleet and wing management need a few improvements (hotkeys mostly).
Nevertheless credit where credit is due, the beta for 2.60 so far looks and feels amazing.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by Falcrack » Sat, 21. Sep 19, 17:56

The current changes with 2.6 are great! But it still could be improved. I would like to see, on a per station (not module) level, what the overall production rate and consumption rate of each ware is.

Would it be possible to add info in the storage line for each item, what the +/- rate of product per hour is, based on current production and consumption rates? That would let me know at a glance how many of each module I should add in order to get balanced production rates. Technically it is possible to do this in the logical overview, but it is a tedious process looking at each module type, writing down what it uses, doing maths, etc.

So basically, just right click on your station, select information, open the storage tab, and to the left of the storage amount in parentheses, is the production or consumption rate per hour. There is plenty of space for this info, and it would make planning stations much easier.

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by Nort The Fragrent » Sat, 21. Sep 19, 20:55

Just want to throw in this curved ball !

I build my stations to look pretty, don't care too much about production rate any more ! As my stations pump out tons of loot regardless. I used to study the production rate, and developed my own hand written sheets for station efficiency. But soon learnt I was waisting my time.

Now I design the station to be interesting to look at, rather than be efficient. Far more fun, and less bother.

Even with Production modules that do nothing, just to enhance the look of the station.

I have spent days building space station sculptures, they do absolutely nothing. One has nothing but Habitation modules. Looks so cool…

( Gosh ! I have to spend my Billions on something ! )

Sorry ! Just saying !

:roll:

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Re: Can we have production/consumption in station logical overview for 3.0?

Post by XTC0R » Sat, 21. Sep 19, 22:27

Nort The Fragrent wrote:
Sat, 21. Sep 19, 20:55
Just want to throw in this curved ball !

I build my stations to look pretty, don't care too much about production rate any more ! As my stations pump out tons of loot regardless. I used to study the production rate, and developed my own hand written sheets for station efficiency. But soon learnt I was waisting my time.

Now I design the station to be interesting to look at, rather than be efficient. Far more fun, and less bother.

Even with Production modules that do nothing, just to enhance the look of the station.

I have spent days building space station sculptures, they do absolutely nothing. One has nothing but Habitation modules. Looks so cool…

( Gosh ! I have to spend my Billions on something ! )

Sorry ! Just saying !

:roll:
Pictures?

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