Please give Carriers Jump Drives

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recnelis
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Please give Carriers Jump Drives

Post by recnelis » Wed, 5. Dec 18, 22:27

Especially Carriers are in desperate need of jumpdrives.. I dont think all ships should have them only Carriers and possibly their destroyer escorts. All other ships could dock with the carrier for ferrying. As it stands now, carriers have little use and take insane amounts of time to move around. They cant even use the highways so they are slower than a wing of fighters.

They dont supply ammunition
They dont repair the fighters (since the fighters never stay docked)
Fighter crews dont need rest in a larger space
Fighthers dont need fuel
Crews dont need food

Adding Jumpdrives would give Carriers a purpose...
Last edited by recnelis on Wed, 5. Dec 18, 22:44, edited 1 time in total.

palm911
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Re: Please give Carriers Jump Drives

Post by palm911 » Wed, 5. Dec 18, 22:36

please dont. :)
X gamer , one at a time.

CaptainX4
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Re: Please give Carriers Jump Drives

Post by CaptainX4 » Wed, 5. Dec 18, 23:00

please yes. those dont want to use it just shouldnt. thanks :D

ZombiePotatoSalad
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Re: Please give Carriers Jump Drives

Post by ZombiePotatoSalad » Wed, 5. Dec 18, 23:03

It's called a Carrier, not a Jumper.

To give Carriers jumpdrives, and exclude all other ships would break the game. What about L ships used as escorts? What about the other ships that couldn't fit inside?

No.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.

CaptainX4
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Re: Please give Carriers Jump Drives

Post by CaptainX4 » Wed, 5. Dec 18, 23:08

ZombiePotatoSalad wrote:
Wed, 5. Dec 18, 23:03
It's called a Carrier, not a Jumper.

To give Carriers jumpdrives, and exclude all other ships would break the game. What about L ships used as escorts? What about the other ships that couldn't fit inside?

No.
they can hang on the gravity of the carrier... by the way, ZombiePotatoSalad for president! GIVE ALL SHIPS JD! :D

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TerrorTrooper
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Re: Please give Carriers Jump Drives

Post by TerrorTrooper » Wed, 5. Dec 18, 23:09

ZombiePotatoSalad wrote:
Wed, 5. Dec 18, 23:03
It's called a Carrier, not a Jumper.

To give Carriers jumpdrives, and exclude all other ships would break the game. What about L ships used as escorts? What about the other ships that couldn't fit inside?

No.
Well while you are preaching about why a “carrier is a carrier”
Consider this..
modern day carriers are air superiority and strike weapons. They act as a mobile base for their aircraft, refuelling, repairing, rearming and otherwise allowing the owner to project force where aircraft on their own couldn’t.
The carriers in X4 do none of the above, they are generally less effective than a bunch of fighters on their own! So what is their point?? As you pointed out, they’re called carriers after all..

astroshade
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Re: Please give Carriers Jump Drives

Post by astroshade » Wed, 5. Dec 18, 23:22

ZombiePotatoSalad wrote:
Wed, 5. Dec 18, 23:03
It's called a Carrier, not a Jumper.

To give Carriers jumpdrives, and exclude all other ships would break the game. What about L ships used as escorts? What about the other ships that couldn't fit inside?

No.
That's kind of missing the point, though. As it stands currently, you should never, ever use a carrier. They don't fill any role that an actual carrier would. They don't restock fighters. They don't repair fighters. They don't refuel fighters. And since they can't use a lot of the transportation options in the game, they move an order of magnitude slower than just grouping your fighters together and moving them as a group. Why would you ever use a carrier with how the current game works? You wouldn't, unless you're masochist. They are 100% pointless.

Maybe all L and XL ships should have jump drives, that would solve your issue.

There's already a lot of wasted time doing nothing but traveling, I wouldn't mind having jump drives back in general.

A5PECT
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Re: Please give Carriers Jump Drives

Post by A5PECT » Wed, 5. Dec 18, 23:25

In X3 you could set fighters to automatically reload missiles when docking at a ship or station that supplies them. But with the changes to weapon production and missiles no longer being a tradeable ware in X4, carriers can't resupply fighters anymore.

Carrier-based repairs are something I've wanted since X2.
Admitting you have a problem is the first step in figuring out how to make it worse.

CaptainX4
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Re: Please give Carriers Jump Drives

Post by CaptainX4 » Wed, 5. Dec 18, 23:28

A5PECT wrote:
Wed, 5. Dec 18, 23:25
In X3 you could set fighters to automatically reload missiles when docking at a ship or station that supplies them. But with the changes to weapon production and missiles no longer being a tradeable ware in X4, carriers can't resupply fighters anymore.

