[3.0] ANT and ARG are doing almost nothing and loosing the wars

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Nikonofune28
Posts: 161
Joined: Fri, 12. Jul 19, 20:51
x4

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by Nikonofune28 » Tue, 14. Jan 20, 15:37

Same problem here. Startet a new game a few weeks ago. In my first save the Xenon just attacked Hatikva´s Choice. But they didn´t make any significant progress.
With the new game now, Hatikvas Choice is also neutral. A Xenon I also nearly destroyed all stations in Argon Prime. I noticed that in the last minute and could save the Ship Yard. But the Dock with Argon Representative was gone and he moved to the Ship Yard. Further it looks like, that no one is trying to rebuild stations in Hatikvas Choice. Looks like an Issue with the latest Updates.
I am not sure if this is a feature, or a bug. I would like it, if they can make it to re-colonise that sector.

Ragman
Posts: 24
Joined: Thu, 7. Feb 19, 21:53
x4

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by Ragman » Wed, 15. Jan 20, 08:41

My save have about 10d gametime. HOP was in big trouble with xenon in Holy Vision and Teladi in Ianamus Zura. I sent my fleet to calm down the fight few times.

But then I started build my shipyard and after the S/M yard was finished HOP and Teladi have beaten the Xenon away. HOP have claimed few their sectors.

Sadly that was my plan to do 😀 now I might need to take them grom HOP.

User avatar
spankahontis
Posts: 2832
Joined: Tue, 2. Nov 10, 22:47
xr

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by spankahontis » Tue, 21. Jan 20, 19:22

GCU Grey Area wrote:
Tue, 14. Jan 20, 12:52
spankahontis wrote:
Sat, 11. Jan 20, 22:04
The Xenon, though not the strongest ships, should be overwhelming the other factions as their production tree is far superior.
Not so sure about that myself - think it may make the Xenon economy (such as it is) uniquely fragile.

Destroy enough mining ships or their SPP (generally only one per Xenon cluster) & their capability to replace ships & stations is severely compromised. Recently did a survey of the Xenon sectors in my game & this is what seems to have happened to the Xenon in Matrix #9 & Scale Plate Green. Still have some stations left but very few ships. Very little Xenon activity at all on that side of the map.

In contrast for the major factions blow up a station or destroy their mining ships & very little happens - still lots of materials flowing around the economy which can be used to replace lost ships & stations. Takes a major event (such a massed HOP invasion with several dozen capitals) to do serious damage to the point where ship production & station building is starved of resources.

Also think I've worked out why the Matrix #79B/Tharka's Cascade Xenon have been so successful in my game. Seems at some point HOP conquered all of their neighbouring Xenon sectors &, as a consequence, the Shipyard & Wharf which used to be in Atiya's Misfortune relocated. Suspect the Xenon have the same logic as the main factions with respect to rebuilding primary stations in nearby friendly sectors. In my game that turned out to be Tharka's Cascade XV, so effectively the northwest Xenon cluster in my game has effectively double the ship production capacity they would otherwise have. No wonder the Argon were having so much difficulty with them, in contrast to the Teladi which kept their own Xenon infestations nicely under control.
Interesting, so the Xenon are "capped" when it comes to how many Shipyards and Wharfs they are allowed?
If true, that makes sense as they could continue to grow out of control building as many stations as they like, to which it could cripple our PC's resources slowing framerates and eventual CTDs if there are not restrictions put in place by Egosoft to manage resources.

And what you're saying is.. They only build a new Shipyard/Wharf if they've lost one someplace else?

So I guess for one unlucky Faction, they're going to get the Xenon's max capacity? But even so, they would no longer have the ability to attack from multiple Sectors? So they would overwhelm the Faction they haven't been eradicated in?
But eventually they would spread themselves too thin and be attacked by multiple Factions in neighboring sectors, combining their Shipyard/Wharf productions to even the odds
As Factions are also capped as to how many shipyards/wharfs they are allowed.
Hatikvah it would end up 4x Xenon Shipyards/Wharfs Vs 1x Argon Shipyard/Wharf? Until they push into Teladi Space to which it would be the combined force of the Teladi Company and Ministry of Finance each with their own Shipyards and Wharfs and the Xenon would be overwhelmed again?


