I have enthusiastically (albeit infrequently) played X4 over last month and would like to share some thoughts, some praise, some criticism and some suggestions.
First of all, I'd like to begin this post by expressing my gratitude to the people at Egosoft (Bernd, CBJ, Lino and all the others!) who have done a remarkable job with X4 and the whole X-series in general.
With the vast amount of content, complexity and playthrough-options you have created a game that is played by many different types of players. It is obviously impossible to create the eierlegende Wollmilchsau that satisfies everyone but I will still comment on some of the aspects of the game that I like as well the aspects where I personally see room for improvement.
1. Exploration
1.1 Asteroid mining
I love it!
I was super surprised when I first discovered it and really enjoy doing it from time when exploring the universe.
Especially in the beginning of the game it's really nice. Not too sure why it has been criticized by many, I think the money per hour is in line with what the missions offer. So yeah, great addition, thanks for that!

1.2 Finding the unknown
From time to time, especially when waiting for a station construction to be finished I start to explore the universe a bit more.
Maybe I'm just a bad explorer but here is what I noticed so far:
- Asteroid mining is a great activity to do it between, I just have to say it again!
- Finding wreckage is cool and I like going through the airlocks with my space suit. It also took quite a while since I even figured out that this was possible - a nice addition to the "think" part of the game
- NPC ships out there? Tbh, encountering AI ships in the deepness of space with nothing of interest around feels wrong. Sometimes I try to follow ships hoping to find a station or whatever their target is to be out there but if ships just get teleported to me out there ... It feels bad. Please limit the teleport script to the sector core. Whenever I discover a ship in deep space it should have a purpose there.
- I love the treasure hunt for data vaults! It's a bit hard to find them without any hint where they are (and I certainly won't google it - where's the fun then?) but I love the general idea. The repair-minigame is also fun:)
- I also found some "old" stuff like some aqueducts or the sponge asteroid from X:R. At least for the latter I would have hoped that there was more to it than just it's existence (at least as far as I'm aware)
- Finding unclaimed ships is neat, I also loved that in the previous games:)
- In the 1.5 video Bernd said that the sectors would extend if you move farther out. While this is quite cool (a configurable per-sector zoom level would be nice) I have a hard time finding something of interest. Finding interesting spots to investigate based on visual indications is one thing but flying ages in a line just to hope that something pops up that is way out of view or scan ping range, well... Exploring is one thing but I wouldn't mind getting hints in some form (-> as in less "luck" and more "think"). Maybe in the form of a visual indication (Astro in background), a riddle, random com chatter, or a treasure map that can be found in a container or bought from NPCs. Space is vast and just randomly flying around nowhere hoping to find something gets dull quite fast.
- In some systems there are huge asteroids in the background. All the ones I have visited so far have been spectacularly uninteresting. In other games flying/looting through Asteroid holes and tubes was a great deal fun (i.e. Everspace) and I'd love the possibility for X4 too. Not in a space suit but since S-ships (as in S-ploration, lol) have a defined size to land on docks asteroid tubes could be designed around that. If there is something like that already in the game it brings me to my previous point.
In either case, it's all about rewards.
1.3 Rewards
Imagine going on an endeavor ... a journey to go where no man has gone before ... to discover the mysteries of space.
Now I'm out there and I've got lucky: Not only I've found a bunch of sealed containers floating in space but also a huge wreck.
I think the reward for random floating containers is good (give me good inventory stuff to craft!) but whenever I find something special, say that special ship wreck far out of a sector, collecting only inventory wares feels underwhelming. I doesn't feel rewarding, even if it's "good junk".
I'm still not sold on the whole limitation of paint jobs and EgoCredits but maybe anther approach here would be to make certain paint mods unique to certain locations. It's not impacting the game for those who don't explore but it will spark that pokemonanial "Gotta catch them all" feeling. Make me want to go out there, hunting.
Oh, and as I said before, treasure maps could be a thing for random floating containers allowing me to find special paint mod locations better. That would of course require to make paint mods infinite after they have been discovered once.
One more thing that just comes to mind:
It might not be something for X4 but if you ever start a successor ... In Metroid Prime it was possible get encyclopedia entries by entering scan mode (see the similarities?

That brings me to...
2. Mission content and feel of achievement
2.1 So many missions!
Once again I have to congratulate you! The variety of missions a player can accept is really awesome and offers a lot of different play. I'm lovin' it!
