The problem is not about who invades who - any such dynamic behaviour is welcome as it increases replay value.radcapricorn wrote: ↑Wed, 20. Mar 19, 21:59Each person's game seems to be drastically different. In my new start (25+ hours in, started just at the end of 2.20 beta), HOP doesn't show any interest in invading SCII so far.
The problem is a main faction's military being defunct. For me that is a major issue which will hurt game balance in a real bad way on mid/long term.
Even without that there are lots of issues with NPC target priorities which turn the war into a mess - i mean an I and K going for some S ships instead of a CV which is building another defence platform in their space and things like that.
HOP tends to go on a rampage if they are well supplied, might have to do something with faction quota settings, but i never investigated that.
That is another issue that available supplies alone seems to limit a factions fight capability with a hard limit on quotas - they do not have a budget or some similar more organic limit tied to their economic strength.