I really like most of this ideas, even when i'm sure that they will never make it into XRVR. But to give those hints to Ego for X4 is definitely the right thing. Right now I'm visiting the stations just for searching for trade updaters, since nothing else interesting is in there. And yes, this gets quite boring after the 10th same looking stationdertien wrote:in XRVR I have the choice to wander around stations should I wish to do so with said mod - In X-Rebirth Vanilla, the choice is made by the game, and it quckly becomes a chore, because all station interiors are identical copies of identical copies of identical copies. The layouts change but everyone went to the same architect for decoration.
For example, if every system AL/OL/MA/HOL/TO had just ONE type of station in every sector which would just be used for docking - a kind of racialized business center per sector, among the other factories/stations present there, the need for 'performance cuts' on stations would not be a point of discussion.
A good example is one of the Lost Sector's gamestarts where you have to fly out of the hangar... but then each with its own external/internal identity and layout depending on who's boss in that sector.
For example - PMC with yellow and white trim and maybe a bit opulent and art deco style on the interior. Each pirate faction with their own style - The Yaki were inherently different from the other pirates in X3, so where their stations for example. They could go much further than ED has done with it's different flavors of station interiors.
Meaning... we need more variation in smaller quantities. There are too many dockpoints on every station type to which the Skunk can latch on to which can impossibly be given its own personal identity.
Dockpoints on factories could be just be a landing platform with a PMC/HOA banner floating on a pole/ with teleloaders operating boxes in the background...again with different interior trim and company colors....
Same with all the ships flying around which should sport different liveries depending on who's corporation they are flying for. It's fine to have only Volvo's (rahanas), Scania's(lyraneas), Mercs(titurels), Man's(sequanas) and Isuzu's(Midirs) as long as they all clearly show - with different paint - who they are working for.
Without getting into this too deep in this thread, in my oppinion the amount of dockpoints could stay like it is. Flying around a massive station with some miles/km in lenght and height that has only one little spot to dock at while all those private and trade ships going in and out all those ramps would be quite strange and not immersive at all. And to have one 'style' for those dockpoints of one given station would be quite ok, since its the same station. But to have more variety between the stations, different colorschemes, layouts and decorations and, of course, the different paintings on all those ships to see the owner/company they belong to would add a lot to the believability of the game world.
The whole nausea problem is and will surely be one of the big things all VR game developers have to find solutions for. Maybe a combination of different help options which can be chosen by the player will do it for a while. Maybe there will never be the one-fits-all solution to trick the brains of all of us.