theManx wrote:
3. How the NPC ship was able to buy the stock roughly every 15 minutes and it wouldn't even list as a trade item sold by a station for me
From personal experience (non-vr version), wares that are in super-high demand simply gets sold
fast. In the campaign of the original game, there is a similar issue with fusion reactors at the point where you have to build your first station. So when a production cycle finished, there's a short delay before the wares gets shown on the trade menu, then it takes less than a minute before everything gets sold out. Wares are then "kept aside" for the factions that bought them until their ships can come and pick them up.
Now, I don't have XR:VR, but the way I understand it they removed some of the NPC stations (to help with performance issues, I assume). As they did that, they accidentally removed the only two construction shops in albion, so there's simply no production of RMP in that system, which might be why they sell like hotcakes in other places. I believe ES is already on the case in order to address that. The game is still in early access after all.
I get that it's a huge problem, especially for new players that may not know every small quirks of the game (and the game has a
lot of them). But at the same time, it's early access. ES will fix this. In the meantime, try to build your own construction shop in albion. It should yield massive, massive profits. Using your own traders to manually buying the RMPs from OL and HoL to facilitate building will speed up the process massively. (NPC universe traders tend to be few and far between.) Make sure the station producing the ware
as end product are well supplied, and be quick to buy and you should be fine.
As for your station building super-slowly, how many construction URVs do you have assigned to your CV, and how many are in use? Among the numerous quirks I mentioned above, here are a few that are good to know.
1- Each station type got different building speed, usually in relation to the station's price.
2- the 5 construction URVs (cURVs for short) mentioned in the upkeep mission are usually barely sufficient to build your station. If you only have 5, it will be slow. Try to get between 20 and 40 to speed up the process
3- Assigning new cURVs during the build will not change anything, since your CV will only use the cURVs it had on board when you started up the building process. They will be used for later stage, though.
4- It also means that if all your cURVs gets wiped out in a pirate attack, your station will never get finished. (Unless this was patched recently???)
5- Following the same patterns, ordering too quickly the build of a second module once the first one was finished is not a good idea: Only the drones that will have time to dock before the build order is given will be used for the next time.
6- A good workaround for point 4 and 5 is to be "out of sight" (in another zone/sector) while the station is building: Drones will still be counted for build speed, but they won't get actually launched. So they'll be safe from raids and always ready for the next steps.
7- Building "out of sight" is simply faster, somehow.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.