This is an understatement, if anything: the "curve" will very likely appear disturbingly similar to a brick wall at first. Your initial experience may be one of frustration, because you don't have a clue about what is POSSIBLE, and have no idea what tools are needed for the various options available, or where to get them. I'm sure that X4 will be different enough from X3 that even the old timers will need to relearn several things and discover a few new ones before they can take advantage of all of the options open to the player. The forum here is a good place to get ideas and hints if you get stuck, and MOST of us here don't bite.Erqco wrote: ↑Wed, 14. Nov 18, 01:55If no one has said it to you yet I will, the learning curve of these games is like a wall, It will take a lot of time to learn how to use the different ships, with different weapons and accessories, different Stations, different races, different wares, a lot of different things interlocked ones with others.
I love Albion Prelude it is my favorite X series game.
Depending on your chosen start, you may have a relatively weak but combat-ready ship, or an unarmed freighter and barely any starting capital to buy commodities to resell. From what we've been told, we won't be restricted nearly as much as in X:Rebirth, which only allowed the player to pilot the one "jack of all trades" ship, and locked most of the sandbox content behind the initial tutorial/plot. It will most likely include a variety of very different starting situations to suit multiple playing styles, as did the previous X3 series.