How does it dock Capitals do they have to be crewless? do dock ships get repaired?first post wrote:1.1.2 new AL Carrier that can dock Capitals too (also if the Ship haven't Engine and or Captain) and a Pirate Carrier
[MOD] Some Ships
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- Marvin Martian
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in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
Thanks for clearing that upMarvin Martian wrote:in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
Tyranis looks very good I saw a Pirate one and left it to go on it's way
All the other ships are pretty awesome aswell nice Job
- Marvin Martian
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damn the Tyranis is a hard nut to crack... I wanna say the shielding for the engines seems a bit too much in my opinion compared to other ships. Each engine has it's own dedicated shield. I practically used all my missiles focusing on the engines, and the 4 major beefcake cannons the thing had on it.
- Marvin Martian
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Hey Marvin,
what should I do to see a L/XL ship docking at the Ayosana?
Can the Minekron really use missiles?
It's a nice ship, but when I was looking how it fights in squad against some Taranis I can't see any missile
Btw. I love the docks of the Phimakron
It would be nice to have the Sanahar variaties in OL as Marauders
what should I do to see a L/XL ship docking at the Ayosana?
Can the Minekron really use missiles?
It's a nice ship, but when I was looking how it fights in squad against some Taranis I can't see any missile
Btw. I love the docks of the Phimakron
It would be nice to have the Sanahar variaties in OL as Marauders
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Hey MM there's a slight problem with the Tyrannis there appears to be no info points which means you can't do a pre-scan for boarding ops. When I click the prescan option during a boarding op it just goes straight to the pod launching. I don't know if this affects hacking or not. And I don't know if any of the other ships added by this mod have the same issue.
- Marvin Martian
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@Fazer1000
to dock a capital you need carriers mod (latest version), then you can select a owned ship to salvage
or in case the ship is assigned to Ayosana there should be a command at the ship to dock at commander
the Minekron is similar to a Balor, maybe try latest package again, the md had a small syntax problem at the md that adds them to MICT as LR ship
@Requiemfang
yes targetpoint for non vanilla designs are not fully available, they are unhandy to define, i will see to add some more
to dock a capital you need carriers mod (latest version), then you can select a owned ship to salvage
or in case the ship is assigned to Ayosana there should be a command at the ship to dock at commander
the Minekron is similar to a Balor, maybe try latest package again, the md had a small syntax problem at the md that adds them to MICT as LR ship
@Requiemfang
yes targetpoint for non vanilla designs are not fully available, they are unhandy to define, i will see to add some more
Thx for the reply Marvin!
Will have a closer look with the Ayosana, I have the latest carrier mod, only that it's the steam version and should be v2.15 if I remember right.
For Minekron I have the latest files, but maybe a diff. MICT version, it's the latest combined full MICT and MOCT on steam. When I spoke to Walker Evans last time he said, he has forgotten something in his latest modular version on Nexus, so there should be a difference.
Will have a closer look with the Ayosana, I have the latest carrier mod, only that it's the steam version and should be v2.15 if I remember right.
For Minekron I have the latest files, but maybe a diff. MICT version, it's the latest combined full MICT and MOCT on steam. When I spoke to Walker Evans last time he said, he has forgotten something in his latest modular version on Nexus, so there should be a difference.
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- Marvin Martian
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i even check Minecron (because i adjust the missilelauncher in the past), so it could be that they do "not see the enemy" and because of that don't shoot, but looks ok
http://abload.de/img/minecronzcute.jpg
@mr.WHO
http://abload.de/img/tyranisr7u9b.jpg at collecting droped cargo (masstraffic in front)
http://abload.de/img/minecronzcute.jpg
@mr.WHO
http://abload.de/img/tyranisr7u9b.jpg at collecting droped cargo (masstraffic in front)
- Marvin Martian
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- Joined: Sun, 8. Apr 12, 09:40
Sorry, it was my fault with the Minekron, the 3 I have are all subs and their squadleaders did overwrite the offence mod. That way the patrols were working only that the kills needed to much time and the Minekrons couldn't start their missiles. Now switched evrything to offence and a lot of missiles are flying around
With the Ayosana I've tested it with Taranis and Scaldis, both with full crew and intact engines as leader and as sub and couldn't find any other commands than the ones the S/M are working with.
You said something about ship without captain but without captain I can't assign a ship to a squad, not as leader and not as sub
(Don't have that cenario cause I use "AutoCrew")
Edit:
I don't know what happend but my S/M fighters assigned to a carrier have no longer the "dock Ship" command in pilots menu and I remember there was one.
With the Ayosana I've tested it with Taranis and Scaldis, both with full crew and intact engines as leader and as sub and couldn't find any other commands than the ones the S/M are working with.
You said something about ship without captain but without captain I can't assign a ship to a squad, not as leader and not as sub
(Don't have that cenario cause I use "AutoCrew")
Edit:
I don't know what happend but my S/M fighters assigned to a carrier have no longer the "dock Ship" command in pilots menu and I remember there was one.
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