Way to restock your missles without going to equipment dock?
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Way to restock your missles without going to equipment dock?
x3 TC had ttlransporter device and you could always have your TS freighter full of missles nearby. There in x4, missiles does not count as "normal" wares, so how the F... we can now restock it? Imagine a carrier with 20 fighters, carrier itself has empty huge cargo bay and only 100 missiles loaded on it? It's ridiculous! How it is supposed to restock its fighters? By 5 missles to every fighter and they ended? Meh!
Please make a missles, drones etc. a "normal" ware, so we can stock them into carrier cargo bay until it full of them!
Please make a missles, drones etc. a "normal" ware, so we can stock them into carrier cargo bay until it full of them!
Re: Way to restock your missles without going to equipment dock?
I have not used the mod yet but the 'mobile shipyards' mod unlocks the fleet tender ships that can restock a fleet in space... apparently. I'm with you though... let missiles be wares and let us shoot them down in space (and show up on a special missile radar). I want to see a radar screen full of nukes headed towards a K
Re: Way to restock your missles without going to equipment dock?
Think about real life here for a minute. On a current military ship, moving a missile from a cargo bay to be loaded on a missile rack, unless there are very specialized systems in place designed to move that missile, may not even be possible. There may be no link between an inner cargo bay and the missile rack on the outside of the ship, because designing one may be hugely difficult, and if you did design such as system, then the cargo bay might then only be limited to carrying missiles and nothing else. So I do think it is at least somewhat realistic that missiles should not be loadable from the regular cargo bay, unless they are being equipped at a specialized dock that is able to perform such a missile loading task, such as a carrier dock or equipment dock.letwolf wrote: ↑Sun, 20. Jan 19, 14:45x3 TC had ttlransporter device and you could always have your TS freighter full of missles nearby. There in x4, missiles does not count as "normal" wares, so how the F... we can now restock it? Imagine a carrier with 20 fighters, carrier itself has empty huge cargo bay and only 100 missiles loaded on it? It's ridiculous! How it is supposed to restock its fighters? By 5 missles to every fighter and they ended? Meh!
Please make a missles, drones etc. a "normal" ware, so we can stock them into carrier cargo bay until it full of them!
I do think missiles and other deployables should be treated as wares, just not able to be deployed unless they are present in the "deployables" storage area, loaded into that area at a dock.
Re: Way to restock your missles without going to equipment dock?
Considering today's technology when it comes to fiction that takes place thousands of years in the future fails in my opinion. We also can't imagine how to do a lot of things that are completely normal in X4. Not even talking about teleport here, just things like claytronics etc. Romans would also think it's impossible to build tanks.
I agree that we need a way to restock missiles while the ship is in space; and missiles (and everything in game) should be transportable wares. We even have a special inventory now for crafting stuff that you take with you and you can sell like they were normal wares (although you still can't store them at one of your stations, which should also be introduced).
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I also have a lot of older ***NOT MODIFIED*** X3 videos.
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.
Re: Way to restock your missles without going to equipment dock?
As in real life, a destroyer cannot reload missiles on its own while at sea, they need to get back to dock to reload the missiles in the vertical launchers. But a carrier its main reason of existence its that can rearm its figthers and repair them. In the encyclopedia its said that missiles are build on site and on demand. So, we only need a command in a carrier to "demand" for a ship those missiles or for itself, and the carriers will need to have on its cargo hold Missiles parts, energy cell and smart chips to build those missiles to be loaded on a bomber or figther or for itself. Destroyers are capable to carry figthers also, so it must able to rearm and repair them also.
What I would like for a carrier, is to reload its figthers and repair them, even when there will be needed to have on the carrier cargo hold, missile parts, energy cell, smart chip, hull parts, engine parts, etc. etc., and of course personnel to do the job and time to do so...
What I would like for a carrier, is to reload its figthers and repair them, even when there will be needed to have on the carrier cargo hold, missile parts, energy cell, smart chip, hull parts, engine parts, etc. etc., and of course personnel to do the job and time to do so...
