Inquiring 2.0 info.

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Dreez
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Inquiring 2.0 info.

Post by Dreez » Thu, 10. Jan 19, 18:31

I normally don't care about these things, the update will arrive when it's ready, that's always my opinion.
(unless it's taking years)

But i'm planning a fairly large factory complex and i would LOVE to be able to set "REPEAT ORDER" on my
freighters that will be hauling Hullplating, E-cells and Claytronics from my other 2 complexes - to feed my build storage.
It was a bloody torture having to set every traderun manually on my last build.

So please... prettly please, With a cherry ontop, tell me we'll get "Repeat Order" to sooth our minds.
Of all the things i've lost, i miss my mind the most.

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mr.WHO
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Re: Inquiring 2.0 info.

Post by mr.WHO » Thu, 10. Jan 19, 18:48

Yeah, I'd love repeat or loop orders option.

DeFragMe
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Re: Inquiring 2.0 info.

Post by DeFragMe » Thu, 10. Jan 19, 18:50

i woudlnt really need a Repeat, but it would be nice, since i cant just order 5 freigthers at once to do some trade/transports.. i always have to order each one manually...

so i also would take if could just order mutliple transprotships at once to do something, but a repeat is fine too.

Buzz2005
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Re: Inquiring 2.0 info.

Post by Buzz2005 » Thu, 10. Jan 19, 18:55

they should add groups where default behaviour is copied and optionally orders are copied
and its separate from subordinates, groups are individuals with the same setup
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Baconnaise
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Re: Inquiring 2.0 info.

Post by Baconnaise » Thu, 10. Jan 19, 20:30

AFAIK 2.0 is player shipyards. 1.5 was supposed to be fixes and some extra features. They said as much in a youtube vid. Trade/Orders wise I've been plenty happy with the mod community. I'm good on that front even if EGO never addresses it. Same issues arose in XR (see NESA) and the mod community had a better implementation as well as being much faster. NESA was always superior even when EGO included it into XR eventually.

consiefe
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Re: Inquiring 2.0 info.

Post by consiefe » Thu, 10. Jan 19, 21:09

I hope it's all the commands needed, fleet management, crew education, some sort of running costs, some sort of information channel for the events of the universe, faction war AI, adjustments to mission rewards, research system, turret fixes... That's all on top of my mind. After these I can start waiting for new modules, ships, sectors and races and hopefully an epic plot. For different tastes and everything else mods, more mods. That's pretty much my roadmap. :)
Last edited by consiefe on Thu, 10. Jan 19, 21:39, edited 1 time in total.

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Frostnads
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Re: Inquiring 2.0 info.

Post by Frostnads » Thu, 10. Jan 19, 21:27

A Repeat Order option sounds great.

I'm also hoping for the option to Globally and Individually Blacklist Sectors.
My Trader & Miner escort fighters keep traveling to and dying in Xenon Sectors when the ship they are set to protect is located sectors away.
X: Beyond the Frontier | X-Tension | X2: The Threat | X3: Reunion | X3: Terran Conflict | X3: Terran Conflict | X3: Albion Prelude | X Rebirth | X4: Foundations

Adalphage
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Re: Inquiring 2.0 info.

Post by Adalphage » Thu, 10. Jan 19, 21:31

Repeat order is not really needed if the autotraders of the Stations work well. Nowadays they suck, remaining iddle with a full cargo of energy cells because of memes :lol:

consiefe
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Re: Inquiring 2.0 info.

Post by consiefe » Fri, 11. Jan 19, 10:12

At this point is it safe to assume we won't have any patches between 1.5 and 2.0? I thought Egosoft adresses some issues like extra commands and fleet management in a swift fashion like they do until 1.5 but I think this time that's not the case.

El Novato
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Re: Inquiring 2.0 info.

Post by El Novato » Fri, 11. Jan 19, 10:24

Adalphage wrote:
Thu, 10. Jan 19, 21:31
Repeat order is not really needed if the autotraders of the Stations work well. Nowadays they suck, remaining iddle with a full cargo of energy cells because of memes :lol:
I tried on some factories, kind of a test.

If you set up the energy price of selling at the top, they pass to the next branch of items because it´s not worthy at all sell energy cells.