Carrier-based repairs are something I've wanted since X2.
its actually very sad that ship equipment is not any more a general commodity, it made the game much more fun

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Sandalpocalypse
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Re: Please give Carriers Jump Drives

Post by Sandalpocalypse » Wed, 5. Dec 18, 23:38

wouldnt it be better to just add repair/rearm to carriers
Irrational factors are clearly at work.

Eeroth
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Re: Please give Carriers Jump Drives

Post by Eeroth » Wed, 5. Dec 18, 23:48

I would like to see jump drives back to M size and above ships. I don't think fighters need them at all so I am not really caring about them. Also even as at the moment pirates are rare thing in this game I sometimes find them. My auto traders doesn't have chance in escaping them and they get destroyed really quickly. Also fighter escorts are useless for them as they don't escort them at all. They just fly straight to destination where ship is going to fly and not follow and escort or defend it at all.
So I would like to have back even same kind of jump drive as Rebirth had. Have some chance to ships to get away and still pirates or player or whoever would have time to shoot jump drive module on ship and make it so that it can't escape.
Also I think nothing is more great looking than order fleet to jump some place and look how big fleet arrives somewhere.
Also one thing is that I don't want to have fleets in every sector in this game. Even through this game isn't as big as X3 TC/AP in terms of sector count but there is still lots of them and I believe there will be even more in DLCs. Also sectors are really huge in size.
There has been many times that I wish I had jump drives back in game.

RodentofDoom
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Re: Please give Carriers Jump Drives

Post by RodentofDoom » Thu, 6. Dec 18, 00:37

Need your XL ship in more than 1 place ....

Solution #1
Buy 2

Solution #2
Use the PATROL command

Solution #3
Buy a 3rd


What's that, you cant afford solution #1 ??
Play smarter.

recnelis
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Re: Please give Carriers Jump Drives

Post by recnelis » Thu, 6. Dec 18, 00:50

Jump drives must have done something to some of you as small children as I currently dont see the issue with adding them?
I am proposing Jump drives only for Carriers (possibly their destroyer escort)

Please explain how this would break the game?
The original argument about ships forming a blockade and the jump drive skipping that blockade doesnt matter since ships can (and will) simply engage travel drive and blow past it especially in OOS. (mines only work if your in the sector)
There is no interdiction of ships with Travel drives engaged..

Destroyers have Powerful main cannons which can tear Carriers to shreds and can carry 40 fighters (the exact same as Carriers) and 10 M sized ships (the paranid destroyer can also carry 10 M sized). The only difference being Carriers have more bays for faster deployment and retrieval.

So what separates a Carrier from a destroyer? Docking bays? At 3 times the cost? Hard pass!

Giving the Carrier the ability to be the only craft in the game that can Jump (Using a very expensive engine and antimatter fuel cells.) It can bring its Escorts with it inside its Warp bubble.
Giving the Carrier the ability to repair fighters
Giving the Carrier the ability to fabricate lost fighters if the parts (Hull, Engine Parts, Enegry Cells, Ect) are in stock.
=========Easy Quality of Life changes=============
Add "Hold all fighters" toggle
Add "Release X amount of Fighters" slider (this will determine how many fighters patrol with the Carrier during non-combat patrols)
Add "Release fighters"

This will create a grand purpose for the Carrier and add much more strategic depth to the game.
This will not "Break" anything that involves trading.
This will not "Break" anything that involves all other forms of Combat that dont involve a Carrier.

Keep in mind the Cost for the Jump drive can be substantial (20 million for example) if one cant afford then the tradition Travel drive is still an option.

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Morkonan
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Re: Please give Carriers Jump Drives

Post by Morkonan » Thu, 6. Dec 18, 01:05

<- Has yet to play the game, but..

I remember making the suggestion that Carriers should be the only ship allowed to have a Jump Drive, too. And, I remember making the same comments about the uselessness of carriers if they didn't have abilities necessary to service their compliment of fighters, at the very least, if they didn't have more significant "jumpdrive" game mechanic that made them more useful than some static dock/station somewhere. (I would not, however, allow them to "Jump" any other escorts - There must always be a trade-off in such powerful mechanics.)

But, people just started talking about how evil Jump Drives were and how everything should be done to remove their influence on the Universe, up to and including launching a real-life Crusade against them, complete with knights, lances, fire... pillars of salt.

