[Mod] "Simoom's Galactic Dress Code"- NPC Appearance Overhaul
Posted: Thu, 19. May 16, 20:49
[Disclaimer] This mod is neither based on nor related to Give us more Cloth please! Any similarity is incidental and no plagiarism is intended. I've been customizing NPC appearance by splicing codes into my save game since XR 1.x, so this has been on my to-do list for a long time... just so happens my other modding project gave me the know-how.
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Humanity's terrible fashion sense has provoked the ire of an ancient deity, who thus decrees...
DOWNLOAD
...Thou Shall be Beautiful
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Simoom's Galactic Dress Code is a comprehensive NPC appearance overhaul containing exhaustive changes to the character macro architecture. It is made with the following goals:
Meet the New Faces of Rebirth
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Facial Models - Available to all classes.
NPC Class List
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Captain - Captains are the NPC class players interact with the most. They pretty much are the "face" of ships (how often do you comm the DO or Engineer?), as such I felt it necessary to give them more variety than the rest. Due to the lack of variety for female military uniforms, I added a rare chance for female Captains to use the Manager macro (it's a nice-looking uniform, anyway).
Known Incompatibilities
======================
Due to the exhaustive changes this mod makes to character_macros.xml and charactergroups.xml, it is likely to be incompatible with any other mod that also modifies these files.
[NOTE] Give us more Cloth please! appears to alter different sections of charactergroups.xml, so it is in fact compatible with this mod if you want to use both.
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[ external image ]
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Humanity's terrible fashion sense has provoked the ire of an ancient deity, who thus decrees...
DOWNLOAD
- Steam
- Nexus Mods
[CAUTION] Back up your save game before trying this mod. It should be save game safe... but it does make extensive changes to NPC macro component values, and these do go into the NPC attributes which are stored in the save game. My understanding is that if you uninstall the mod and the game can't find the components a macro is pointing to, it simply uses the macro's default, so that's likely what will happen if you uninstall this mod.
- Extract the mod folder to the "extensions" folder in the X Rebirth root directory (default C:\Program Files (x86)\Steam\steamapps\common\X Rebirth\extensions).
...Thou Shall be Beautiful
=======================
Simoom's Galactic Dress Code is a comprehensive NPC appearance overhaul containing exhaustive changes to the character macro architecture. It is made with the following goals:
- Removal of Ugly Props - Simoom's Galactic Dress Code removes some of the most hideous props found in the game, so you'll never see them again.
- Utilization of All Assets - Minus the ugly props it removes, Simoom's Galactic Dress Code uses every asset currently available to the (human) NPC models to create a true sense of life and variety in NPC appearance. This includes unique props and facial models used only on plot characters, and several exclusive assets not found in vanilla.
- Variety with Distinction - While Simoom's Galactic Dress Code significantly increases the number of possible prop combinations, it aims to do so while retaining the distinctive look and feel of each class of NPC's. The primary uniforms for most NPC classes remain intact, while only props deemed appropriate for respective NPC classes (or looks good with the class uniform) are allowed.
- Hunting for Beauty - Simoom's Galactic Dress Code is structured such that the more beautiful/exotic NPC facial models, clothing, and props spawn more rarely (and some rare combinations in fact look REALLY good). In effect this creates a new minigame, as finding that perfect look for your valued crew positions may just be tempting enough for players (such as myself) to invest their time in.
Meet the New Faces of Rebirth
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Facial Models - Available to all classes.
- The Gents - Three male facial models have been added to the macros of all NPC classes, including one unique (Falk Borman), one semi-unique (used only on "Argon Generic"), and one exclusive ("Old Guy") not used in vanilla. Additionally, two NPC's who previously only have one facial model assigned ("Argon Generic" and "Argon Farmer") now have access to all 7 facial models.
[ external image ][ external image ][ external image ][ external image ][ external image ][ external image ][ external image ] - The Ladies - The two "space grandma" facial models have been removed (this was done in character_macros.xml, not in the materials library like NoMoreGrandmasInSpace), and three unique models were made available to all NPC classes (Karen Stringer, Yisha Tarren, and an exclusive "African" head model not used in vanilla). Note that care has been taken to make sure no clipping issue occurs with Yisha's hair; if you notice anything out of place, let me know.
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- Banned - These props are hereby banished, by decree of Simoom Almighty, for the crime of being butt-ugly:
Space Helmet from the 60's, Swimming Cap from the 20's, and the Giant Police Hat.
[ external image ][ external image ][ external image ] - Available - These props have been deemed worthy and are allowed to proceed. Custom-tailored class availability. Contains exclusive Navy Cap not used in vanilla.
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NPC Class List
=============
Captain - Captains are the NPC class players interact with the most. They pretty much are the "face" of ships (how often do you comm the DO or Engineer?), as such I felt it necessary to give them more variety than the rest. Due to the lack of variety for female military uniforms, I added a rare chance for female Captains to use the Manager macro (it's a nice-looking uniform, anyway).
- Military Captain's Uniform - Contains two exclusive (pure black and light grey) male uniforms not used in vanilla.
Rarity: Common
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Navy Cap (M)
[ external image ][ external image ][ external image ][ external image ] - Civilian Captain's Uniform - 3 color variants for each male uniform.
Rarity: Uncommon
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Quilt Hat (M), Collar (F), Hood (F)
[ external image ][ external image ][ external image ][ external image ][ external image ] - Elite Uniform
Rarity: Rare
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Navy Cap (M)
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- Defense Officer's Uniform
Rarity: Common
Props: Visor (M/F), Glasses (M/F), Shade (M), Mohawk (M), Quilt Hat (M), Helmet (M)
[ external image ][ external image ] - Elite Uniform
Rarity: Uncommon
Props: Visor (F), Glasses (F)
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- Engineer's Uniform
Rarity: Common
Props: Visor (M/F), Glasses (M/F), Mohawk (M)
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- Marine Officer's Uniform
Rarity: Common
Props: Visor (M/F), Glasses (M/F), Shade (M), Mohawk (M), Helmet (M)
[ external image ][ external image ] - Elite Uniform
Rarity: Rare
Props: Visor (F), Glasses (F)
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- Pilot's Uniform
Rarity: Common
Props: Visor (M/F), Glasses (M/F), Jetpack (M/F), Mohawk (M), Quilt Hat (M)
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- Architect's Uniform
Rarity: Common
Props: Visor (F)
[ external image ] - Elite Uniform
Rarity: Rare
Props: Visor (F), Hood (F)
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- Manager's Uniform
Rarity: Common
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M)
[ external image ][ external image ] - Elite Uniform
Rarity: Rare
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Hood (F)
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- Specialists' Uniform - 3 color variants for each male uniform.
Rarity: Common
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Collar (F), Hood (F)
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- Canteran Uniform - Contains one exclusive male uniform not used in vanilla, comes with 6 possible pants variants.
Rarity: Common
Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Quilt Hat (M), Navy Cap (M - Type A)
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Known Incompatibilities
======================
Due to the exhaustive changes this mod makes to character_macros.xml and charactergroups.xml, it is likely to be incompatible with any other mod that also modifies these files.
[NOTE] Give us more Cloth please! appears to alter different sections of charactergroups.xml, so it is in fact compatible with this mod if you want to use both.