XR VR: How can I access Steam Workshop mods after buying from Oculus store?

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Jeltz Prostetnic
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XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by Jeltz Prostetnic » Sun, 18. Nov 18, 12:00

How do I download/install the steam workshop mods if I have purchased XRVR in the Oculus store?


Edit: Post split from an official thread that had become unlocked accidentally - Sparky

Mavo Pi
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by Mavo Pi » Mon, 19. Nov 18, 14:54

There are third party websites to download workshop files from steam (e.g. http://steamworkshop.download/). After pasting the workshop links from https://steamcommunity.com/app/2870/workshop/ and https://steamcommunity.com/app/570420/workshop/ you should be able to download the mods you like.

There are also a lot of mods available on nexusmods: https://www.nexusmods.com/xrebirth

Most of the regular Xrebirth mods work just fine with the vr version. After download you have to copy the mod files to the extensions folder in your game directory.

Jeltz Prostetnic
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by Jeltz Prostetnic » Mon, 19. Nov 18, 18:00

Did that, works perfectly. Thank you!

Shanjaq
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by Shanjaq » Tue, 13. Aug 19, 07:19

I copied some mods from my XR extensions folder over to XRVR extensions folder, but the in-game menu says they are all disabled, is there anything else I need to do to enable them?

Edit: Ah, someone in the Steam community answered this:

You can actually use many X Rebirth mods with X Rebirth VR, but not through the workshop:

The easier option would be to get the mod from the Egosoft forums[forum.egosoft.com] or the X Rebirth Nexus[www.nexusmods.com] and manually install it to the X Rebirth VR extensions folder.

The second option is somewhat harder and I'd not recomment you to try this unless you feel confident diving into X Rebirth modding a bit.

You can subscribe to the mod in non-VR X Rebirth, then start X Rebirth and exit from the menu directly again. This triggers the subscribed mod to download. Now you can copy over the mod files from the XR extensions folder to the XRVR extensions folder. Afterwards it's necessary to edit the content.xml file inside the mod folder and removing the workshop references. Specifically that means removing the id, lastupdate and sync attributes from the <content> element. For some mods it's also necessary to clean up the <dependency> elements if they contain references to other workshop mods. - darkening
https://steamcommunity.com/app/570420/d ... 304338314/
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SPACE HAS A TERRIBLE POWER

polarbair
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by polarbair » Sat, 7. Mar 20, 12:38

Mavo Pi wrote:
Mon, 19. Nov 18, 14:54
There are third party websites to download workshop files from steam (e.g. http://steamworkshop.download/). After pasting the workshop links from https://steamcommunity.com/app/2870/workshop/ and https://steamcommunity.com/app/570420/workshop/ you should be able to download the mods you like.

There are also a lot of mods available on nexusmods: https://www.nexusmods.com/xrebirth

Most of the regular Xrebirth mods work just fine with the vr version. After download you have to copy the mod files to the extensions folder in your game directory.
Not sure what I'm doing wrong but the files I downloaded after following those steps are .dat files. Shouldn't they be .xml files? What am I missing?

brotherofbuff
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by brotherofbuff » Fri, 3. Dec 21, 03:31

I cant figure out an example of deleting Synch attribute to delete on the xml. I got some mods working just deleting the ID and last update but I do not know where the synch attribute is so I assume some arent working cause of it. Specifically the More NPC mod.

bitvoid
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by bitvoid » Sat, 11. Dec 21, 11:48

brotherofbuff wrote:
Fri, 3. Dec 21, 03:31
I cant figure out an example of deleting Synch attribute to delete on the xml. I got some mods working just deleting the ID and last update but I do not know where the synch attribute is so I assume some arent working cause of it. Specifically the More NPC mod.
The sync attribute would be present on the <content> xml node, right beside the id and lastupdate attributes. If any of those is not there to begin with that's also fine.

brotherofbuff
Posts: 11
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xrvr

Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by brotherofbuff » Fri, 17. Dec 21, 10:52

bitvoid wrote:
Sat, 11. Dec 21, 11:48
brotherofbuff wrote:
Fri, 3. Dec 21, 03:31
I cant figure out an example of deleting Synch attribute to delete on the xml. I got some mods working just deleting the ID and last update but I do not know where the synch attribute is so I assume some arent working cause of it. Specifically the More NPC mod.
The sync attribute would be present on the <content> xml node, right beside the id and lastupdate attributes. If any of those is not there to begin with that's also fine.
thank!

