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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 1. Nov 18, 00:20
by KrYcHokE
New Gegemon
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 12. Nov 18, 12:01
by Marvin Martian
Hello
any idea
SirNukes wrote:
Mon, 12. Nov 18, 08:21
When trying out NF with Lost Sectors and starting a new campaign, I ran into an odd bug. After the very early campaign step where weapons are installed on the Skunk in Dormant Bear, the left skunk engine gets moved into the cockpit position. This results in visual ugliness when using the external camera, graphical problems during the sit/stand animations, and the engine volume being much louder due to proximity. Retrying with just Lost Sectors or just NF did not run into this bug, but I was able to repeat it with the mods combined.
i have not modified Skunk macro, so maybe this may related to changes by LS

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 12. Nov 18, 12:10
by KrYcHokE
Very strange, i check it.

-Upd-

Ok, if i remove all changes to skunk macro this bug still exist, i got it after first save-load. I dont know why it happen but solution is buy new engine.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 12. Nov 18, 20:37
by SirNukes
I did more testing and posted an update in the NF thread. In short, the bug occurs in pure NF without Lost Sectors, but was save/reload and not docking/plot related, leading me to a wrong early conclusion. My apologies to Lost Sectors.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 13. Nov 18, 00:31
by Bubonosaure
Hey buddy. I really wanna tryout your mod but for some reason,I cannot find the alternate start when i click on new game. I've been looking around HoL and no sign of different ships in shipyards either. I can't really tell if the mod works or not and you don't seem to be on the workshop anymore. It really looks awesome, i'd like to try it !

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 13. Nov 18, 01:12
by KrYcHokE
Hi, if mod installed correctly:
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You should see mod in exstensions menu:
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If all correct you will see new gamestarts:
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 13. Nov 18, 01:24
by Bubonosaure
Lmao...
The mod was not properly installed, you're right. I didn't delete the extra file created by the 7zip. Very embarassing. Thanks a lot ! I'm gonna have fun now <3

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 26. Nov 18, 03:44
by Drewgamer
I was trying to find out if the ships Bergelmir/Bergelmyr and Imir are from this mod?
And if so, can they be constructed at a shipyard?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 26. Nov 18, 07:11
by KrYcHokE
Yes, they selling on Source of Darkness shipyard

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 26. Nov 18, 12:26
by Bubonosaure
Hey mate ! Just a short message to tell you your mod is absolutely fantastic !! Great ships, beautiful sectors. I'm having a blast discovering everything. And each system has a distinct "personality". The Pulsar in "The Purge" is insane. :)
I hope you'll be modding in X4 when it's out. <3
Will you still release 1.3.5 or you're just waiting for X4 ?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 26. Nov 18, 14:10
by Drewgamer
KrYcHokE wrote:
Mon, 26. Nov 18, 07:11
Yes, they selling on Source of Darkness shipyard
Awesome thanks! Have definitely been enjoying everything so far, you've done a great job here :)

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 26. Nov 18, 17:28
by KrYcHokE
@Bubonosaure: Thaks) and yes, ls 1.3.5 will be released, but i think after x4 release.
@Hektos: Glad you enjoy it)

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Sat, 5. Jan 19, 19:49
by alexalsp
Capital Ship Bridge - addon pack - 3.03 With New Maps

v. 3.0.3
- Added map data files for the Herschels Geschenk mod (Herschel's Gift)
- Reworked completely addons for mods (Herschels Geschenk, Transcend, lostsector). Old add-ons must be removed and replaced with new ones.

viewtopic.php?p=4824318#p4824318

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 16. Jan 19, 17:21
by brunodark
Hi, can I have an ETA when 1.3.5 is coming ? X4 is not close to what x rebirth is with mods. thx

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 16. Jan 19, 17:42
by KrYcHokE
It's hard to say for sure, I hope that by mid-February there will be a beta release.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 18. Jan 19, 05:02
by Vectorial1024
Great mod! I am enjoying the snug and cosy corner of Eureka Eight.

However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 18. Jan 19, 08:44
by KrYcHokE
Yes, looks like bug.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 4. Jun 19, 22:21
by Dmartos5
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 5. Jun 19, 19:08
by alexalsp
Dmartos5 wrote:
Tue, 4. Jun 19, 22:21
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:
viewtopic.php?f=129&t=392085

You needs to start a new game !!!

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 5. Jun 19, 20:40
by SirFrancisDrake
You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake