Now, I think that pirates should be revamped to respect the distance limit of scan. This would make things a lot more interesting:
- They should fit EMP missiles to stop the freighters in travel (probably a optional notification from the freighter is needed here). No need to use EMP if the freighter is not travelling (though risky to the pirate as freighters not travelling are often near a station).
- Then they should approach to scan it.
- If the cargo is juicy to them, call for drop. And probably just a portion of it. Give it some time (not more than EMP duration).
- I would like to be able to negociate too, but hey... probably too much demanding.
- If I comply, then let's go.
- If not, pirate attacks. Maybe just as a warning first, then call again... for more cargo, you trader scum!
- Comply to not risk the freighter.
- Escort freighters and protect trade routes.