/sigh

So, now Carriers do nothing of any actual import that can't be done in more convenient or less-expensive ways? Yay?

Imari
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Re: Please give Carriers Jump Drives

Post by Imari » Thu, 6. Dec 18, 01:43

Rather than jumpdrives, i'd prefer if egosoft fix carriers. Make them have the ability to repair, resupp fighters and ammo tradeable wares.

Even if the current carrier has a jumpdrive, it still does not fulfill its true purpose.

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Baconnaise
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Re: Please give Carriers Jump Drives

Post by Baconnaise » Thu, 6. Dec 18, 01:44

I don't use L or XL ships for anything period. Trading or Mining is better with S maybe an M. Turrets being the joke they are I see little point too. Osprey M full five-star crew got bent over by some fighters. Watched it happen in awe. Cheaper to equip S with missiles or beams and wreck face. Turret groups on L/XL ships suck completely. There aren't enough of them. The whole turret group pairs that need to be the same don't help matters. X-Rebirth you had Taranis and Arawn (actual carrier) and they would light up the night sky with fire and brimstone. It would be like Battlestar Galactica it was so epic. Disappointed in the ships for X4 for sure. Teladi ships looked good in XR too. I really don't know if adding jumpdrives would make me use the larger ships. They have too many flaws and no punch. They aren't even seksi like the Taranis or Battle Barge Scaldis.

EDIT: Forgot to add the Fulmy. It was pretty baller as well.

recnelis
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Re: Please give Carriers Jump Drives

Post by recnelis » Thu, 6. Dec 18, 08:26

Capital ships in general need a buff. The destroyers are the size of the X3 equavlant is M6. All ships are smaller and well.. uglier.

They should be feared not laughed at..

I am ok with the escorts not getting drives or not being able to jump.. something needs to be done to fix carriers and destroyers.

Lyth
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Re: Please give Carriers Jump Drives

Post by Lyth » Thu, 6. Dec 18, 10:59

Morkonan wrote:
Thu, 6. Dec 18, 01:05
<- Has yet to play the game, but..

I remember making the suggestion that Carriers should be the only ship allowed to have a Jump Drive, too. And, I remember making the same comments about the uselessness of carriers if they didn't have abilities necessary to service their compliment of fighters, at the very least, if they didn't have more significant "jumpdrive" game mechanic that made them more useful than some static dock/station somewhere. (I would not, however, allow them to "Jump" any other escorts - There must always be a trade-off in such powerful mechanics.)

But, people just started talking about how evil Jump Drives were and how everything should be done to remove their influence on the Universe, up to and including launching a real-life Crusade against them, complete with knights, lances, fire... pillars of salt.

/sigh

So, now Carriers do nothing of any actual import that can't be done in more convenient or less-expensive ways? Yay?
Am guessing you were drowned out by screaming toddlers, saw it happen during the XR development, I didn't want to watch it for X4.
Why do people insist on telling other people how the game should be played smfh.
I assumed the capital ships had to use jumpdrives to get around.

Jump drives are a staple of the X universe.....

Egosoft took one of their key branding points and discarded it because a few players wanted X to be more like Elite:Dangerous? *Facepalm*

All because a group of losers want the cinematic of travelling in space I bet, I want to get on with things, not sit their going oooo shiney! ffs.

- I was going to play vanilla permanently based on my current findings but that's the first thing I am putting back in.
Take it easy, If you can't - Take it by force.

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five21
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Re: Please give Carriers Jump Drives

Post by five21 » Thu, 6. Dec 18, 11:21

Imari wrote:
Thu, 6. Dec 18, 01:43
Rather than jumpdrives, i'd prefer if egosoft fix carriers. Make them have the ability to repair, resupp fighters and ammo tradeable wares.

Even if the current carrier has a jumpdrive, it still does not fulfill its true purpose.
Yes please. Make them more useful, so there is a reason to use them rather than adding jump drives back to the game - they were removed for a reason, the reason is still valid and doesn't suddenly become invalid simply because people want pop-up carries to appear in sectors.

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five21
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Re: Please give Carriers Jump Drives

Post by five21 » Thu, 6. Dec 18, 11:23

Lyth wrote:
Thu, 6. Dec 18, 10:59
Egosoft took one of their key branding points and discarded it because a few players wanted X to be more like Elite:Dangerous? *Facepalm*
Yeah no, that didn't happen.

You shouldn't pretend like you know the reason they were removed, especially when it's so easy to find what Egosoft themselves said was the reason they were removed.

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