Also i've noticed that Faulty Logic 1 is not being claimed by either the HOP or the Xenon?
Neither will claim the Sector Similar to Argon not wanting to claim Heretic's End or the Teladi/Godrealm wanting to claim those 2 unclaimed sectors on their borders.
Maybe it was intended/introduced by the latest Beta Patch to stop the HOP steamrolling the Xenon there?
Last edited by spankahontis on Tue, 21. Jan 20, 19:28, edited 1 time in total.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 3.20 + Split Vendetta dlc HF 1
--------------------------------
Stuck in the Eclipse Vanguard Wall when getting up :rant:
Accelerator sends me 22500.0kms off course! UNRESOLVED? :gruebel:

User avatar
mr.WHO
Posts: 5194
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by mr.WHO » Tue, 21. Jan 20, 19:27

Same in my game:

ARG:
- Collossus battlegroup stick in Argon prime doing noting
- a few random Behemoths on Xenon and HOP frontline
- some Cerberus and fighters here and there


ANT:
- no carrier
- an odd Behemoth once a blue moon.
- mostly bunch on fighters and corvettes on the frontiline


Meanwhile at HOP:
- swarms of fighters
- nice groups of Nemesis and Gorgons
- several wolfpacks of Odysseuses (6-8 destroyers each)
- no carrier




To have full picture:
- all factions shipyards are fully supplied and have free production space.
- all factions buy equipment from my shipyards - HOP most frequently (I swear 80% of their destroyers are my production), ARG in moderate, ANT least frequently of all 3.

User avatar
spankahontis
Posts: 2832
Joined: Tue, 2. Nov 10, 22:47
xr

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by spankahontis » Tue, 21. Jan 20, 19:31

mr.WHO wrote:
Tue, 21. Jan 20, 19:27
Same in my game:

ARG:
- Collossus battlegroup stick in Argon prime doing noting
- a few random Behemoths on Xenon and HOP frontline
- some Cerberus and fighters here and there


ANT:
- no carrier
- an odd Behemoth once a blue moon.
- mostly bunch on fighters and corvettes on the frontiline


Meanwhile at HOP:
- swarms of fighters
- nice groups of Nemesis and Gorgons
- several wolfpacks of Odysseuses (6-8 destroyers each)
- no carrier




To have full picture:
- all factions shipyards are fully supplied and have free production space.
- all factions buy equipment from my shipyards - HOP most frequently (I swear 80% of their destroyers are my production), ARG in moderate, ANT least frequently of all 3.


Once I started building Stations in ANT Sectors and filling the gaps in their Economy, they started mass building Behemoths and Fighters.
The HOP would be in serious trouble if the Paranid weren't swarming round that Kha'ak Station in Pious Mists 2.
But for now, the Antigone Republic in mine are fighting back (Thanks to me).
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 3.20 + Split Vendetta dlc HF 1
--------------------------------
Stuck in the Eclipse Vanguard Wall when getting up :rant:
Accelerator sends me 22500.0kms off course! UNRESOLVED? :gruebel:

User avatar
mr.WHO
Posts: 5194
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [3.0] ANT and ARG are doing almost nothing and loosing the wars

Post by mr.WHO » Tue, 21. Jan 20, 19:42

I wish all faction would start to use carriers more (and in more numbers, not jsut one carrier per faction) - in my game the only active Carrier is a Teladi Condor, actively fighting in Xenon north-est sectors.
Argon Carrier do nothing and PAR carrier missing in action (I searched all space for it and check PAR shipayrds if it's under construction - nothing!).
Xenon need carriers too as their fighter escort sux for Ks and Is!

Post Reply

Return to “X4: Foundations”