"To improve" can mean many things.
4.00 Public Beta now available
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Re: 4.00 Public Beta now available
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: 4.00 Public Beta now available
What about Boso Ta saying "hello there" after he has spoken to you in PHQ?[Beta 10] Fixed incorrect voice lines playing when Fund Start-Up terraforming project becomes available (new feature in 4.00).
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Re: 4.00 Public Beta now available
Why report that here as well as here? These are Announcement threads and not for reporting issues.
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Re: 4.00 Public Beta now available
He isnt reporting he is inquiring if that particular bit was fixed in with the other voice fixes.
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Re: 4.00 Public Beta now available
If it isn't in the changelog then probably not. If it has not been reported in the appropriate issues forum then the devs probably don't even know about it in order to fix it.
Further, if you have reported an issue, you can presumably check it again after an update from the save you made.
Further, if you have reported an issue, you can presumably check it again after an update from the save you made.
A dog has a master; a cat has domestic staff.
Re: 4.00 Public Beta now available
From my experience so far it means "ouch!"
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Feature request: paint jobs on custom starts
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Re: 4.00 Public Beta now available
As other people said... I'm not reporting it... already done that in the Beta Forum from V4.00 Beta2 onwards... now on Beta10 and less than two weeks from release...Alan Phipps wrote: ↑Wed, 3. Mar 21, 15:45Why report that here as well as here? These are Announcement threads and not for reporting issues.
Call it vending off steam if you like (it's not) or a general reminder... The fact that other people don't mention it means only two things:
1) They enter a Beta with an existing save, so glitches and bugs that appear in the start of the game will just go unnoticed
2) They don't care
Given the fact that the people already in the game have already bought it, while there are always others (too many from what I see in Steam) that wait to "jump in" with the new release... They will be disappointed (some of them might even do it fast enough to have time to refund) because they will notice. And they'll give their opinion too... that will tally up with our own "old hands" one...
Funny thing is that we should not even have to discuss about it... it's such a small bug and easy to fix (Just change the list of spoken texts on that particular point, or force the "Hello there" to be the first that Boso Ta will say) but it really pictures Egosoft as unprofessional. The same goes for the load screen texts who remain a copy/paste from X Rebirth and nobody took the 10 mins to clear the ones that do not apply in X4...
Re: 4.00 Public Beta now available
In that case: https://www.youtube.com/watch?v=28GLa9T2CtI
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: 4.00 Public Beta now available
@ dtpsprt: I suggest that you link your beta forum report(s) of the late 'Hello' issue as an edit in your last post for the devs to check since I can find no sign of them. The only report I can find that you made about Boso in 4.00 betas was that Boso had no voice (beta 2 HF2). As I said, it cannot be fixed if it isn't properly reported. I've derailed this thread enough now so I'll leave it with you.
A dog has a master; a cat has domestic staff.
Re: 4.00 Public Beta now available
Will do... cheers...Alan Phipps wrote: ↑Wed, 3. Mar 21, 18:33@ dtpsprt: I suggest that you link your beta forum report(s) of the late 'Hello' issue as an edit in your last post for the devs to check since I can find no sign of them. The only report I can find that you made about Boso in 4.00 betas was that Boso had no voice (beta 2 HF2). As I said, it cannot be fixed if it isn't properly reported. I've derailed this thread enough now so I'll leave it with you.
Re: 4.00 Public Beta now available
X4: Foundations 4.00 Beta 11 released
Things are getting really exciting! In just seven days, we'll be releasing the substantial 4.00 update for X4: Foundations, along with our second expansion for the game, X4: Cradle of Humanity. Over the past few days, preview videos for X4: Cradle of Humanity have started appearing online; we're sure that many of you have already discovered them. Our thanks go to the content creators for their support! Following on from this, from Thursday, March 11th, the first reviews and livestreams of X4: Cradle of Humanity will also be available.
But, one thing at a time! Today is beta day, and of course our focus this week is on polishing up the new features, sweeping the last few bugs out of dusty corners, and generally making everything ready for the big day.
How do I participate in the public beta?
Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information.
Beta 11 will be the last beta version of the 4.00 update, and we would like to thank all the beta testers who have helped us so much over the past four months, on our way to 4.00 and Cradle of Humanity.
The final countdown has started!