brotherofbuff
Posts: 11
Joined: Thu, 2. Dec 21, 04:33
xrvr

Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by brotherofbuff » Fri, 17. Dec 21, 10:55

brotherofbuff wrote:
Fri, 17. Dec 21, 10:52
bitvoid wrote:
Sat, 11. Dec 21, 11:48
brotherofbuff wrote:
Fri, 3. Dec 21, 03:31
I cant figure out an example of deleting Synch attribute to delete on the xml. I got some mods working just deleting the ID and last update but I do not know where the synch attribute is so I assume some arent working cause of it. Specifically the More NPC mod.
The sync attribute would be present on the <content> xml node, right beside the id and lastupdate attributes. If any of those is not there to begin with that's also fine.
thank!
Main one im trying to get working is spawn more NPC's. This is what I did so far...

<?xml version="1.0" encoding="iso-8859-1"?>
<content name="NPCs on your stations!" description="This mod will spawn NPCs on your stations. NPC's will be from all races and all jobs will have the correct uniforms. Stations will spawn specialists too.&#13;&#10;&#13;&#10;&#13;&#10;BRSpawnNPC - - A Mod by BlackRain - -&#13;&#10;=======================================================&#13;&#10;Version 2.0 Revised&#13;&#10;- Should fix issue with NPC's getting bugged on your stations if too many. Will now remove specialists if above 4 in a zone. If you are firing employees, do not do it in a zone where you have a station because they might go live on the station.&#13;&#10;&#13;&#10;Version 1.0 Complete&#13;&#10;&#13;&#10;This should be the only Spawn NPC mod you ever need. Fixes all the issues that any other previous mod of this type had and adds additional features.&#13;&#10;&#13;&#10;-- Will Spawn the most useful NPC's on your stations. (All officers, drone traders, arms dealers, specialists, recruitment officers, mechanics))&#13;&#10;-- All NPC's will have the correct uniforms for their jobs and can be of any race&#13;&#10;-- NPCs spawn with a range of stars from 3 to 5 (This can be configured in the BRSpawnNPC.xml file)&#13;&#10;-- Will reset NPC's on your stations when you leave the zone" author="BlackRain" version="200" date="2016-07-17" save="true"></content>

bitvoid
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Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by bitvoid » Sat, 18. Dec 21, 09:37

brotherofbuff wrote:
Fri, 17. Dec 21, 10:55
Main one im trying to get working is spawn more NPC's. This is what I did so far...
I just tried it myself. Removed the id and lastupdate in the content.xml and started up XRVR and it correctly showed up in the extensions menu. Enabled only this single mod, started a new game and checked the logfile and didn't see any warnings or errors related to the mod. Obviously with a new game I don't have any owned stations so I can't tell if it's actually doing what it's supposed so but with no warnings/errors in the log I very much expect it to work.

This is the content.xml I ended up with. I don't see any obvious differences with the one you posted though:

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>
<content name="NPCs on your stations!" description="This mod will spawn NPCs on your stations. NPC's will be from all races and all jobs will have the correct uniforms. Stations will spawn specialists too.&#13;&#10;&#13;&#10;&#13;&#10;BRSpawnNPC - - A Mod by BlackRain - -&#13;&#10;=======================================================&#13;&#10;Version 2.0 Revised&#13;&#10;- Should fix issue with NPC's getting bugged on your stations if too many. Will now remove specialists if above 4 in a zone. If you are firing employees, do not do it in a zone where you have a station because they might go live on the station.&#13;&#10;&#13;&#10;Version 1.0 Complete&#13;&#10;&#13;&#10;This should be the only Spawn NPC mod you ever need. Fixes all the issues that any other previous mod of this type had and adds additional features.&#13;&#10;&#13;&#10;-- Will Spawn the most useful NPC's on your stations. (All officers, drone traders, arms dealers, specialists, recruitment officers, mechanics))&#13;&#10;-- All NPC's will have the correct uniforms for their jobs and can be of any race&#13;&#10;-- NPCs spawn with a range of stars from 3 to 5 (This can be configured in the BRSpawnNPC.xml file)&#13;&#10;-- Will reset NPC's on your stations when you leave the zone" author="BlackRain" version="200" date="2016-07-17" save="false"></content>
If it still doesn't work for you there might be an incompatibility with your other mods.

brotherofbuff
Posts: 11
Joined: Thu, 2. Dec 21, 04:33
xrvr

Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by brotherofbuff » Sat, 18. Dec 21, 19:26

bitvoid wrote:
Sat, 18. Dec 21, 09:37
brotherofbuff wrote:
Fri, 17. Dec 21, 10:55
Main one im trying to get working is spawn more NPC's. This is what I did so far...
I just tried it myself. Removed the id and lastupdate in the content.xml and started up XRVR and it correctly showed up in the extensions menu. Enabled only this single mod, started a new game and checked the logfile and didn't see any warnings or errors related to the mod. Obviously with a new game I don't have any owned stations so I can't tell if it's actually doing what it's supposed so but with no warnings/errors in the log I very much expect it to work.

