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[MOD] Some Ships

Posted: Wed, 25. Nov 15, 20:30
by Marvin Martian
Hi,

i had created some ship variants over the time and finally i found some time to create a package to release this Ship Pack.
Maybe someone will like it.

Download:
  • M_ShipPack-120.zip Basic-Package with HoL-Jobs-Addon
    • 1.2.0 added support for Special Modifications
    • 1.1.9 new Ol carrier + salvage vessel
      • Bomekron
      • Remakron
    • 1.1.8 new destroyer
      • Ulmekron
    • 1.1.7 new Sanahar "Tender" (fuel), add Tradeofferdocks to Ayosana for better Ship<>Ship ware-transfer
    • 1.1.6 bugfix and some more scan-and hack-targetpoints
    • 1.1.5 bugfix
    • 1.1.4 two new Fightships with small cargospace
      • Jemakron
      • Taranis frighter
    • 1.1.3 Bugfix
    • 1.1.2 new AL Carrier that can dock Capitals too (also if the Ship haven't Engine and or Captain) and a Pirate Carrier
      • Ayosana
      • Tyranis
    • 1.1.1 new OL Miner and HoL jobs update to RC1
      • Lyramekron Mk2
    • 1.1.0 added targetpoints for Carrier 2.0
    • 1.0.6 new Ship and added to Xenon Jobs
      • Xenon Bomber MX
    • 1.0.5 HoL-trade-jobship-replacer-addon for Sanahar (Mk2) and new Ships
      • Minekron (OL-Rocket frigate)
      • Sanahar Mk2 (Trader,Miner,Collector - 5 variations)
    • 1.0.1 Language File
    • 1.0 Initial Release
      • Arawn Mk2
      • Fulmekron Mk2
      • (OL-Carrier)Phi-/Simakron(OL-Destroyer)
      • Stromvok Mk2
  • M_ShipPack_TO-101.zip TO-Standalone-Addon
    • TO 1.01 scan- and hack- targetpoints
    • TO 1.0(b) CP compat
    • TO 1.0 new ships
      • Destroyer
      • Destroyer with Cargo
      • Condor XL (Carrier)
  • M_ShipPack_Split-111.zip Split-Standalone-Addon
    • Split 1.11 carriers entry
    • Split 1.1(b) CP compat
    • Split 1.1 added targetpoints for Carrier 2.0
    • Split 1.0 three variations of Gangrene Chaser as
      • Raptor (Carrier)
      • Python (Destroyer)
      • Elephant (Trader/Miner/Collector)
  • M_ShipPack_FSBoarding-100.zip Styrmir-Boarding-Vessel Standalone-Addon (M-Class Hymir variant for FleetsupportedBoarding with 30 Marine Bay and supports Special Modifications)
Installation:
Extract the mm_shippack/ into extensions/ folder of Rebirth

Pictures:
Image Image Image Image Image

Image Image Image
Sanahar Mk2 have Universal-Cargo with 250k (smaller version) or 330k (XL) Space independent from the Ship layout
to choose a dedicated Ware-Type you can use Tradestation Network

Image Image Image Image Image
Image Image

TO-Addon:
Image Image Image

Split-Addon:
Image Image

Posted: Wed, 25. Nov 15, 20:57
by w.evans
Cool! I particularly enjoyed the giant x-wing in the middle.

Posted: Thu, 26. Nov 15, 13:25
by swatti
First one is a bit meh. Arawn with def-platforms bolted on to it...

Why not add the massive guns on the carrier itself? Now that would be awasum.

The mega X-wing looks quite hilarious. I can smell a lot of collision issues...

The last one is? Pimped out titurel?

Posted: Thu, 26. Nov 15, 14:17
by Marvin Martian
yes the round plattforms not my first joice, but i had no alternativ part that suits better into the Arawn design
and the 8 Turrets will need too much space on the vanilla modell that you can place it

what collision ? this thing is not so huge (its around the fulmekron basemodel) and all parts from the game with navmesh

the last thing is a Stromvok at Styrvok XL layout
the Titurel is not a modular asset, so you can't make a stretched model

Posted: Fri, 22. Jan 16, 17:30
by Marvin Martian
Update to 1.0.5
add 6 Ships (+ 1 small Unicargo, but this isn't in a production yet) and make some bugfixes

