X Rebirth mods for XRVR without/with Steam - *NOT RESOLVED*
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X Rebirth mods for XRVR without/with Steam - *NOT RESOLVED*
Many of us I am sure do not have the original X Rebirth on Steam.
Whilst many mods are in the Steam workshop, some of which work with XRVR, this seems useless as subscribing to an XR workshop mod does NOT mean that Steam will download the mod to XRVR.
Installing manually is not an option as Steam does not allow you to download the mod outside of the XR workshop.
This means that unless you have XR, users of XRVR cannot use any of the existing compatible mods. For most mods, there seems to be no alternative download source.
Suggestions/workarounds please.
Whilst many mods are in the Steam workshop, some of which work with XRVR, this seems useless as subscribing to an XR workshop mod does NOT mean that Steam will download the mod to XRVR.
Installing manually is not an option as Steam does not allow you to download the mod outside of the XR workshop.
This means that unless you have XR, users of XRVR cannot use any of the existing compatible mods. For most mods, there seems to be no alternative download source.
Suggestions/workarounds please.
Last edited by rp198419 on Sat, 12. Aug 17, 17:36, edited 2 times in total.
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As mentioned in the XR VR EA FAQ Steam Workshop support for XR VR is being worked on. In the meantime, manually installing mods would be the way to go.
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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Nexusmods also has a pretty decent mod selection. (Some of which you will only find there)
Also, do chech the compatibility thread in the modding forum. This list is not 100% accurate nor exhaustive, but it's a good place to start. (By not 100% accurate, I mean some mods have never been checked up for recent compatibility. I still play with mods listed for v3.50 without problems)
As a rule of thumbs, I try to avoid installing more than 1-2 mods at once. It allows to easily identify which mod could cause potential compatibility issues. I also try to avoid using mods that doesn't allow savegame compatibility upon removal of the mod. That way, you are always free to continue your game in case a new patch screw up with compatibility. This should be especially important in this case, since XRVR is still in early access and prone to change.
Also, do chech the compatibility thread in the modding forum. This list is not 100% accurate nor exhaustive, but it's a good place to start. (By not 100% accurate, I mean some mods have never been checked up for recent compatibility. I still play with mods listed for v3.50 without problems)
As a rule of thumbs, I try to avoid installing more than 1-2 mods at once. It allows to easily identify which mod could cause potential compatibility issues. I also try to avoid using mods that doesn't allow savegame compatibility upon removal of the mod. That way, you are always free to continue your game in case a new patch screw up with compatibility. This should be especially important in this case, since XRVR is still in early access and prone to change.
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@rp198419
You will need both that steam-download website to download the .dat files ... and this:
https://forum.egosoft.com/viewtopic.php?t=388403
It will unpack the .dat since without the companion .cat file, the mod will not work.
Just put the exe in a folder, and drag + drop the downloaded dat on the .exe in windows explorer.
It will create a folder that you can then copy paste into the Extensions folder.
Make sure the mod is enabled in game as well.
You will need both that steam-download website to download the .dat files ... and this:
https://forum.egosoft.com/viewtopic.php?t=388403
It will unpack the .dat since without the companion .cat file, the mod will not work.
Just put the exe in a folder, and drag + drop the downloaded dat on the .exe in windows explorer.
It will create a folder that you can then copy paste into the Extensions folder.
Make sure the mod is enabled in game as well.
Tried this for the 'Shut UP' mod to get rid of all the NPC voices designed for 12 year old console players. Didn't work and if XRVR is to be serious, it needs its own Workshop.
Just my opinion of course; I hate the control that Steam enforces over everything, not to mention their incessant 'in your face' advertising on every page.
The sooner Ego gets a proper Workshop for XRVR the better, especially if we are to be forced to use the awful, life-sucking Steam to access everything.
Just my opinion of course; I hate the control that Steam enforces over everything, not to mention their incessant 'in your face' advertising on every page.
The sooner Ego gets a proper Workshop for XRVR the better, especially if we are to be forced to use the awful, life-sucking Steam to access everything.
then its possible the mod is not compatible, or you made a mistake somewhere. can you post the debuglog from a game startup?
https://www.egosoft.com:8444/confluence ... d=30113934
https://www.egosoft.com:8444/confluence ... d=30113934
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help