[MOD] Tactical Map

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Mon, 15. Oct 18, 00:09

So your vanilla addon did not work so I removed the sector shortcut from the main menu and it worked for me that way. Really cool mod btw I played it around in testing I enjoyed it a lot. I hope to see it expanded more in the future.

I will be using on New Frontier not sure if you checked it out really awesome mod.

man1ak
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Re: [MOD] Tactical Map

Post by man1ak » Mon, 15. Oct 18, 13:58

Wow! this mod is real and working for XR ? Too much time that I do not play XR because many phases of the game bored me.
Congratulations MegaJohnny you made a great work :-)

Regards

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MegaJohnny
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Re: [MOD] Tactical Map

Post by MegaJohnny » Mon, 15. Oct 18, 15:09

Hey thanks, guys! ;)

I won't bother updating the vanilla addon right now, if you're happy with the workaround. I have some spicy updates I've been sitting on for a while, and I will try to get them out very soon.

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Mon, 15. Oct 18, 15:55

MegaJohnny wrote:
Mon, 15. Oct 18, 15:09
Hey thanks, guys! ;)

I won't bother updating the vanilla addon right now, if you're happy with the workaround. I have some spicy updates I've been sitting on for a while, and I will try to get them out very soon.
Awesome! Yeah the vanilla modification is easy to use on our own and it works 100% so I'm super happy. Looking forward to the update :)

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MegaJohnny
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Re: [MOD] Tactical Map

Post by MegaJohnny » Tue, 16. Oct 18, 00:40

It's out! I've done a No Man's Sky and skipped over 1.4 since there's so much. Check the OP for the change notes. :)

This mod is now what I'd call finished, and until sacred 30/11 I'll try to squeeze in extra feature requests when possible. So if you have any ideas, let me know.

I'll have a new version of the vanilla menu addon tomorrow - it's not difficult, but I've run out of time to do it tonight.

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Tue, 16. Oct 18, 01:09

Awesome job that is quite amazing work. I can't wait to see you in X4. People like you really make our gameplay a lot more enjoyable.

I tested it out basics wise and it seem to work just fine. I quickly went back to the old one for now just because vanilla map is still important for searching for me :)


I don't know if I have any suggestions that quite fit this mod but I might as well just speak my mind on what is missing from my gameplay.

Not sure if this is vanilla feature or not. If not then I would understand not supporting it for sure. But I once and a while see this in my log:
Image
I have No way on figuring out where this is or how to get to it. It would be Interesting if there was a way to find it on the map or even see it more visually without having to enter the coordinates. If this is a vanilla feature it be an awesome small mod to maybe keep a list of last 10 locations or something.

The other one would be a simple direct command for ships in New Frontier Mod. They have a option called Voyager. So when you communicate with one of your own ships you can go to option 5 (More) then Option 1 (Voyager) and this will give you options to allow your ships to explore the sector, systems, etc.
Image

I use this sector quite a bit Cluster also would be useful as an additional mod to use some those extra free spaces. But honestly don't do this unless you are playing the mod yourself. I don't want you to go out your way but it's quite a fun mod simulated the econ and such. Keeping my busy for the next 2 months :)

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MegaJohnny
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Re: [MOD] Tactical Map

Post by MegaJohnny » Tue, 16. Oct 18, 21:28

Turns out I made it ages ago, once I switched over the vanilla map replacement, and totally forgot :roll:

Anyway it works on my end, see how it is for you: Here

As for requests, the abandoned ship finder is definitely not from Tactical Map, but something like a bookmarking system might be cool. And while I haven't tried NF yet, I'll jump at the chance to make the first non-vanilla command pack for Tactical Map :D

I'd been meaning to try it anyway, but kept getting sidetracked by other stuff.

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Informer
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Re: [MOD] Tactical Map

Post by Informer » Tue, 16. Oct 18, 21:37

Thanks m8, I still use this mod every time when I play XR. For me it is a must have. :)

Thanks for updating.

Greetzzz,
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Wed, 17. Oct 18, 04:52

Thanks for the update. Sadly the Vanilla patch is like before it never actually works for me. Maybe I'm not doing it right maybe you should tell me how to open the interface? I tried , and . also the menu methods without luck.

Is the commands mode still required? I noticed I tried to remove mine but it must modify my save as I can't remove it without it bricking the save.

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MegaJohnny
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Re: [MOD] Tactical Map

Post by MegaJohnny » Wed, 17. Oct 18, 13:22

Strange - it's a Sidebar Extender entry, so make sure you have that - and it only supports the sidebar mainmenu, not the conversation-based one. Does that help at all?

The vanilla commands thing is still needed, it just hasn't changed since 1.3, so keep that version. It should really have save="false" as removing it can't possibly break anything, so I'll get round to that at some point.

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Wed, 17. Oct 18, 14:54

MegaJohnny wrote:
Wed, 17. Oct 18, 13:22
Strange - it's a Sidebar Extender entry, so make sure you have that - and it only supports the sidebar mainmenu, not the conversation-based one. Does that help at all?

The vanilla commands thing is still needed, it just hasn't changed since 1.3, so keep that version. It should really have save="false" as removing it can't possibly break anything, so I'll get round to that at some point.
Awesome I derped up on not having the sidebar extender haha :) I was really tired yesterday sorry about that. I love the new map a lot and the format to finding certian things like shipyards, etc.

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Sun, 21. Oct 18, 05:39

Found a bug :)

https://www.youtube.com/watch?v=4w8vOUeJ-9w

Looks like old wrecks that have vanished from in game don't vanish from the map. When you open the map they show up again but then slowly vanish.

Thanks :)

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MegaJohnny
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Re: [MOD] Tactical Map

Post by MegaJohnny » Sun, 21. Oct 18, 15:26

Thanks for posting a video about it. You're referring to the drone wrecks on the holomap I think, right, and at 3:50 is when they fade away?

If so, sadly this is vanilla bug. The holomap itself is drawn by the game engine, not the UI code, and so mods have no real control over what it shows. It has some commands you can give to it like "set the map view to this area", "set this object as highlighted", and "tell me what coordinates are under the mouse cursor right now" - but I've no control over when and which objects are drawn on the map.

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Kane Hart
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Re: [MOD] Tactical Map

Post by Kane Hart » Sun, 21. Oct 18, 16:16

MegaJohnny wrote:
Sun, 21. Oct 18, 15:26
Thanks for posting a video about it. You're referring to the drone wrecks on the holomap I think, right, and at 3:50 is when they fade away?

If so, sadly this is vanilla bug. The holomap itself is drawn by the game engine, not the UI code, and so mods have no real control over what it shows. It has some commands you can give to it like "set the map view to this area", "set this object as highlighted", and "tell me what coordinates are under the mouse cursor right now" - but I've no control over when and which objects are drawn on the map.
Ahh thanks for the info. That is too bad haha. Strange bug that is for sure.

barra
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Re: [MOD] Tactical Map

Post by barra » Wed, 19. Dec 18, 19:50

Hey megaJ,

Im sure you are busy by modding us fancy stuff for X4 but atm after my first "playthrough" of x4 , Im more interested in another round X:R.
I would ask if you can put in the guidance-to/set as waypoint-feature, as a grid button and r-click when clicking on an object, on your fantastic tac-map?
I have seen in theory I could do it on my own by adding the button to this file: "mej_tacmap_orders.txt" BUT i have no clue what to do :|

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