Posted: Fri, 22. Jan 16, 21:59
by Reaperxvii
How do you go about making ships? I'm curios to maybe start as well but I'm unsure where to begin :)

Posted: Sat, 23. Jan 16, 00:03
by Marvin Martian
To make a new ship (in case it will be only a copy) you need a couple of files and additional entries to some files to make the ship working

real creation from zero i think nobody had done this for a mod up yet, all ships basicly are build with existing parts

first you should see what parts available and how you could combine them, in my opinion it is more easy to use a model that suits your needs and only extend them with whatever you want
the tricky parts like masstraffic it is better to not change
then you could try to use parts that have fix positions for weapons, engines and other things instead of need to positioning every single part on your ship by hand

and then it starting hours of fun with a lot of trial&error to find a working position for each part

Posted: Sat, 23. Jan 16, 02:31
by alexalsp
4.0 beta 6

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[=ERROR=] GetText(pageid=20101, textid=17113) TextID not found!
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[=ERROR=] Cannot match path '//components/component/connections' in patch file 'extensions\mm_shippack\assets\units\size_xl\units_size_xl_capital_destroyer_2'. Skipping node.
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[=ERROR=] GetText(pageid=20101, textid=4111) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=4111) TextID not found!
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen18' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen18' not created.
[General] ======================================
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen19' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen19' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen20' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen20' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen21' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen21' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen22' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen22' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen23' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen23' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen_external04' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen_external04' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe07' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe07' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe08' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe08' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe09' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe09' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe10' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe10' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_lb05' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_lb05' not created.
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[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_lb06' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_lb06' not created.
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[=ERROR=] GetText(pageid=20101, textid=4211) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=120101) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13511) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13511) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13411) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13411) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=120201) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=120201) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=120301) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13311) TextID not found!
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[=ERROR=] GetText(pageid=20101, textid=13311) TextID not found!
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Posted: Sat, 23. Jan 16, 10:14
by Marvin Martian
thanks, but i can't reproduce that (also not if i use langID 7)

the language files contain all ids, seems like the language files are damaged or missing

why the patch //components/component/connections at units_size_xl_capital_destroyer_2 not working is strange

maybe it works to replace first line of the mod-file with

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

Posted: Sat, 23. Jan 16, 10:57
by alexalsp
Errors of text passed, but there are new ones.
I later try without other mods. Maybe mod are in conflict, but I think it is not.

Code: Select all


[General] ======================================
[=ERROR=] Cannot match path '//components/component/connections' in patch file 'extensions\mm_shippack\assets\units\size_xl\units_size_xl_capital_destroyer_2'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen18' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen18' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen19' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen19' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen20' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen20' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen21' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen21' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen22' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen22' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen23' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen23' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_shieldgen_external04' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_shieldgen_external04' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe07' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe07' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe08' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe08' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe09' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe09' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_pe10' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_pe10' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_lb05' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_lb05' not created.
[General] ======================================
[General] ======================================
[=ERROR=] Macro::ImportConnection(): Macro template connection 'connection_turret_medium_lb06' not found in macro 'units_size_xl_capital_destroyer_2_mk2_macro'. Macro connection 'connection_turret_medium_lb06' not created.
[General] ======================================

Posted: Sat, 23. Jan 16, 11:49
by Marvin Martian
this all based on the first error, the requried connentions will not added to the original original taranis body

but why //components/component/connections?

you could try //connections at sell

but i can only imagine that it is any encoding conflict, so the idea to change first line

EDIT:
had changed the file units_size_xl_capital_destroyer_2.xml and updatet the package

Posted: Mon, 25. Jan 16, 11:51
by Sparky Sparkycorp
I had an idea for a Borg/Xenon sphere...two of these back-to-back :D

Posted: Mon, 25. Jan 16, 14:17
by Marvin Martian
Sparky Sparkycorp wrote:I had an idea for a Borg/Xenon sphere...
like that
Image Image
funfact: Kondor has holes at that position the Phoenix has his engines ^^

someone an suggestion about names? Pho|dor :roll:

Posted: Mon, 25. Jan 16, 14:47
by Sparky Sparkycorp
Haha, nice :D

I guess internal engines and/or damage (!) would need turning off but on the bright side, a 'mouth' might be able to accommodate an engine.

I was kind of thinking the wrecked state may look more mechanical but those look fun.

Posted: Mon, 25. Jan 16, 16:08
by pref
I would look nice with a huge glare in the middle though :D