linolafett wrote: ↑Tue, 15. Oct 19, 14:43
Id love to have such massive effects in game, but sadly this is currently technically impossible for us to to.
We are currently very limited in the amount of particles we can show on screen and we also do not have particles being affected by lightsources.
These are two things which make this video look so much better.
I think particles are not the main problem here. The main problems (that VRO mod dealt with) are following:
1) Lacking sound design - while most fighter weapons are OK, capital and turret weapon sounds are bad, for example:
- plasma turret sound - very boring and weak sound of "pew...pew...pew...pew".
- destroyer main weapon sound - again simble, boring and weak sound of "pew pew pew"
- beam turrets give no sound (which is strange, becasue Khaak beams have sounds) - give at least Large beam turrets some imposing sound.
- it would be good if corvette/frigate wapons would have unique, more powerful sound (currently they have copy/paste sound of fighter weapons)
2) lacking FX design:
- Mainly the fact that most bullet FX are very small and not very visible from distance, unless you're at point blank (all of small turret suffer from this).
- destroyer weapon bullet FX doesn't looks very powerful.
- plasma turret bullet FX doesn't look very powerful (see X-Rebirth plasma, even the small blue one was nicer than X4 plasma).
3) Some questionable stat design:
- plasma turrets - biggers range doesn't go well with the slowest buller and big rate of fire (for the love of god stop shooting, you miss 99% of the shots).
- Pulse Laser and Bolt Repeater are too similar to eachother.
- OK, we have have main destroyer weapon mount, but it would be great if we had any more option to choose for that mount (like torpedo launcher or railgun)