I didn´t try with the next items, because in some you would have more than two different branches, so it would be a pain in the ass and they will choose only one item if you manage to make unworthy all of the others wares.

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alt3rn1ty
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Re: Inquiring 2.0 info.

Post by alt3rn1ty » Fri, 11. Jan 19, 11:46

consiefe wrote:
Fri, 11. Jan 19, 10:12
At this point is it safe to assume we won't have any patches between 1.5 and 2.0? I thought Egosoft adresses some issues like extra commands and fleet management in a swift fashion like they do until 1.5 but I think this time that's not the case.
I dont think that assumption can be made, but there is movement on the steam depots, the branches \ nightly builds were updated yesterday ..
https://steamdb.info/app/392160/depots/

It could be within a few days before we see a public beta, which may just be some priority patch fixing (a 1.6?), or it could be a bit longer and include all plans for v2. But movement on the steam depots is the only clues as to what is happening anyone public has access to, so we shall see .. when it happens. There has been an unusual amount of developers activity in the Tech forum and Public beta forum in the last couple of days which gives clues as to what is being fixed in the next patch, notably AutoTraders issues has a couple of fixes already, just go down the first couple of pages on each forum and look for colourful names with Egosoft under their avatar making posts.
viewforum.php?f=180
viewforum.php?f=192
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consiefe
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Re: Inquiring 2.0 info.

Post by consiefe » Fri, 11. Jan 19, 11:59

alt3rn1ty wrote:
Fri, 11. Jan 19, 11:46
consiefe wrote:
Fri, 11. Jan 19, 10:12
At this point is it safe to assume we won't have any patches between 1.5 and 2.0? I thought Egosoft adresses some issues like extra commands and fleet management in a swift fashion like they do until 1.5 but I think this time that's not the case.
I dont think that assumption can be made, but there is movement on the steam depots, the branches \ nightly builds were updated yesterday ..
https://steamdb.info/app/392160/depots/

It could be within a few days before we see a public beta, which may just be some priority patch fixing (a 1.6?), or it could be a bit longer and include all plans for v2. But movement on the steam depots is the only clues as to what is happening anyone public has access to, so we shall see .. when it happens. There has been an unusual amount of developers activity in the Tech forum and Public beta forum in the last couple of days which gives clues as to what is being fixed in the next patch, notably AutoTraders issues has a couple of fixes already, just go down the first couple of pages on each forum and look for colourful names with Egosoft under their avatar making posts.
viewforum.php?f=180
viewforum.php?f=192
Thank you for the insight. For now fleet management, commands and turrets are just enough for me to start playing again. I only wish for a patch tonight as I only have time on weekends.

ravisoul
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Re: Inquiring 2.0 info.

Post by ravisoul » Fri, 11. Jan 19, 12:40

Just got a 370Mb beta update

consiefe
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Re: Inquiring 2.0 info.

Post by consiefe » Fri, 11. Jan 19, 13:11

viewtopic.php?f=192&t=405397

Yes, we have 1.51 in beta section.

Socratatus
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Re: Inquiring 2.0 info.

Post by Socratatus » Fri, 11. Jan 19, 13:17

consiefe wrote:
Fri, 11. Jan 19, 13:11
viewtopic.php?f=192&t=405397

Yes, we have 1.51 in beta section.
Good, good. But I`ll wait for the finished version. I am a patient man.

Wait! I just looked at the beta Readme which says...
Removed ability to map right mouse button to avoid conflicts with context menu function.
Does this affect other areas outside of the map?
Please no. This is my move button in 1st person which i`ve used for every 1st person move action since forever! It`s a very comfortable key for moving.
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consiefe
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Re: Inquiring 2.0 info.

Post by consiefe » Fri, 11. Jan 19, 13:26

Socratatus wrote:
Fri, 11. Jan 19, 13:17
consiefe wrote:
Fri, 11. Jan 19, 13:11
viewtopic.php?f=192&t=405397

Yes, we have 1.51 in beta section.
Good, good. But I`ll wait for the finished version. I am a patient man.
Hahaha that's what I thought although I am a bit tempted when I see the fleet improvement.

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