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[MOD] FTL: Rebirth

Posted: Wed, 24. Oct 18, 08:11
by Clownmug
Hi all,

I’m trying to stay in practice for when X4 is released so I've been playing around with this experimental campaign mod which I had started years ago. If MD scripting remains mostly the same, I'm hoping parts of this mod can be reused to create some kind of procedural universe mod for X4. Anyways, please enjoy whatever this silly thing is supposed to be. Also feel free to point out any bugs since there are probably a ton in my spaghetti code. :P

Summary:

The main goal of this campaign is to reach the final sector and defeat the Rebel Flagship. You will need to earn credits along the way in order to upgrade your ship and build a fleet strong enough for the final battle. Events that you encounter in each zone will help in earning credits and many other rewards. The difficulty of events will gradually increase as you progress to later sectors offering new challenges and better rewards.

Navigation:

Zones in the FTL: Rebirth campaign represent different star systems and cannot be reached by normal means. To travel to another zone you must instead perform an FTL jump via “Plot Course” on the map. Zones that are within jump range are indicated by a jump beacon icon. When you finally reach the exit zone of a sector you gain the ability to jump to one or more nearby sectors.

From the start of the campaign you will have 10 fuel to use for an FTL jump. Each jump you perform consumes exactly 1 “Fuel”. You can earn more fuel by completing events, trading with a Ship Technician, or collecting dropped cargo from destroyed ships. If you run out of fuel you’ll be given the option to activate a distress beacon when you attempt to use “Plot Course”.

Other small/medium ships can also perform FTL jumps but do not consume fuel. Capital ships use jumpdrives and fuel cells as they normally would in X: Rebirth. The ships that you own are only allowed jump to zones that have already been visited. This rule doesn’t apply to your capital ships though if you use “Plot Course” while docked at them.

Rebel Fleet:

Each time you jump between zones the Rebel faction will gradually gain control of the sector. If you travel through a nebula zone the Rebel control creep is slightly less. In an uncharted sector the nebula zones do not reduce control creep as much as regular nebulas. If a zone is controlled by the Rebel faction you will encounter an enemy patrol rather than a regular event. Once you leave a sector it will become fully controlled by the Rebel faction and any of your ships that stay behind will be harassed by enemy patrols.

Upgrading:

In FTL: Rebirth there are “Store” zones where you will find most of the services needed for upgrades. This includes a shipyard and fuel cell station, ship technician to purchase fuel, mechanic, arms dealer, drone dealer, and recruitment officer to upgrade the Skunk. Mechanics offer the full range of engine and shield upgrades and random set of weapons depending on game progress.

There are some Skunk upgrades that have additional perks beyond their normal purpose in X: Rebirth. If you’re in a battle the level of your engine determines the amount of time needed to recharge before jumping. The advanced scanner can reveal map information about zones within jump range and the police scanner can reveal the entire sector.

Most hireable npcs can only be found from a store zone. Pilots, managers and architects can be found on any station. In FTL: Rebirth each species has a specialized skill that can make them more adept at certain professions. There are also bonuses for certain profession based on their skill. A captain’s navigation skill affects how soon they can jump while you’re on-board their ship and the combat skill of defense officers can provide a bonus that makes their ship regenerate shields faster.

Tips:

- Stations still offer a few vanilla missions if you need extra credits
- Becoming an ally of the Teladi and Split factions can help in the final battle
- Having a security decryption device on hand can be useful for some events
- Gas mining ships can collect any gas from a nebula zone
- Mineral mining ships can collect any mineral from an asteroid zone
- Some events have better rewards if you board a ship rather than killing it

Required DLC - Teladi Outpost + Home of Light

Video: FTL: Rebirth Teaser
Download: FTL: Rebirth 1.03

Re: [MOD] FTL: Rebirth

Posted: Tue, 26. Nov 19, 21:35
by Clownmug
So, does anyone have some feedback?

Re: [MOD] FTL: Rebirth

Posted: Sun, 8. Dec 19, 19:30
by Informer
Hmmm, i never did see this mod, but I will give it a try in the up coming holidays.
Looks really promising. Even with a very bad start, and many bad reviews and talks about X-rebirth, I still follow the game, and keep watching this forum.
I have all X games, but I think XR with some mods is still a good game to play in these days.

Re: [MOD] FTL: Rebirth

Posted: Tue, 10. Dec 19, 01:01
by Clownmug
Informer wrote:
Sun, 8. Dec 19, 19:30
Hmmm, i never did see this mod, but I will give it a try in the up coming holidays.
Looks really promising. Even with a very bad start, and many bad reviews and talks about X-rebirth, I still follow the game, and keep watching this forum.
I have all X games, but I think XR with some mods is still a good game to play in these days.
Yeah, X:R with mods has tons of replayability.

Re: [MOD] FTL: Rebirth

Posted: Tue, 10. Dec 19, 11:33
by linolafett
I think showing some screenshots or a video summary is always a good kicker for people to try such a mod.
I loved FTL, so its a nice combination to get this game into a more hands on experience.

Re: [MOD] FTL: Rebirth

Posted: Wed, 11. Dec 19, 14:59
by Clownmug
linolafett wrote:
Tue, 10. Dec 19, 11:33
I think showing some screenshots or a video summary is always a good kicker for people to try such a mod.
I loved FTL, so its a nice combination to get this game into a more hands on experience.
Hmm, I'm not sure how I can showcase the mod with screenshots, but I'll try coming up with a video at least. Thanks for the tip.

Re: [MOD] FTL: Rebirth

Posted: Mon, 30. Dec 19, 04:59
by Clownmug
Ok, I have a video link up in the first post now. Hope that helps show a little about the mod.

Re: [MOD] FTL: Rebirth

Posted: Sun, 26. Jan 20, 04:11
by tomchk
This sounds really cool! I will try to play it if I can. I love both XR and FTL. XR deserves more attention so thanks!