Re: Way to restock your missles without going to equipment dock?
yeah, they cant reload missiles on current military ships because they are opted for not to, and not because its impossible or difficult, previous missile racks had reload facilities, they ditched them for being unreliable and failing of one would disable the whole armament. otherwise rearming them would be pretty easy from the cargo bay as they were doing so with lighter missiles previously... rearming should be perfectly possible, also, fighters in a carrier are generally "in the dock" so I cant see why it shouldnt work. even modern tanks with external launcher can reload from the cargo without stopping, so fighters should be able to do it so...Falcrack wrote: ↑Sun, 20. Jan 19, 15:31Think about real life here for a minute. On a current military ship, moving a missile from a cargo bay to be loaded on a missile rack, unless there are very specialized systems in place designed to move that missile, may not even be possible. There may be no link between an inner cargo bay and the missile rack on the outside of the ship, because designing one may be hugely difficult, and if you did design such as system, then the cargo bay might then only be limited to carrying missiles and nothing else. So I do think it is at least somewhat realistic that missiles should not be loadable from the regular cargo bay, unless they are being equipped at a specialized dock that is able to perform such a missile loading task, such as a carrier dock or equipment dock.letwolf wrote: ↑Sun, 20. Jan 19, 14:45x3 TC had ttlransporter device and you could always have your TS freighter full of missles nearby. There in x4, missiles does not count as "normal" wares, so how the F... we can now restock it? Imagine a carrier with 20 fighters, carrier itself has empty huge cargo bay and only 100 missiles loaded on it? It's ridiculous! How it is supposed to restock its fighters? By 5 missles to every fighter and they ended? Meh!
Please make a missles, drones etc. a "normal" ware, so we can stock them into carrier cargo bay until it full of them!
I do think missiles and other deployables should be treated as wares, just not able to be deployed unless they are present in the "deployables" storage area, loaded into that area at a dock.
Re: Way to restock your missles without going to equipment dock?
I was playing around with this to see if having missile components and smart chips would "auto build" missiles on the destroyer class ships... but alas, the warez transfer broke the ship, so reload time I guess. The is how your stations stock missiles and drones, ordering the "components" and "smart chips" which then allows the object to be created with the other objects consumed in the "logical overview" menu.
One imagines this is "how" it is supposed to work on the destroyers seeing that they have "production terminals" which may be hacked on their hanger decks. It could be as simply as adding the logical overview to your cap ships to execute this conversion script and set missile numbers to keep in the tube.
I suspect it simply isn't implemented much like how the tender ships while "in the game", are not really in the game.
One imagines this is "how" it is supposed to work on the destroyers seeing that they have "production terminals" which may be hacked on their hanger decks. It could be as simply as adding the logical overview to your cap ships to execute this conversion script and set missile numbers to keep in the tube.
I suspect it simply isn't implemented much like how the tender ships while "in the game", are not really in the game.
Re: Way to restock your missles without going to equipment dock?
