["gamestart"]=3.000000,
["message"]="Error: Error in MD cue md.Near_Xenon.PlayerSwitch_01<inst:82ae44>: Property lookup failed: $Xenon_Hack\
* Expression: $Xenon_Hack",
["timestamp"]=1470916696.000000,},
das steht in der UIData das ist verweis auf meiner Mod aber was sagt der Fehler aus also Ingame Funktioniert alles und so wie es soll, aber warum der fehler?
Hier das ganze Cue was den Fehler auslöst!
Code: Select all
<cue name="PlayerSwitch_01" instantiate="true" checkinterval="5s">
<actions>
<do_if value="$Xenon_Hack" min="0" max="120">
<set_value name="$Credit" exact="player.money/1Cr"/>
<do_if value="$Credit lt 10000">
<set_value name="$Credits" exact="'%1'.[$Credit]"/>
</do_if>
<do_elseif value="$Credit lt 1000000">
<set_value name="$Credits" exact="'%1.%2Tsd'.[$Credit/1000, $Credit%1000/100]"/>
</do_elseif>
<do_else>
<set_value name="$Credits" exact="'%1.%2Mio'.[$Credit/1000000, $Credit%1000000/100000]"/>
</do_else>
<set_value name="$Inventory_Wares" exact="ware.inv_virtualseminarboarding"/>
<set_value name="$Inventory_Amount" exact="100"/>
<find_object name="$PrimaryShipXenon" class="[class.ship, class.station]" owner="faction.xenon" multiple="false" space="player.zone" >
<match_distance min="50m" max="2km" object="player.primaryship"/>
</find_object>
<find_ship groupname="$Xenon_Ships" owner="faction.xenon" multiple="true" space="player.zone">
<match_distance min="50m" max="2km" object="player.primaryship"/>
</find_ship>
<find_ship groupname="$Freund_Schiff" owner="[faction.albionenergy, faction.aquarius, faction.argongovernment, faction.beryll, faction.canteran, faction.chow, faction.familyryak, faction.frantonpharma, faction.heartofalbion, faction.jonferson, faction.leddaindustrial, faction.plutarch, faction.sonraenergy, faction.wholesomefoods, faction.nolimits, faction.terracorp, faction.terran, faction.teladidrugrunner, faction.teladigunrunner, faction.hereticvanguards, faction.reivers, faction.sovereignsyndicate, faction.khaak, faction.atlas, faction.player]" multiple="true" space="player.zone">
<match_distance min="50m" max="2km" object="player.primaryship"/>
</find_ship>
<find_object name="$Freundliches_Schiff" class="[class.ship, class.station]" owner="[faction.albionenergy, faction.aquarius, faction.argongovernment, faction.beryll, faction.canteran, faction.chow, faction.familyryak, faction.frantonpharma, faction.heartofalbion, faction.jonferson, faction.leddaindustrial, faction.plutarch, faction.sonraenergy, faction.wholesomefoods, faction.nolimits, faction.terracorp, faction.terran, faction.teladidrugrunner, faction.teladigunrunner, faction.hereticvanguards, faction.reivers, faction.sovereignsyndicate, faction.khaak, faction.atlas, faction.player]" multiple="false" space="player.zone">
<match_distance min="50m" max="2km" object="player.primaryship"/>
<match_units_available category="unitcategory.welder" min="1"/>
</find_object>
<!--Player wird zu ein Xenon-->
<do_if value="md.Setup.PostChapter3Jobs.state" exact="cuestate.complete" >
<!--Es sind Xenons Nahe der Albion Skung-->
<do_if value="$PrimaryShipXenon" negate="false">
<do_if value="$Xenon_Hack" max="100">
<set_value name="$Xenon_Hack" exact="$Xenon_Hack + ( 1 + (0.2 * $Xenon_Ships.count))"/>
<do_if value="$Xenon_Hack" min="100">
<set_value name="$Xenon_Hack" exact="100"/>
<do_if value="player.primaryship.owner == faction.player">
<set_cover_owner object="player.entity" faction="faction.xenon"/>
<set_cover_owner object="player.primaryship" faction="faction.xenon"/>
<speak priority="100" actor="player.computer">
<text line="103001" comment="Suche nach geeigneten Planeten zum Terraformen"/>
</speak>
</do_if>
</do_if>
</do_if>
</do_if>
<!--Keine Xenons Nahe der Albion Skung-->
<do_if value="$Freundliches_Schiff" negate="false">
<do_if value="player.primaryship.owner == faction.xenon">
<do_if value="$Xenon_Hack" min="1" >
<set_value name="$Xenon_Hack" exact="$Xenon_Hack - (1 + (0.1 * $Freund_Schiff.count))"/>
</do_if>
<do_if value="$Xenon_Hack" max="1">
<set_value name="$Xenon_Hack" exact="0"/>
<set_owner object="player.entity" faction="faction.player" />
<set_owner object="player.primaryship" faction="faction.player" />
<set_value name="$Amount" exact="25" />
<create_list name="$Docks" />
<do_all exact="$Amount" counter="$i">
<create_ship dock="$Docks.{($i % $Docks.count) + 1}" name="$Ship" macro="units_size_m_pmc_xen_02_macro" zone="player.zone">
<owner exact="faction.xenon" />
<pilot group="argon.pilot">
<owner exact="faction.xenon"/>
<skills>
<skill type="combat" exact="5"/>
<skill type="boarding" exact="5"/>
<skill type="engineering" exact="5"/>
<skill type="leadership" exact="5"/>
<skill type="management" exact="5"/>
<skill type="morale" exact="5"/>
<skill type="navigation" exact="5"/>
<skill type="science" exact="5"/>
</skills>
</pilot>
<safepos object="player.primaryship" x="0km" y="0km" z="-5km"/>
</create_ship>
<do_if value="$Ship.exists">
<start_script object="$Ship.pilot" name="'fight.attack.object'">
<param name="target" value="player.primaryship"/>
<param name="pursuetargets" value="true"/>
</start_script>
</do_if>
</do_all>
</do_if>
</do_if>
</do_if>
<do_if value="$Freundliches_Schiff" negate="false">
<do_if value="$Xenon_Hack" min="1">
<do_if value="player.primaryship.owner == faction.player">
<set_value name="$Xenon_Hack" exact="$Xenon_Hack - (1 + (0.5 * $Freund_Schiff.count))"/>
<do_if value="$Xenon_Hack" max="1">
<set_value name="$Xenon_Hack" exact="0"/>
</do_if>
</do_if>
</do_if>
</do_if>
</do_if>
<do_if value="$Xenon_Hack" min="1" >
<remove_help all="true"/>
<show_help duration="4.5s" position="20" custom="'Xenon Hack ' + $Xenon_Hack" silent="true"/>
</do_if>
<do_if value="$Xenon_Hack" max="0" >
<remove_help all="true"/>
<show_help duration="4.5s" position="20" custom="'%1 Cr '.[$Credits]" silent="true" />
</do_if>
</do_if>
<do_else>
<set_value name="$Xenon_Hack" exact="0"/>
</do_else>
</actions>
</cue>
Ingame läuft das sehr gut
zum Gruße ein neuer X-Fan
Ps. bin Kein gelernter Programmierer alles durch X-Rebirth gelernt
Edit: Code-Tags hinzugefügt, sodass die Formatierung des Codes erhalten bleibt und man ihn besser lesen kann. X2-Illuminatus