[XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

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jesset
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by jesset » Sun, 30. Dec 18, 22:11

Thanks to all that worked on this recall mod. I very much enjoyed the game. :D :D :D

LOLGAM3R
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by LOLGAM3R » Tue, 1. Jan 19, 13:35

Hey !

The link works now. I don t know why, but when i tried first time it didn't work well... (maybe server overload... ?)

And i didn't retry the link before.

All is fine now ! Thank you very much to all that worked on this mod !

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sundernet
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by sundernet » Thu, 14. Mar 19, 12:17

Will the vr version supports the 2 expansions aswell ?
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Socratatus
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Socratatus » Thu, 16. May 19, 17:07

Just been musing and reading quietly.

I just got VR and was contemplating getting Rebirth cos I liked the 2D version... I was really sad to hear most of the cosmetics and even Yisha is gone from the VR version, although she can be annoying at times.

However, the work you guys are doing will get me buying it if you succeed- and thanks to the Dev for helping out too! :)
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kongha
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by kongha » Mon, 22. Jul 19, 21:07

A big thank you for bringing back my first space sim to the VR-world. Its amazing mod and Im very happy.

Shanjaq
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Shanjaq » Tue, 13. Aug 19, 07:11

I'm not sure if this is due to the mod, but sometime in the first half-hour of playing, I turned on Station Scan mode. Now, several hours and savegame loads later, I need to switch to long-range scan mode, but when I use the 1-1 menu to "stop current mode", I hear "Scanner deactivated.", but I'm still stuck in Station Scan mode. Is there some way to edit my savegame to turn it off?

Edit: The problem seems to have gone away by starting a new campaign, I wonder if saving without turning off the ship mode and reloading caused the issue?
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Sparky Sparkycorp
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Sparky Sparkycorp » Wed, 14. Aug 19, 13:39

sundernet wrote:
Thu, 14. Mar 19, 12:17
Will the vr version supports the 2 expansions aswell ?
Yes. They are both included, and the main start brings within Home Of Light system. Thanks to UF for this info.

polarbair
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Joined: Sat, 7. Mar 20, 07:31

Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by polarbair » Sat, 7. Mar 20, 07:39

I've seen mention in this thread about possible ways to bring Yisha back into the cockpit but I haven't yet found a mod that actually does this.

Has nobody gotten that to work or does it exist and I just don't know where to look?

I really hate that empty copilot seat.

bakterius
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by bakterius » Thu, 19. Nov 20, 16:08

Many many thankyou for this mod.. expect "empty seat" all works. But please, can you make mod for Snap rotating on stations please? This is only problem in this game now.. I can fly upside down for hours but when i landing and want turn to side, instantly motion sickness coming... its realy anoying need still closed eyes when i rotate...
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Tolmos
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Tolmos » Thu, 10. Dec 20, 17:10

So I just wanted to say thank you for this mod. Despite the age, it still worked fantastically for me. You did an amazing job on this, and honestly I wish Steam would put a link to it right at the top of the download for this game lol

dracflamloc
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by dracflamloc » Sun, 13. Dec 20, 21:01

Yes, thank you for this mod! Now if only X4 had VR support (or hell, even X3) :(

Tolmos
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Tolmos » Tue, 15. Dec 20, 01:37

Hah! X3 VR would probably give people some gnarly motion sickness.

I've definitely considered trying to get into modding for this game to try to keep it and some of the mods for it alive, but my only concern is controller support. I don't have a way to test out the Oculus controllers, but I've heard that the game struggles with reading input from them. If we could get like a twice yearly update that adds support for the top 5 most popular VR headset controller configurations, that would go a really long way to helping to rebuild the community around X-R VR.

Lyam Telos
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by Lyam Telos » Mon, 8. Feb 21, 14:30

Tolmos wrote:
Tue, 15. Dec 20, 01:37
I've definitely considered trying to get into modding for this game to try to keep it and some of the mods for it alive, but my only concern is controller support. I don't have a way to test out the Oculus controllers, but I've heard that the game struggles with reading input from them. If we could get like a twice yearly update that adds support for the top 5 most popular VR headset controller configurations, that would go a really long way to helping to rebuild the community around X-R VR.
I've got an Oculus Rift S and there is indeed some issues with the controllers mainly because the Rift S touch controller has 1 input less than the Rift oculus touch controller. This input is the thumb rest on both controllers, which mean you cannot by default reset your VR view (which is absolutely needed in this game since I got a lot of weird view changes during gameplay). The other one is for for motion control which, in my opinion, is one of the best implementation of ship movement I've seen for a VR game. I don't know how those two features are bound to the Vive controller but it seems that, for a Rift S, you need another way of sending inputs. VoiceAttack works well but I really don't like it. Maybe I missed something or a smart to bind those two features on another button.

I never created or edited mods yet, but I'm willing to try. If ever you jump into modding, I may join you because I really X Rebirth VR, even if I'm lost playing it, haha.

martin187
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by martin187 » Sun, 29. Aug 21, 13:55

hi i know im very late to the party but i wanna thank you for doing this i was very disappointed that so much content was cut and the restoration project restores all that, brilliant much appreciated maybe release this on the steam workshop so more ppl know about it cuz im not gonna lie i almost didnt find this and would have given up on the game atleast in vr.

LazyBunnyKiera
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Re: [XRVR MODS] X-R Vanilla Recall Collection [Update 2017-09-11]

Post by LazyBunnyKiera » Sun, 12. Sep 21, 22:40

Yeah i'm also pretty late to the party.
The open doors mod is great and i'm using a bunch of others, but i really wish there was a way to get the holograms and other npcs to respawn. Stations just feel so dead at the moment.

Though with the open doors mod, in the bunk room i'll often find 2 hirable npcs. Which is better than nothing. So much has changed in the games since my x2 days, so i'm not sure if i could mod the npcs back in myself.

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