NEWS: X4 Foundations - LIVE on Twitch 13 Dec 2017, 8pm CET, 7pm UK, 2pm EST, 11am PST

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

hst
Posts: 180
Joined: Mon, 26. Apr 04, 11:32
x4

Post by hst » Fri, 15. Dec 17, 16:01

I'm liking the looks of the new ships, very nice.

I also appreciate that Egosoft has taken on board criticism of Rebirth and are bringing back features from X2/X3.

Best of luck to everyone at Egosoft and looking forward to playing this.

User avatar
Spectre01
Posts: 453
Joined: Tue, 23. Dec 08, 10:15
xr

Post by Spectre01 » Fri, 15. Dec 17, 16:39

Missed the stream, watched the youtube video.

All in all I'm very impressed. I'd preorder it the moment it's on steam :lol:

nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Post by nemesis1982 » Fri, 15. Dec 17, 17:53

Rice wrote:
nemesis1982 wrote:... you can have 3 products per station buying and 3 selling ...
... the most profitable 3 options are displayed which are in high demand etc. based on the Hexa-grid-> Station cluster -> Station "zoom level" of the map.

Its more like a Top3 of wares in vaule (from the needs and productions for making a fast coin) ...
Ah that indeed makes more sense. Thnx
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.

Mick100
Posts: 23
Joined: Sat, 7. Feb 04, 23:16
xr

Post by Mick100 » Sat, 16. Dec 17, 11:09

The streams have really captured my interest in the new X game. What has been shown so far looks great!
Encourage egosoft to keep up the community engagement.
I like the idea of transporter over jumpdrive, i think it will create good gameplay in strategy, system layouts and missions.

User avatar
surferx
Posts: 1184
Joined: Wed, 6. Nov 02, 20:31
x4

Post by surferx » Sun, 17. Dec 17, 15:29

This game looks like it's going to be more than I had hoped for. The ship models look awesome. I had reservations about XS- S-M-L-XL ship models but it makes sense. S for exploring, but can fight or trade if the need arises. M for fight/trade, but not limited to that.
Also, it's nice to see the Teladi M look more like it's incorporating the original design concept. Never a fan of the X3 Falcon's looks.
Menus and icons look good and well thought out. In fact everything I saw in the video looked well reasoned and logical.
Keep the streams coming. I think they seem to go by quickly because they are so enjoyable!
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

User avatar
jasonbarron
Posts: 733
Joined: Sun, 27. Mar 11, 16:25
x4

Post by jasonbarron » Mon, 18. Dec 17, 16:20

I haven't had a chance to watch the latest stream. Has there been any discussion of the flight model? After a few thousand hours of flying in Elite Dangerous I don't think I could go back to the XR "debug camera in space" feel.
Ayn Rand was correct.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Mon, 18. Dec 17, 16:48


yimmasabi
Posts: 18
Joined: Sat, 28. Aug 10, 15:20
x4

Post by yimmasabi » Tue, 19. Dec 17, 22:37

Very nice work, nice visuals and better designs.

SPACEFLIGHT SANDBOX, DYNAMIC UNIVERSE, COMPLEX ECONOMY...

Is it being multiplayer online ? If it is this is awesome

Nanook
Moderator (English)
Moderator (English)
Posts: 27865
Joined: Thu, 15. May 03, 20:57
x4

Post by Nanook » Tue, 19. Dec 17, 22:44

No multiplayer.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

Skeeter
Posts: 3675
Joined: Thu, 9. Jan 03, 19:47
x3

Post by Skeeter » Wed, 20. Dec 17, 07:24

Might want to edit the title of this topic as it says live today, might confuse people.

< Done. Thanks. Alan Phipps>
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon

spacecoyote99
Posts: 374
Joined: Thu, 10. Oct 13, 20:57
x4

Post by spacecoyote99 » Sun, 24. Dec 17, 13:39

I don't know if it's possible to change this, but on the Youtube upload it now shows Star Citizen as the displayed game.

See: https://i.imgur.com/mDVEoN4.png

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30425
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Sun, 24. Dec 17, 14:14

That's just an unfiortunate coincidence of YouTube's sponsored advertising, and not with any direct linkage to Egosoft's products or submissions. You never know, there may even be an Egosoft icon on the Start Citizen vids. Hopefully players may get to enjoy both games in the future. :wink:
A dog has a master; a cat has domestic staff.

User avatar
Nikola515
Posts: 3187
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 » Mon, 25. Dec 17, 17:38

This is little bit of topic but I'm surprised how Ego did complete turn when it comes to community. It is somewhat strange and awkward :wink: I guess they wore paying attention to our critics.....

1)They are more open about their products (unlike before).

2) They actually talk to community more and answer questions (thanks CBJ).

3) They re showing us videos of X4 :shock: (we got 1 video of XR in 3 years).

4) They give us to pilot all ships including capitals (even is someone don't like it) ;)

5) Finally RTS map UI ( I'm sure bigbangtheory is happy after asking for ages).

6) All thought im not happy about Split and Boron I respect this honesty about it.

Anyway Marry Christmas and keep up a good work Egosoft :D
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Post by DaMuncha » Sun, 31. Dec 17, 14:56

I'm very happy that Egosoft are including the community in the development of X4. I know they want to make something exciting and unique, but they have to make a game for the audience that they are marketing to. Rebirth may have sold the most preoders than any X game but in my opinion Rebirth was a monumental failure. So I am pleased that Ego soft are including us in the development this time and listening to our feedback to make X4 the best it can be on release date.

jasonaerts
Posts: 55
Joined: Sat, 11. Feb 06, 19:40
x4

I tried to resist

Post by jasonaerts » Wed, 3. Jan 18, 15:01

But... after watching all the available content for X4 im pretty excited.
"Reality is just that part of the imagination we all agree on"

gbjbaanb
Posts: 668
Joined: Sat, 25. Dec 10, 23:07
x3tc

Post by gbjbaanb » Sun, 7. Jan 18, 19:20

DaMuncha wrote:I'm very happy that Egosoft are including the community in the development of X4. I know they want to make something exciting and unique, but they have to make a game for the audience that they are marketing to. Rebirth may have sold the most preoders than any X game but in my opinion Rebirth was a monumental failure. So I am pleased that Ego soft are including us in the development this time and listening to our feedback to make X4 the best it can be on release date.
The reason X:R sold so many preorders was that the forums were filled with so much excitement (much generated by ES telling us how it was going to be TNBG (The Next Big Thing) that we were whipped to a frenzy of anticipation).

And subsequently so let down it was clinically depressing.

X4 seems to be better, but if you go back to the old pre-XR forum you'll see you shouldn't get too carried away. Not until they release a demo or alpha and we can see how much like X3+ and not XR+ it is.

User avatar
MegaJohnny
Posts: 2195
Joined: Wed, 4. Jun 08, 22:30
x4

Post by MegaJohnny » Sun, 7. Jan 18, 22:32

I think it's definitely different.

In the run up to XR I mostly remember fairly vague statements like "ship is customisable", "captains follow your orders", "capital ships are fewer but more modular", etc, and videos about gamepad support.

But for X4, we see good news from in-engine footage: fly every ship. Free placement and upgrading of stations. Equipment swapping with graphical editor. Pseudo-gates instead of superhighways. Fewer highways and more undeveloped space. Travel speed and boost. Carriers. Rad new map with many RTS influences.

Yeah, any of this could somehow be removed later on, but I doubt it.

Post Reply

Return to “X4: Foundations”