Sorry I didn't get back to you, but in case you're still interested, it's just that the two are really specialised for different things, and modders can't really mess with this, sadly.Sparky Sparkycorp wrote:Hi there,
I think this will be a naive question..but here goes
Is there a particular reason why mods target the 6-button menu instead of the 10-button menu (Ability Menu, and Quick Menu)?
Regards,
Sparks
The 6-button menu is very closely tied-in to the conversation system in the game, so it's smart enough to pause a conversation (while the user is deciding what to click on), appear only when needed (it pops up when you run the 'add a conversation choice' command, and disappears when you click one, etc), and maybe some other properties I haven't thought of.
By contrast the 10-button menu is rather locked down to its vanilla usage AFAIK. I poked around in the code for this, and it leaves little decision-making up to the Lua code - so I think the actions each button performs is decided by the exe, not any external code we can edit.
Anyway, I hope this page-2 necro isn't too offensive, I have another query
We now have a picture of the docked menu at a station. I don't suppose this is in Lua, as well? It would be amazing to be able to add stuff to that menu.