Things are getting really exciting! In just seven days, we'll be releasing the substantial 4.00 update for X4: Foundations, along with our second expansion for the game, X4: Cradle of Humanity. Over the past few days, preview videos for X4: Cradle of Humanity have started appearing online; we're sure that many of you have already discovered them. Our thanks go to the content creators for their support! Following on from this, from Thursday, March 11th, the first reviews and livestreams of X4: Cradle of Humanity will also be available.
But, one thing at a time! Today is beta day, and of course our focus this week is on polishing up the new features, sweeping the last few bugs out of dusty corners, and generally making everything ready for the big day.
How do I participate in the public beta?
Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information.
Beta 11 will be the last beta version of the 4.00 update, and we would like to thank all the beta testers who have helped us so much over the past four months, on our way to 4.00 and Cradle of Humanity.
The final countdown has started!
All our channels in one convenient list https://linktr.ee/egosoft
Re: 4.00 Public Beta now available
[Beta 11] Improved appearance of asteroid fields by fading in objects.
Oooh, should we expect a performance hit with this?
Oooh, should we expect a performance hit with this?
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Re: 4.00 Public Beta now available
Maybe try it and tell Egosoft. They don't have your system and set-up.
A dog has a master; a cat has domestic staff.
Re: 4.00 Public Beta now available
Nice one! Unexpected as well
----
Quick grep of the changes (Fixes won | Sneaky features ):
Spoiler
Show
Sneaky
Shield effects
Added
[Beta 11] Added fleet and assignment info next to ship icon on Map.
Improved
[Beta 11] Improved station editor to allow more zoom-in.
[Beta 11] Improved capital ship transition between gates to require functioning engines (improves previous improvement in 4.00).
[Beta 11] Improved display of production cycle information in Encyclopedia ware entries.
[Beta 11] Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
[Beta 11] Improved mail system so that low priority messages are no longer automatically removed once read.
[Beta 11] Improved appearance of asteroid fields by fading in objects.
Fixed
[Beta 11] Fixed HQ Research Module sometimes being incorrectly named.
[Beta 11] Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
[Beta 11] Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
[Beta 11] Fixed Kha'ak rebuilding station modules excessively quickly.
[Beta 11] Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
[Beta 11] Fixed excessive workforce changes on older stations (problem introduced in 4.00).
[Beta 11] Fixed trade amounts always being increased upon initiation of loop order to Buy (new feature in 4.00).
[Beta 11] Fixed spacesuit colliding with invisible ship geometry (problem introduced in 4.00).
[Beta 11] Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
[Beta 11] Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
[Beta 11] Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
[Beta 11] Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
[Beta 11] Fixed broken weapon panel when removing weapon from currently controlled ship.
[Beta 11] Fixed icons on Map shaking because of unintentional damage.
[Beta 11] Fixed station geometry on Map still including certain ships even after they have undocked.
[Beta 11] Fixed some system borders appearing too bright on Map.
[Beta 11] Fixed incorrect error message about missing trade information in Trade menu.
[Beta 11] Fixed ETAs for ware reservations by player ships.
[Beta 11] Fixed covered NPC ships showing real relation colours in menus (problem introduced in 4.00).
[Beta 11] Fixed Remove all orders and assignments interact menu option not removing Repeat Orders default behaviour (new feature in 4.00).
[Beta 11] Fixed Buy up to and Sell all but parameters of Buy and Sell orders displaying max cargo volume rather than ware capacity (new feature in 4.00).
[Beta 11] Fixed Duke's Tempest not attempting to claim sectors during invasions.
[Beta 11] Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
[Beta 11] Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
[Beta 11] Fixed Forestation and all Fields terraforming projects having limited effect on oxygen (new feature in 4.00).
[Beta 11] Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
Shield effects
Added
[Beta 11] Added fleet and assignment info next to ship icon on Map.
Improved
[Beta 11] Improved station editor to allow more zoom-in.
[Beta 11] Improved capital ship transition between gates to require functioning engines (improves previous improvement in 4.00).
[Beta 11] Improved display of production cycle information in Encyclopedia ware entries.
[Beta 11] Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
[Beta 11] Improved mail system so that low priority messages are no longer automatically removed once read.
[Beta 11] Improved appearance of asteroid fields by fading in objects.
Fixed
[Beta 11] Fixed HQ Research Module sometimes being incorrectly named.
