@pref, thanks for letting me take a look at your code, and sorry it took me so long to reply.
It's interesting, but I decided not to include it in this mod. Reason is that it doesn't really fit with the deliberately modest goal of the mod. (If there were a way to override the effects of the difficulty setting by changing a single number, it would literally do just that.)
You should release it though for people who do want to play with it. I disagree that it's too small to be a mod in its own right. In fact, I think that very small mods that change very particular things are a good thing that allow players to customize the game juuuust right to how we want to play.
I would request that you use single <replace /> nodes rather than <remove/> -> <add />. At least, I don't think remove -> add is necessary unless I missed a spot where it is. Only times I found remove -> add useful is if I wanted to wrap something around a node like:
Code: Select all
<set_value name="$somevar" exact="1"/>
to
Code: Select all
<do_if value="$somevar.sucks">
<set_value name="$somevar" exact="1"/>
<set_value name="$somevar.sucks" exact="0"/>
</do_if>
And then only because I haven't figured out a better solution for that problem.