[MOD] Some Ships

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Marvin Martian
Posts: 2991
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Mon, 25. Jan 16, 19:07

only at boosting ;)

---

add the TO Ships as a Standalone package (because Teladi Outpost is required to use)
and i wrap my Condor with an invisible Fighterdock into it, so it is working as Carrier with Carriers Mod

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 7519
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Tue, 26. Jan 16, 10:57

Marvin Martian wrote: someone an suggestion about names? Pho|dor :roll:
Maybe one could be called a Condorb or a Spherenix :D

Infector
Posts: 106
Joined: Thu, 30. Dec 04, 16:26
xr

Post by Infector » Tue, 26. Jan 16, 15:28

Marvin Martian wrote: someone an suggestion about names? Pho|dor :roll:
Well, i recommend Bubo/Uhu and Strix/Strix, as they are big, bulky birds of prey.

User avatar
Marvin Martian
Posts: 2991
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Tue, 26. Jan 16, 16:27

Teladiships don't be really Big :roll:,
but they are (under Boost) faster then the other Teladi-Ships because of the booster-Bug that i have fixed already for this models :D .... so we could call them "Bullet"

anyway, actual they called "Phoedor" (and "Phoedor XL" because of Cargospace) so far, but Spherenix sound good too

---

BTW
have made some Variants of the Gangrene Chaser as Carrier with Fighter dock, Destroyer with additional Weapons and Dronedock and a Trading+Mining+Collector Variation with dronedock and Cargospace
package is also linked in the first post

pref
Posts: 4804
Joined: Sat, 10. Nov 12, 18:55
x4

Post by pref » Tue, 26. Jan 16, 18:43

Coronis or Tucana?
Just to stay with birds (from myths).
Coronis kinda rhymes with the HoL dlc anyway :D

Reaperxvii
Posts: 350
Joined: Thu, 29. May 14, 19:03
x3ap

Post by Reaperxvii » Tue, 26. Jan 16, 20:51

Hey marvin :) loving the ships, when you make these what program do you use to do the 3d models?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

Reaper's Mod Index

User avatar
Marvin Martian
Posts: 2991
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Tue, 26. Jan 16, 23:27

no one, notepad++ to edit the xml files

User avatar
alexalsp
Posts: 1007
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Wed, 27. Jan 16, 01:03

I found the problem. Now everything is fine. Forgot in my mod remove working files.

Reaperxvii
Posts: 350
Joined: Thu, 29. May 14, 19:03
x3ap

Post by Reaperxvii » Wed, 27. Jan 16, 10:21

Marvin Martian wrote:no one, notepad++ to edit the xml files
Okay thanks :)
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

Reaper's Mod Index

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 7519
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Thu, 28. Jan 16, 11:22

I may have spotted a potential 'new' ship model last night.

I'm afraid I can't find a suitable picture on the web but it occurred to me that the object along the bottom of a Heavy Sul hull looks like it is made of two smaller, Large ships lined up along the hull, upside down, with their engines facing each other.

Perhaps one could be an interesting gun-based alternative to the Balor? Perhaps with:

- 2-4 smaller turrets top and bottom (4 Sul HIT/MA on it now).
- 1-2 larger turrets top and bottom (2 Sul PLASMA/MAs on it now).

Would need Engines, dock etc, though.

User avatar
Marvin Martian
Posts: 2991
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Thu, 28. Jan 16, 11:35

maybe i miss the point, but the thing under the Heavy Sul is part of the the Shippart above and can't be separeted - i think, but will have a look

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 7519
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Thu, 28. Jan 16, 12:30

I wouldn't know about the technicalities, sorry.

I had the potentially wrong impression it was other art glued to a Light Sul frame but that could be wrong and it doesn't mean the other art is available seperately anyway. Thanks for looking.

User avatar
Marvin Martian
Posts: 2991
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Thu, 28. Jan 16, 18:33

sadly not, maybe in case you can strip the unwanted parts but thats nothing i have any experience

for the moment i could offer a Xenon Bomber :D

Image

not a big design surprise, but it seems to work like expected

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 7519
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Fri, 29. Jan 16, 18:27

Nice image :D

Reaperxvii
Posts: 350
Joined: Thu, 29. May 14, 19:03
x3ap

Post by Reaperxvii » Sun, 31. Jan 16, 08:45

Sparky Sparkycorp wrote:Nice image :D
Yeah that bulge in the Heavy Sul is all one "part" well, its two of the same part to be exact, so you could have a Super sul have have 4 of them in the middle :lol:
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

Reaper's Mod Index

Post Reply

Return to “X Rebirth - Scripts and Modding”