I get your point, but again, i repeat: The game already have the mechanics to do so and do well, it can fit all of this other exemples inside the game without worrying about broke the game or change it for something worst, Egosoft guys need to screw really bad in doing so, wich i don't think that is even be possible with the current mechanics, it's just a matter of work more on the RPG aspect, work on lore, story and companions...Slashman wrote: ↑Tue, 23. Jun 20, 16:51Well from my humble perspective it comes down to what Egosoft can reliably work on and get completed in a timeframe and in a budget that is acceptable to them as a business.
To answer a question further up: Rebel Galaxy Outlaw basically only has those elements to worry about. It only has story and lore to fall back on. You fly maybe 9 ships total and you certainly don't fly capital ships. It is a much simpler game to make. Which is why it can afford to have 5 developers working on it.
X4 has a multitude of races all with their own ships (and people are already willing to crucify them for not having a difference in certain ships). That is a lot more to worry about. Also Rebel Galaxy Outlaw does not have a living economy to worry about. It literally gets a free pass on that and gets to move onto other things. I would way rather them work on optimization and getting ships to behave in a rational way than I would have them work on outlining why Teladi have 8 testicles.
I would question why someone who has a vast game universe to explore and develop is so hung up RPG mechanics. Not that I'm saying those things are bad or you are a bad person for wanting them, but there are other games out there whose focus is on those things. Like Starpoint Gemini or as you pointed out Rebel Galaxy. The current game has a decent amount of missions and plots to pursue and I don't have an issue with them. It is just unrealistic to expect Egosoft to work on expanding so many aspects of what is already a vast and complex game.
It's kind like X4 is waiting for this features to be worked.
Also, X4 is selling really well, to have an ideia, i speaking here from Brazil (this genre isn't very well apreaciated in my country, and since Brazil, and it's a really big market for games...), i already know some other folks here who play X4 here, so i belive that money probably won't be a problem anymore for Egosoft from now on...
I can see also that X series could go (in terms of gameplay and mechanics) in the direction of games like GTA (wich im my country is among the top selling games) for exemple, there are several paths that egosoft can take in making the game more imersive and iconic.