2.2 ...But so little incentive to try all of them
I'm sure you knew that this "but" was coming...
The problem is, for me, that albeit I'm a relatively slow player, I try to make economic decisions (duh!). Ultimately, this leads to the case that I will repeat certain missions quite often while never playing others. This is mostly due to the fact that I usually play missions that give a maximal amount of money for the lowest perceived effort and time.
Back in X3 the campaigns "forced" me to dive into different aspects of the game and ultimately that was a good thing that brought a lot of variety in my ordinary space life. I hope that it doesn't sound to contradictory and that at least some of you can understand but sometimes I need a game to force me to have fun xD
I have a hard time finding the rights words to express it correctly but - bluntly spoken - I wish for some incentive to try out all the different missions. Be it in the form of achievements (yes, I'm that type of guy, please forgive me) or certain paint mods that are only offered once per mission type (or once per 5 mission types, whatever). Nothing mandatory to progress in the game (everyone should play the game he/she wants and not be forced to do certain types of mission) but a tiny tiny extrinsic motivation to try out all the game's content would be awesome. My inner Schweinehund is just to big...
2.3 War missions:
I understand it's a small line: Satisfying the war mongers and the peaceful traders alike.
Maybe you call it a typical weakness of most modern games but sometimes I'm just looking for instant action. The war missions are a not bad but sometimes i'm just looking for some immediate action. I know that it was a goal to get rid of random ship spawns but personally speaking I'd love to see them back, at least to a degree. Explain that Khaak ship can jump in anywhere and then offer missions on stations that just make them appear when I feel like fighting. ...I'm allowed to dream, am I not?
Balance-wise, I think that the the basic ratio of DPS vs ship health is very well designed. The battles last the "right" amount of time and are usually quite fun.
The only thing missing that real "whoa, awesome" feeling created by huge capitals shooting slow-flying, big, and glow-y projectiles as demonstrate in this video: https://youtu.be/cXNiIrUtlKY
2.4 BBS (sorry CBJ, I can't quite let go)
I'm aware that this topic has been discussed to death and that CBJ already explained that BBS is not going to happen.
While I fully understand his reasoning I just have this dream to see something like this in the future. ...I just have to get this off my chest:
In a dreamed universe I'd love to see some form of news paper the player can interact with.
My dream: Whenever I enter a sector, I can open a local instance of the "Galaxy News" newspaper, containing:
- Generic missions:
The currently available missions, but instead of in an ugly list newspaper style! A short summary, mission type, reward, and start of the description, trucated to the avilable space. When I click on the article, the full mission briefing comes up.
- Generic mission outcome:
If I did something of impact it could be listed.
- Secrets:
„Hey, this is Mahi Ma and my ship detected weird sensor readings coming somewhere from the Asteroid Field near the Helios station. I have to continue my Journey but someone should defintely check that out“
- Story:
If X is containing story again, we could show relevant here:
Tips that help progress the current quest
Outcome of actions the player did (breaking news style)
- Ads:
"Buy the new Argon Nova" now for only 13.352C in your shipyard in Argon Prime. The Argon nova is a vessel that..."
-> This gives information to the player, about lucrative opportunities. Second part of the text could be the wiki entry so you learn ship lore.
Random ads (images) like the ones found on space stations.
Advertisements, for ships, products and factions
- Lore:
X4 is lacking lore, and I think the news paper could be cheap (as in no audio required) to fill that gap. Learn more about the holy trinity, Teladi greed, factions in general, events in the X-universe etc. etc.
- Live events:
Stuff like: A station in the system was attacked or has been destroyed, a battle that took place, (player) property that was lost, new stations that have been constructed, wares that are overflowing are desperately needed, a thread that could be averted, pirates raiding party, bounty letters, wanted pirate gets killed, xenon outbreak in sector, prices drop/rise somewhere, rare weapons in stock, etc.,
- Special offers:
Like ships, weapons etc that is on sale somewhere. Or a specific NPC to contact for deals. Offers to buy player property.
- Universe news:
Such as new sectors discovered, capital ships destroyed, feuds between factions, invasions/incursions/warnings when pirates are in sectors etc.
Special events that are going to take a place at a certain time: I.e. Argon invasion in 23. minutes at sector X. Get 500.000C if you join in. etc.
- Lottery!