You can certainly design a cargo space system that will allow you to reload missiles into a missile rack. Try designing such a system though where you could store basically any type of cargo besides missiles in that same cargo space.CaptainX4 wrote: ↑Sun, 20. Jan 19, 22:16yeah, they cant reload missiles on current military ships because they are opted for not to, and not because its impossible or difficult, previous missile racks had reload facilities, they ditched them for being unreliable and failing of one would disable the whole armament. otherwise rearming them would be pretty easy from the cargo bay as they were doing so with lighter missiles previously... rearming should be perfectly possible, also, fighters in a carrier are generally "in the dock" so I cant see why it shouldnt work. even modern tanks with external launcher can reload from the cargo without stopping, so fighters should be able to do it so...Falcrack wrote: ↑Sun, 20. Jan 19, 15:31Think about real life here for a minute. On a current military ship, moving a missile from a cargo bay to be loaded on a missile rack, unless there are very specialized systems in place designed to move that missile, may not even be possible. There may be no link between an inner cargo bay and the missile rack on the outside of the ship, because designing one may be hugely difficult, and if you did design such as system, then the cargo bay might then only be limited to carrying missiles and nothing else. So I do think it is at least somewhat realistic that missiles should not be loadable from the regular cargo bay, unless they are being equipped at a specialized dock that is able to perform such a missile loading task, such as a carrier dock or equipment dock.letwolf wrote: ↑Sun, 20. Jan 19, 14:45x3 TC had ttlransporter device and you could always have your TS freighter full of missles nearby. There in x4, missiles does not count as "normal" wares, so how the F... we can now restock it? Imagine a carrier with 20 fighters, carrier itself has empty huge cargo bay and only 100 missiles loaded on it? It's ridiculous! How it is supposed to restock its fighters? By 5 missles to every fighter and they ended? Meh!
Please make a missles, drones etc. a "normal" ware, so we can stock them into carrier cargo bay until it full of them!
I do think missiles and other deployables should be treated as wares, just not able to be deployed unless they are present in the "deployables" storage area, loaded into that area at a dock.
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Re: Way to restock your missles without going to equipment dock?
Vanilla will eventually have the "Resuppliers" that are already in the game files activated and be used properly.
I HOPE that they're ready for 2.0 ....of course I know nothing of the devs' scheduling on such matter, but it would be the perfect opportunity to release those 3 ships together with the promised player Shipyards to give more of an incentive.
I HOPE that they're ready for 2.0 ....of course I know nothing of the devs' scheduling on such matter, but it would be the perfect opportunity to release those 3 ships together with the promised player Shipyards to give more of an incentive.
Re: Way to restock your missles without going to equipment dock?
+1Shehriazad wrote: ↑Thu, 24. Jan 19, 02:44Vanilla will eventually have the "Resuppliers" that are already in the game files activated and be used properly.
I HOPE that they're ready for 2.0 ....of course I know nothing of the devs' scheduling on such matter, but it would be the perfect opportunity to release those 3 ships together with the promised player Shipyards to give more of an incentive.
Agreed with that, looking forward to the updates
Re: Way to restock your missles without going to equipment dock?
Ahem... You can teleport yourself across the universe into your ships. That's teleporting a very complex biological living organism across massive distances in space. I'm sure teleporting missiles into cargo bays ain't such a stretchSmacksim wrote: ↑Sun, 20. Jan 19, 15:20I have not used the mod yet but the 'mobile shipyards' mod unlocks the fleet tender ships that can restock a fleet in space... apparently. I'm with you though... let missiles be wares and let us shoot them down in space (and show up on a special missile radar). I want to see a radar screen full of nukes headed towards a K
Re: Way to restock your missles without going to equipment dock?
Aparently resupply ships are planned for 2.5:Shehriazad wrote: ↑Thu, 24. Jan 19, 02:44Vanilla will eventually have the "Resuppliers" that are already in the game files activated and be used properly.
I HOPE that they're ready for 2.0 ....of course I know nothing of the devs' scheduling on such matter, but it would be the perfect opportunity to release those 3 ships together with the promised player Shipyards to give more of an incentive.
viewtopic.php?f=146&t=413180
Re: Way to restock your missles without going to equipment dock?
Yup, looking forward to this rather than 2.0 for that reason.mr.WHO wrote: ↑Sat, 26. Jan 19, 17:39Aparently resupply ships are planned for 2.5:Shehriazad wrote: ↑Thu, 24. Jan 19, 02:44Vanilla will eventually have the "Resuppliers" that are already in the game files activated and be used properly.
I HOPE that they're ready for 2.0 ....of course I know nothing of the devs' scheduling on such matter, but it would be the perfect opportunity to release those 3 ships together with the promised player Shipyards to give more of an incentive.
viewtopic.php?f=146&t=413180