I will be honest: I don't believe in VR. I see it as a fad that will slowly die a painful death. Not because it doesn't have potential and immersion that can take players into an awesome, new realm; but because as a 'not so hardcore gamer', I don't see myself ever investing in such expensive technology.Vandragorax wrote:Without VR something is lost by having to click around on a dashboard or a giant ipad display (this is the future after all ) in order to operate the ship.repatomonor wrote: Today, while the cockpits are a necessity, they still lack the functionality a player would expect. But that comes because of higher expectations, and requires more manual gameplay elements, like landing gear switch, shield switch, etc. The question is how complicated do we want to get.
It IS definitely something that would be really immersive and interesting on VR though, so personally I'm all for cockpits being made more functional but only for a VR interface where we can physically move our hands around to interact.
Make no mistake, I know I have criticised the cockpit+joystick immersion just a post ago, but VR takes gaming to a whole new level. And that level is pretty much out of bounds for someone, who just wants to start a game, play it for some hours and get back to life. This is what consoles get right, you sit in front of the television, put the disk in, and play the game. Nothing hard in them.
This is what Egosoft strived for lately- simplify all the menus and gameplay elements, so the game is available for a broader audience on EVERY level, not just the hardcore simulator veterans. This was why the reception for Reibrth was so poor, but also this is what we sort of need, while not actually needing it. There's a goldilock zone here that is really hard to reach, especially since every player/customer has a different opinion on things.