This is the content.xml I ended up with. I don't see any obvious differences with the one you posted though:

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>
<content name="NPCs on your stations!" description="This mod will spawn NPCs on your stations. NPC's will be from all races and all jobs will have the correct uniforms. Stations will spawn specialists too.&#13;&#10;&#13;&#10;&#13;&#10;BRSpawnNPC - - A Mod by BlackRain - -&#13;&#10;=======================================================&#13;&#10;Version 2.0 Revised&#13;&#10;- Should fix issue with NPC's getting bugged on your stations if too many. Will now remove specialists if above 4 in a zone. If you are firing employees, do not do it in a zone where you have a station because they might go live on the station.&#13;&#10;&#13;&#10;Version 1.0 Complete&#13;&#10;&#13;&#10;This should be the only Spawn NPC mod you ever need. Fixes all the issues that any other previous mod of this type had and adds additional features.&#13;&#10;&#13;&#10;-- Will Spawn the most useful NPC's on your stations. (All officers, drone traders, arms dealers, specialists, recruitment officers, mechanics))&#13;&#10;-- All NPC's will have the correct uniforms for their jobs and can be of any race&#13;&#10;-- NPCs spawn with a range of stars from 3 to 5 (This can be configured in the BRSpawnNPC.xml file)&#13;&#10;-- Will reset NPC's on your stations when you leave the zone" author="BlackRain" version="200" date="2016-07-17" save="false"></content>
If it still doesn't work for you there might be an incompatibility with your other mods.
wow ill try this out! thank you

brotherofbuff
Posts: 11
Joined: Thu, 2. Dec 21, 04:33
xrvr

Re: XR VR: How can I access Steam Workshop mods after buying from Oculus store?

Post by brotherofbuff » Sun, 19. Dec 21, 00:05

brotherofbuff wrote:
Sat, 18. Dec 21, 19:26
bitvoid wrote:
Sat, 18. Dec 21, 09:37
brotherofbuff wrote:
Fri, 17. Dec 21, 10:55
Main one im trying to get working is spawn more NPC's. This is what I did so far...
I just tried it myself. Removed the id and lastupdate in the content.xml and started up XRVR and it correctly showed up in the extensions menu. Enabled only this single mod, started a new game and checked the logfile and didn't see any warnings or errors related to the mod. Obviously with a new game I don't have any owned stations so I can't tell if it's actually doing what it's supposed so but with no warnings/errors in the log I very much expect it to work.

This is the content.xml I ended up with. I don't see any obvious differences with the one you posted though:

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>
<content name="NPCs on your stations!" description="This mod will spawn NPCs on your stations. NPC's will be from all races and all jobs will have the correct uniforms. Stations will spawn specialists too.&#13;&#10;&#13;&#10;&#13;&#10;BRSpawnNPC - - A Mod by BlackRain - -&#13;&#10;=======================================================&#13;&#10;Version 2.0 Revised&#13;&#10;- Should fix issue with NPC's getting bugged on your stations if too many. Will now remove specialists if above 4 in a zone. If you are firing employees, do not do it in a zone where you have a station because they might go live on the station.&#13;&#10;&#13;&#10;Version 1.0 Complete&#13;&#10;&#13;&#10;This should be the only Spawn NPC mod you ever need. Fixes all the issues that any other previous mod of this type had and adds additional features.&#13;&#10;&#13;&#10;-- Will Spawn the most useful NPC's on your stations. (All officers, drone traders, arms dealers, specialists, recruitment officers, mechanics))&#13;&#10;-- All NPC's will have the correct uniforms for their jobs and can be of any race&#13;&#10;-- NPCs spawn with a range of stars from 3 to 5 (This can be configured in the BRSpawnNPC.xml file)&#13;&#10;-- Will reset NPC's on your stations when you leave the zone" author="BlackRain" version="200" date="2016-07-17" save="false"></content>
If it still doesn't work for you there might be an incompatibility with your other mods.
wow ill try this out! thank you
Still doesnt work. I guess it may be incompatible with some of my mods. Darn shouldnt add so many of them.

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