Sugjestion for X4: Bring back the spray shop from X3, in a better form.

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The Q
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Post by The Q » Wed, 23. May 18, 12:45

A5PECT wrote:X:BTF and X2 let you upload any (compatible) image file on your PC into the game to use as a player logo.

It'd be odd if X4's player logo system regressed into a less customizable implementation.
I feel that's a flawed logic, as X4 logo system will hardly be based on X2's logo system.
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linolafett
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Post by linolafett » Wed, 23. May 18, 13:17

The plan is, that you can use simple image textures as player logos.
Cant see it being too hard as it's just basically doing extra layer of info over main textures, plenty of games do it like homeworld, car games, etc.
Sorry skeeter, but this is not how we do our assets.
The ships are not using unique textures. They all share atlas textures with all the other assets in the game. with unique textures we would not be able to achieve the texel density we need.
Therefore they do not have a UV layout where each pixel is only used once.
Even when we would add such a layer (wich in itself is not a big deal) the resolution will be probably lackluster.
Also this would need do be properly blended with our dirt layer and the projected decals on the ships.
Its all not impossible, but harder to do than in the named games.
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birdtable
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Post by birdtable » Wed, 23. May 18, 14:08

What about ships lights … could they be altered in colour range ????

Karvat
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Post by Karvat » Wed, 23. May 18, 14:32

A5PECT wrote:X:BTF and X2 let you upload any (compatible) image file on your PC into the game to use as a player logo.

It'd be odd if X4's player logo system regressed into a less customizable implementation.
Odd you mean like releasing the game with almost half the population of the universe?

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Post by linolafett » Wed, 23. May 18, 15:05

birdtable wrote:What about ships lights … could they be altered in colour range ????
Not via the game itself, but its super easy via editing the ships xml files.
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Matterom
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Post by Matterom » Sun, 27. May 18, 03:19

Karvat wrote: Odd you mean like releasing the game with almost half the population of the universe?
That's not a fair argument, When you do such a massive change to game play that XR did, going from X3's Massive allotment of systems to XR's Handful of Systems, Dozens of Sectors, and about the same number of total Zones. (iirc the size of a zone is about the size of a sector in X3 if not a bit larger, There are about 6/10 zones a sector, 4/5 sectors a system, and 4 systems in the base game for somewhere between 80 to 160 or so X3 Sized Sectors to play with).

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Post by Karvat » Sun, 27. May 18, 13:33

In my opinion the XR map was too small and having many areas very similar to each other made it seem even smaller, removing diversity to the game, compared to X3 to explore the universe I took 1/100 of the time and gave up the game much earlier

Before his release I expected to find something like 80 systems, and not just 4, I know that then there are many areas inside, but they gave me the impression of always being in the same place. And even if the space inside them was much wider, however, it did not give me the same feeling of vastness that gave me the huge number of sectors in x3

And this is the first reason why I did not like XR

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