Sgt Hawker wrote: ↑Sun, 24. Mar 19, 03:06
Roger L.S. Griffiths wrote: ↑Sat, 23. Mar 19, 11:07
Sgt Hawker wrote: ↑Sat, 23. Mar 19, 04:25
This game is the least taxing of a AA title. I know I have a good machine. However, I can play this on my kids laptop with the settings on low.
The game has a wide scope of activities but once you start building any station of significance or build up a fleet of ships of a substantial size you may start to see the performance take a hit. I know I do and I have a top-end machine. Yes you can play the game on lower end hardware on low settings but I think that is the point, increase variety too much and you put too great a demand on the hardware required to run the game. X4 is not primarily a FPS/FP-RPG where a higher degree of variety is perhaps justifiable.
Granted, but this was not a negative but a positive, that I was pointing out. But since metioned they could have made the landing bays smaller to make it appear to be active and not empty. I have no problem with where the game is going, meaning in X3 you could not get out of your ship in a starport, but in Rebirth you could although limited. I liked that idea, I even liked the loot boxes until they nerfed them. I liked climbing through vents to get to other areas.
I am not exactly sure what your point is here, but while I also agree with the general premise of having the ability to climb through vents to explore star ports in general the wider audience seemingly did not. Egosoft copped a lot of (IMO unjustified) flack for their implementation of FP mode on stations and given various other factors I do not blame them for curtailing the FP focused aspects and moved more towards making the game more space oriented.
The larger landing bays are IMO a major improvement over X-Rebirth, it allows for the scale of things to be perceived fully and feels quite immersive. Even in real life, large ports and places of commerce have their quiet periods and can seem bewilderingly empty during them. In X4, any given dock seems to have both busy and quiet periods - I am not sure of the precise root factors in play but I disagree that docks in general should feel "busy" regardless of the circumstances.
Vent crawling (after a fashion) still exists apparently but in the form of space suit exploration of wrecks.
Sgt Hawker wrote: ↑Sun, 24. Mar 19, 03:06
Roger L.S. Griffiths wrote: ↑Sat, 23. Mar 19, 11:07
There are various factors that seem to effect dock populations, sometimes I go to a station and it is busy but at other times the same station may be nearly empty. As for NPCs stopping you from hacking, there is no such FP interactions. The only obstruction to hacking AFAIK is in space since you will need to smuggle the inventory based equipment (or their components) required for hacking.
It was a joke. Hence the fat lazy security guy.
Sgt Hawker wrote: ↑Sat, 23. Mar 19, 04:25
Roger L.S. Griffiths wrote: ↑Sat, 23. Mar 19, 11:07
I have numerous pilots and crew (argon, split, paranid, and teladi) - there is more variety to the avatars than some like yourself seem to be implying. If you noted a hired NPC avatar change it's appearance then I would report the issue to Egosoft as a bug (especially if it involves a change of gender).
I am not seeing the diversity everyone else is in my game(s) I also stated I would stop complaining about it as others do not have this problem. As for the bug if I had the save still, I would but I have already saved over it and the poor pilot that spent all of her money on the gender change operation has died. She will be long missed but when she refuses to take any action while being attacked will kill anyone.
If you only had one occurrence of this happening then it was probably a consequence of a patch fix rather than an actual bug - at least from the sounds of things. There has been at least one patch that addressed unintended Argon avatar appearances.
Sgt Hawker wrote: ↑Sat, 23. Mar 19, 04:25
Roger L.S. Griffiths wrote: ↑Sat, 23. Mar 19, 11:07
I disagree regarding the last game (X-Rebirth, or even X3) being "unplayable" without mods (which is the implication of what you are saying), but that is actually moot. Where X4 is concerned, there are LOTS of issues that need resolving and addressing but the variety of artistic content is not one of them.
I did not say I modded X3. I said the opposite. Rebirth was modded to make it enjoyable/playable for me. I also said modders will make X4 the game we all can enjoy, and for the first timers it will be the one they remember as being the best. I still believe X4 is a true sandbox game. I enjoy X4 and like where it is going. I also know that if I want something else or different in the game it can be modded to suit my wants. My only gripe is the game feels empty in the starports but I can live with that, I am not there much anyways, as it is a space game not a starport game.
I do not disagree that mods are the way for people to address different game desires regarding X4 but the context of this discussion is set by the OP of this thread. In that context, the OP seemingly seems resistant to using mods and fundamentally that creates a problem where threads like this are concerned since some seem to think the base game should be changed to suit them rather than accepting modding is part of the course where at least certain changes are concerned.
Sgt Hawker wrote: ↑Sun, 24. Mar 19, 03:06
As for saying my opinion is moot, is wrong. This is my opinion. It would be like me telling all of the traders, who want better trading their point is not valid as it does not apply to me. Trading does not effect me as I do not do it, but I don't comment on that part of the game. Fleet issues are a valid point. Combat is a valid point. People wanting 120fps is a valid point, may not be mine but it is to them. So if I am implying something you or anyone else does not agree with that is fine, it does not effect you. 1 person believing there is a diversity issue will not impact the way this game goes forward. I mentioned it to see if anyone else had the same issue and it appears that only I am. But that does not mean my opinion is worthless or irrelevant.
This is only my opinion.
An opinion can be factually and demonstrably wrong (c/f the Flat Earthers).
One point of fact is that there is quite a bit of diversity in the game already. A relatively easy way to prove this would be (in Vanilla X4 2.20) to buy a fully crewed Builder ship (or more - crewing vessels at the shipyards is on the most part random) from either an ALI Shipyard or a Player-owned shipyard. Given a sufficiently large NPC population sample in X4 you should be able to observe the diversity that is there.
As for mods making a game "playable", context is everything - in a factual sense "playable" means one thing (can a player reliably interact with the game and access/use content as intended) and currently there are quite major failings of X4 that are clearly in areas Egosoft will have to fix themselves (
e.g. UI mis-clicks, Station build planning clamping logic, entity selection issues, and other game engine related concerns). In the more subjective sense "playable" typically refers to individual perceptions about content and gameplay - this area is one which mods can address and in the context of the OP of this thread is the route I believe those not content with the vanilla experience should be pursuing.
Personally, I have no issues with the subjective aspects of X4 but there are still substantial core issues that Egosoft need to address. When they have addressed these issues, I am going to be more inclined to start work on the major expansion mod for X4 that I have in mind. Details of that particular mod are not set in stone, but I think some of the concerns expressed in this thread regarding content may be addressed by it.