[Beta 11] Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
[Beta 11] Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
[Beta 11] Fixed Kha'ak rebuilding station modules excessively quickly.
[Beta 11] Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
[Beta 11] Fixed excessive workforce changes on older stations (problem introduced in 4.00).
[Beta 11] Fixed trade amounts always being increased upon initiation of loop order to Buy (new feature in 4.00).
[Beta 11] Fixed spacesuit colliding with invisible ship geometry (problem introduced in 4.00).
[Beta 11] Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
[Beta 11] Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
[Beta 11] Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
[Beta 11] Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
[Beta 11] Fixed broken weapon panel when removing weapon from currently controlled ship.
[Beta 11] Fixed icons on Map shaking because of unintentional damage.
[Beta 11] Fixed station geometry on Map still including certain ships even after they have undocked.
[Beta 11] Fixed some system borders appearing too bright on Map.
[Beta 11] Fixed incorrect error message about missing trade information in Trade menu.
[Beta 11] Fixed ETAs for ware reservations by player ships.
[Beta 11] Fixed covered NPC ships showing real relation colours in menus (problem introduced in 4.00).
[Beta 11] Fixed Remove all orders and assignments interact menu option not removing Repeat Orders default behaviour (new feature in 4.00).
[Beta 11] Fixed Buy up to and Sell all but parameters of Buy and Sell orders displaying max cargo volume rather than ware capacity (new feature in 4.00).
[Beta 11] Fixed Duke's Tempest not attempting to claim sectors during invasions.
[Beta 11] Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
[Beta 11] Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
[Beta 11] Fixed Forestation and all Fields terraforming projects having limited effect on oxygen (new feature in 4.00).
[Beta 11] Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
Last edited by chew-ie on Tue, 9. Mar 21, 19:42, edited 1 time in total.
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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick yourpoison seed [for custom gamestarts]
Feature request: paint jobs on custom starts
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick your
Feature request: paint jobs on custom starts
Re: 4.00 Public Beta now available
Ok so the asteroid fade in is excellent, miraculous. Heres a quick video
This is an absolutely massive improvement, really hope its performance hit isnt too big as there seems to be no option to toggle it on or off.
This is an absolutely massive improvement, really hope its performance hit isnt too big as there seems to be no option to toggle it on or off.
Ide rather just know the results of egosofts own tests and whether it reduces performance at all, I find it very hard to test performance in this game and my results vary wildly (plus it takes time to test and tbh I cba ).Alan Phipps wrote: ↑Tue, 9. Mar 21, 18:22Maybe try it and tell Egosoft. They don't have your system and set-up.
Re: 4.00 Public Beta now available
Indeed - as good as I hoped it to be. Thanks for the video! Still downloading the new beta version...Axeface wrote: ↑Tue, 9. Mar 21, 18:47Ok so the asteroid fade in is excellent, miraculous. Heres a quick video
This is an absolutely massive improvement, really hope its performance hit isnt too big as there seems to be no option to toggle it on or off.
Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick yourpoison seed [for custom gamestarts]
Feature request: paint jobs on custom starts
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick your
Feature request: paint jobs on custom starts
Re: 4.00 Public Beta now available
The fade-in is perfect. I had to search the asteroids fading in as I did not notice them. Very smooth. I love it!Axeface wrote: ↑Tue, 9. Mar 21, 18:47Ok so the asteroid fade in is excellent, miraculous. Heres a quick video
This is an absolutely massive improvement, really hope its performance hit isnt too big as there seems to be no option to toggle it on or off.
Ide rather just know the results of egosofts own tests and whether it reduces performance at all, I find it very hard to test performance in this game and my results vary wildly (plus it takes time to test and tbh I cba ).Alan Phipps wrote: ↑Tue, 9. Mar 21, 18:22Maybe try it and tell Egosoft. They don't have your system and set-up.
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Re: 4.00 Public Beta now available
You guys are sneaky ;p You added some shield effects too.
Re: 4.00 Public Beta now available
Noticed that as well - added one sneaky feature to the list: shield effects
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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick yourpoison seed [for custom gamestarts]
Feature request: paint jobs on custom starts
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick your
Feature request: paint jobs on custom starts
Re: 4.00 Public Beta now available
Yeah, supposedly: viewtopic.php?f=146&t=421984#p4911680
It's almost like what devs say they can and can't do isn't always true...